[Author]
Author = ATP2555
[Description]
Description = The Unholy Trinity, the IAA, and the rest of the government work on dealing with the Cliffford Mercenaries once and for all.
[Objectives]
Objectivescount = 82

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2047.417
Objectives[0]positionY = 2962.643
Objectives[0]positionZ = -65.50206
Objectives[0]Heading = 142.4048
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 6
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 23
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]COMPONENT_LEGS_TEXTURE = 9
Objectives[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 11
Objectives[0]PROP_HATS_TEXTURE = 5
Objectives[0]PROP_GLASSES_INDEX = 3
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = 0
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Parachute
Objectives[0]mission_ActorsCount = 7
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2066.19
Objectives[0]mission_Actors[0]positionY = 2990.902
Objectives[0]mission_Actors[0]positionZ = -63.30191
Objectives[0]mission_Actors[0]Heading = 322.404
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 9
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 10
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 8
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2067.851
Objectives[0]mission_Actors[1]positionY = 2990.263
Objectives[0]mission_Actors[1]positionZ = -63.30192
Objectives[0]mission_Actors[1]Heading = 347.4048
Objectives[0]mission_Actors[1]String_Name = player_one
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 6
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2065.239
Objectives[0]mission_Actors[2]positionY = 2992.223
Objectives[0]mission_Actors[2]positionZ = -63.30191
Objectives[0]mission_Actors[2]Heading = 312.4048
Objectives[0]mission_Actors[2]String_Name = player_two
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 3
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 20
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[2] = 24
Objectives[0]mission_Actors[2]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[2]NeededForObjectiveCutscene[0] = 19
Objectives[0]mission_Actors[2]NeededForObjectiveCutscene[1] = 23
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2067.968
Objectives[0]mission_Actors[3]positionY = 2993.457
Objectives[0]mission_Actors[3]positionZ = -63.50176
Objectives[0]mission_Actors[3]Heading = 147.4048
Objectives[0]mission_Actors[3]String_Name = csb_mrs_r
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 4
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 6
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[2] = 26
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[3] = 27
Objectives[0]mission_Actors[3]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[3]NeededForObjectiveCutscene[0] = 4
Objectives[0]mission_Actors[3]NeededForObjectiveCutscene[1] = 25
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 2066.509
Objectives[0]mission_Actors[4]positionY = 2994.113
Objectives[0]mission_Actors[4]positionZ = -63.50176
Objectives[0]mission_Actors[4]Heading = 177.4048
Objectives[0]mission_Actors[4]String_Name = ig_mp_agent14
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 4
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 15
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[2] = 17
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[3] = 18
Objectives[0]mission_Actors[4]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[4]NeededForObjectiveCutscene[0] = 13
Objectives[0]mission_Actors[4]NeededForObjectiveCutscene[1] = 16
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 2069.271
Objectives[0]mission_Actors[5]positionY = 2992.214
Objectives[0]mission_Actors[5]positionZ = -63.50176
Objectives[0]mission_Actors[5]Heading = 117.4048
Objectives[0]mission_Actors[5]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 22
Objectives[0]mission_Actors[5]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[5]NeededForObjectiveCutscene[0] = 11
Objectives[0]mission_Actors[5]NeededForObjectiveCutscene[1] = 21
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 70
Objectives[0]mission_Actors[6]positionX = 1669.22
Objectives[0]mission_Actors[6]positionY = 3234.202
Objectives[0]mission_Actors[6]positionZ = 40.64934
Objectives[0]mission_Actors[6]Heading = 255
Objectives[0]mission_Actors[6]String_Name = ig_nervousron
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 200
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 99
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Task_List_Count = 1
Objectives[0]mission_Actors[6]Task_Repeat = False
Objectives[0]mission_Actors[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[6]Task_List[0]PositionX = 1669.271
Objectives[0]mission_Actors[6]Task_List[0]PositionY = 3234.202
Objectives[0]mission_Actors[6]Task_List[0]PositionZ = 40.14954
Objectives[0]mission_Actors[6]Task_List[0]Block = True
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 35
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 45
Objectives[0]mission_Actors[6]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveGoToActor[0] = 33
Objectives[0]mission_Actors[6]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveCutscene[0] = 34
Objectives[0]mission_Vehicles = 4
Objectives[0]mission_Vehicles[0]positionX = 1652.952
Objectives[0]mission_Vehicles[0]positionY = 3236.65
Objectives[0]mission_Vehicles[0]positionZ = 41.35443
Objectives[0]mission_Vehicles[0]Heading = 105.6333
Objectives[0]mission_Vehicles[0]Name = RM-10 Bombushka
Objectives[0]mission_Vehicles[0]Model = bombushka
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 70
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveHint[0] = 32
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 45
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 43
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 38
Objectives[0]mission_Vehicles[1]positionX = 2050.172
Objectives[0]mission_Vehicles[1]positionY = 2939.053
Objectives[0]mission_Vehicles[1]positionZ = 47.37559
Objectives[0]mission_Vehicles[1]Heading = 289.3708
Objectives[0]mission_Vehicles[1]Name = Bodhi
Objectives[0]mission_Vehicles[1]Model = bodhi2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -1588.571
Objectives[0]mission_Vehicles[2]positionY = 4750.055
Objectives[0]mission_Vehicles[2]positionZ = 50.49504
Objectives[0]mission_Vehicles[2]Heading = 200.7347
Objectives[0]mission_Vehicles[2]Name = Blazer
Objectives[0]mission_Vehicles[2]Model = blazer
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -1360.152
Objectives[0]mission_Vehicles[3]positionY = 4417.507
Objectives[0]mission_Vehicles[3]positionZ = 29.25384
Objectives[0]mission_Vehicles[3]Heading = 183.2364
Objectives[0]mission_Vehicles[3]Name = Dubsta 6x6
Objectives[0]mission_Vehicles[3]Model = dubsta3
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = True
Objectives[0]mission_Vehicles[3]HotWired = True
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 6
Objectives[0]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -1623.972
Objectives[0]mission_Props[0]positionY = 4568.073
Objectives[0]mission_Props[0]positionZ = 42.28263
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[0]ObjectiveNumber[0] = 61
Objectives[0]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -1521.787
Objectives[0]mission_Props[1]positionY = 4559.495
Objectives[0]mission_Props[1]positionZ = 37.28246
Objectives[0]mission_Props[1]rotationX = 3.262239
Objectives[0]mission_Props[1]rotationY = -6.562171
Objectives[0]mission_Props[1]rotationZ = -9.812937
Objectives[0]mission_Props[1]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[1]ObjectiveNumber[0] = 61
Objectives[0]mission_Props[2]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -1592.484
Objectives[0]mission_Props[2]positionY = 4497.936
Objectives[0]mission_Props[2]positionZ = 19.44883
Objectives[0]mission_Props[2]rotationX = 5.552886
Objectives[0]mission_Props[2]rotationY = -2.248915
Objectives[0]mission_Props[2]rotationZ = 0.1090776
Objectives[0]mission_Props[2]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[2]ObjectiveNumber[0] = 61
Objectives[0]mission_Props[3]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = -1373.933
Objectives[0]mission_Props[3]positionY = 4438.995
Objectives[0]mission_Props[3]positionZ = 26.79753
Objectives[0]mission_Props[3]rotationX = -4.392837
Objectives[0]mission_Props[3]rotationY = -1.350374
Objectives[0]mission_Props[3]rotationZ = -0.05179414
Objectives[0]mission_Props[3]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[3]ObjectiveNumber[0] = 61
Objectives[0]mission_Props[4]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -1359.523
Objectives[0]mission_Props[4]positionY = 4434.036
Objectives[0]mission_Props[4]positionZ = 27.96401
Objectives[0]mission_Props[4]rotationX = -7.347589
Objectives[0]mission_Props[4]rotationY = -3.284477
Objectives[0]mission_Props[4]rotationZ = -0.2109463
Objectives[0]mission_Props[4]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[4]ObjectiveNumber[0] = 61
Objectives[0]mission_Props[5]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = -1225.601
Objectives[0]mission_Props[5]positionY = 4448.03
Objectives[0]mission_Props[5]positionZ = 28.85793
Objectives[0]mission_Props[5]rotationX = 3.503096
Objectives[0]mission_Props[5]rotationY = 1.176924
Objectives[0]mission_Props[5]rotationZ = -0.03599134
Objectives[0]mission_Props[5]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[5]ObjectiveNumber[0] = 61
Objectives[0]mission_Pickup_Props_Count = 22
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_MARKSMANPISTOL
Objectives[0]mission_Pickup_Props[0]Value = 10
Objectives[0]mission_Pickup_Props[0]positionX = 2047.205
Objectives[0]mission_Pickup_Props[0]positionY = 2962.636
Objectives[0]mission_Pickup_Props[0]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -35
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_SAWNOFFSHOTGUN
Objectives[0]mission_Pickup_Props[1]Value = 8
Objectives[0]mission_Pickup_Props[1]positionX = 2047.205
Objectives[0]mission_Pickup_Props[1]positionY = 2962.636
Objectives[0]mission_Pickup_Props[1]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -35
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_HEAVYSHOTGUN
Objectives[0]mission_Pickup_Props[2]Value = 24
Objectives[0]mission_Pickup_Props[2]positionX = 2047.205
Objectives[0]mission_Pickup_Props[2]positionY = 2962.636
Objectives[0]mission_Pickup_Props[2]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -35
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[3]Value = 16
Objectives[0]mission_Pickup_Props[3]positionX = 2047.205
Objectives[0]mission_Pickup_Props[3]positionY = 2962.636
Objectives[0]mission_Pickup_Props[3]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -35
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_MICROSMG
Objectives[0]mission_Pickup_Props[4]Value = 304
Objectives[0]mission_Pickup_Props[4]positionX = 2047.205
Objectives[0]mission_Pickup_Props[4]positionY = 2962.636
Objectives[0]mission_Pickup_Props[4]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -35
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[5]Value = 104
Objectives[0]mission_Pickup_Props[5]positionX = 2047.205
Objectives[0]mission_Pickup_Props[5]positionY = 2962.636
Objectives[0]mission_Pickup_Props[5]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -35
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_MINIGUN
Objectives[0]mission_Pickup_Props[6]Value = 500
Objectives[0]mission_Pickup_Props[6]positionX = 2047.205
Objectives[0]mission_Pickup_Props[6]positionY = 2962.636
Objectives[0]mission_Pickup_Props[6]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -35
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_ASSAULTRIFLE
Objectives[0]mission_Pickup_Props[7]Value = 120
Objectives[0]mission_Pickup_Props[7]positionX = 2047.205
Objectives[0]mission_Pickup_Props[7]positionY = 2962.636
Objectives[0]mission_Pickup_Props[7]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -35
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[8]Value = 5
Objectives[0]mission_Pickup_Props[8]positionX = 2047.205
Objectives[0]mission_Pickup_Props[8]positionY = 2962.636
Objectives[0]mission_Pickup_Props[8]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -35
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[0]mission_Pickup_Props[9]Value = 10
Objectives[0]mission_Pickup_Props[9]positionX = 2047.205
Objectives[0]mission_Pickup_Props[9]positionY = 2962.636
Objectives[0]mission_Pickup_Props[9]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -35
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_WEAPON_SNIPERRIFLE
Objectives[0]mission_Pickup_Props[10]Value = 50
Objectives[0]mission_Pickup_Props[10]positionX = 2047.205
Objectives[0]mission_Pickup_Props[10]positionY = 2962.636
Objectives[0]mission_Pickup_Props[10]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -35
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_MARKSMANRIFLE
Objectives[0]mission_Pickup_Props[11]Value = 10
Objectives[0]mission_Pickup_Props[11]positionX = 2047.205
Objectives[0]mission_Pickup_Props[11]positionY = 2962.636
Objectives[0]mission_Pickup_Props[11]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = -35
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[12]Value = 1000
Objectives[0]mission_Pickup_Props[12]positionX = 2047.359
Objectives[0]mission_Pickup_Props[12]positionY = 2962.625
Objectives[0]mission_Pickup_Props[12]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = -35
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[13]Value = 5
Objectives[0]mission_Pickup_Props[13]positionX = 2047.339
Objectives[0]mission_Pickup_Props[13]positionY = 2962.622
Objectives[0]mission_Pickup_Props[13]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = -35
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_WEAPON_MOLOTOV
Objectives[0]mission_Pickup_Props[14]Value = 5
Objectives[0]mission_Pickup_Props[14]positionX = 2047.339
Objectives[0]mission_Pickup_Props[14]positionY = 2962.622
Objectives[0]mission_Pickup_Props[14]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = -35
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[15]Value = 5
Objectives[0]mission_Pickup_Props[15]positionX = 2047.339
Objectives[0]mission_Pickup_Props[15]positionY = 2962.622
Objectives[0]mission_Pickup_Props[15]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = -35
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[16]Value = 1000
Objectives[0]mission_Pickup_Props[16]positionX = -1624.101
Objectives[0]mission_Pickup_Props[16]positionY = 4568.026
Objectives[0]mission_Pickup_Props[16]positionZ = 42.78863
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = 179.9401
Objectives[0]mission_Pickup_Props[17]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[17]Value = 1000
Objectives[0]mission_Pickup_Props[17]positionX = -1623.605
Objectives[0]mission_Pickup_Props[17]positionY = 4568.419
Objectives[0]mission_Pickup_Props[17]positionZ = 42.76819
Objectives[0]mission_Pickup_Props[17]rotationX = 0
Objectives[0]mission_Pickup_Props[17]rotationY = 0
Objectives[0]mission_Pickup_Props[17]rotationZ = 179.9401
Objectives[0]mission_Pickup_Props[18]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[18]Value = 99999
Objectives[0]mission_Pickup_Props[18]positionX = -1373.867
Objectives[0]mission_Pickup_Props[18]positionY = 4438.584
Objectives[0]mission_Pickup_Props[18]positionZ = 27.3308
Objectives[0]mission_Pickup_Props[18]rotationX = 0
Objectives[0]mission_Pickup_Props[18]rotationY = 0
Objectives[0]mission_Pickup_Props[18]rotationZ = 178.0488
Objectives[0]mission_Pickup_Props[19]Model = PICKUP_AMMO_MISSILE_MP
Objectives[0]mission_Pickup_Props[19]Value = 2
Objectives[0]mission_Pickup_Props[19]positionX = -1373.872
Objectives[0]mission_Pickup_Props[19]positionY = 4438.875
Objectives[0]mission_Pickup_Props[19]positionZ = 27.30834
Objectives[0]mission_Pickup_Props[19]rotationX = 0
Objectives[0]mission_Pickup_Props[19]rotationY = 0
Objectives[0]mission_Pickup_Props[19]rotationZ = 178.0488
Objectives[0]mission_Pickup_Props[20]Model = PICKUP_AMMO_MG
Objectives[0]mission_Pickup_Props[20]Value = 50
Objectives[0]mission_Pickup_Props[20]positionX = -1359.954
Objectives[0]mission_Pickup_Props[20]positionY = 4433.842
Objectives[0]mission_Pickup_Props[20]positionZ = 28.46447
Objectives[0]mission_Pickup_Props[20]rotationX = 0
Objectives[0]mission_Pickup_Props[20]rotationY = 0
Objectives[0]mission_Pickup_Props[20]rotationZ = 178.0488
Objectives[0]mission_Pickup_Props[21]Model = PICKUP_AMMO_SNIPER
Objectives[0]mission_Pickup_Props[21]Value = 10
Objectives[0]mission_Pickup_Props[21]positionX = -1358.843
Objectives[0]mission_Pickup_Props[21]positionY = 4433.876
Objectives[0]mission_Pickup_Props[21]positionZ = 28.51316
Objectives[0]mission_Pickup_Props[21]rotationX = 0
Objectives[0]mission_Pickup_Props[21]rotationY = 0
Objectives[0]mission_Pickup_Props[21]rotationZ = 178.0488
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 2048.65
Objectives[1]positionY = 2960.61
Objectives[1]positionZ = -66.50206
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = False
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = False
Objectives[1]Int_Task = 0
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 2071.839
Objectives[2]positionY = 2989.398
Objectives[2]positionZ = -63.79634
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 11
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 305
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = What are we doing back here?
Objectives[3]positionX = 2063.791
Objectives[3]positionY = 2993.868
Objectives[3]positionZ = -64.30191
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = gesture_what_hard
Objectives[3]Task_Time = 3
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 2068.296
Objectives[4]positionY = 2994.216
Objectives[4]positionZ = -63.70023
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = True
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 6
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 220
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = We've finally found a way to take down the clones once and for all.
Objectives[5]positionX = 2066.22
Objectives[5]positionY = 2997.947
Objectives[5]positionZ = -64.50176
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = False
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = gesture_hand_right
Objectives[5]Task_Time = 4
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = The IAA, along with several other government bodies, are preparing a final assault.
Objectives[6]positionX = 2068.63
Objectives[6]positionY = 2996.823
Objectives[6]positionZ = -64.50176
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = False
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = gesture_hand_right
Objectives[6]Task_Time = 5
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = But it's not going to be easy. I know they were a bigger deal than before, but turns out it's worse than that.
Objectives[7]positionX = 2070.284
Objectives[7]positionY = 2995.392
Objectives[7]positionZ = -64.50176
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 7
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 2063.168
Objectives[8]positionY = 2986.847
Objectives[8]positionZ = -63.30206
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = True
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 7
Objectives[8]Cutscenes_Follow_Hieght = 0
Objectives[8]Cutscenes_Follow_Angle = 35
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = Yeah, and from what I've seen, one of them seems to have become the leader.
Objectives[9]positionX = 2072.281
Objectives[9]positionY = 2993.492
Objectives[9]positionZ = -64.50176
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = False
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 5
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = Motherfuckers got a hierarchy now.
Objectives[10]positionX = 2072.769
Objectives[10]positionY = 2991.291
Objectives[10]positionZ = -64.30191
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = False
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 3
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 2068.778
Objectives[11]positionY = 2991.778
Objectives[11]positionZ = -64.50176
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = True
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 1
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 245
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = That explains why their attacks have been so coordinated.
Objectives[12]positionX = 2072.758
Objectives[12]positionY = 2988.745
Objectives[12]positionZ = -63.90162
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = False
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 5
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 4
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = 2066.114
Objectives[13]positionY = 2995.342
Objectives[13]positionZ = -64.50176
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 60
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = True
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 4
Objectives[13]Cutscenes_Follow_Hieght = 2
Objectives[13]Cutscenes_Follow_Angle = 165
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = We're gonna initiate a coordinated attack of our own.
Objectives[14]positionX = 2071.607
Objectives[14]positionY = 2986.361
Objectives[14]positionZ = -63.50191
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 5
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 3
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = You guys remember Operation: SEAL, right?
Objectives[15]positionX = 2068.937
Objectives[15]positionY = 2984.916
Objectives[15]positionZ = -63.00795
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = False
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 5
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 3
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 2071.974
Objectives[16]positionY = 2993.455
Objectives[16]positionZ = -64.50176
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 0
Objectives[16]Cutscenes_FOV = 60
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = False
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = True
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 4
Objectives[16]Cutscenes_Follow_Hieght = 1
Objectives[16]Cutscenes_Follow_Angle = 15
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = This is just like it, only we're gonna start from the air.
Objectives[17]positionX = 2066.806
Objectives[17]positionY = 2983.81
Objectives[17]positionZ = -63.30206
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = False
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 5
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = gesture_hand_left
Objectives[17]Task_Time = 3
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = We purchased a Bombushka and had it brought to Sandy Shores Airfield.
Objectives[18]positionX = 2064.448
Objectives[18]positionY = 2983.99
Objectives[18]positionZ = -63.30206
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 5
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 4
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = 2064.798
Objectives[19]positionY = 2991.784
Objectives[19]positionZ = -63.50732
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 0
Objectives[19]Cutscenes_FOV = 60
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = True
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 3
Objectives[19]Cutscenes_Follow_Hieght = 1
Objectives[19]Cutscenes_Follow_Angle = 55
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = Let me guess, I'm the one who flies it.
Objectives[20]positionX = 2062.5
Objectives[20]positionY = 2985.316
Objectives[20]positionZ = -63.30206
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 5
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = gesture_me_hard
Objectives[20]Task_Time = 3
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = 2072.95
Objectives[21]positionY = 2991.664
Objectives[21]positionZ = -64.30191
Objectives[21]Cutscenes_Time = 0
Objectives[21]Cutscenes_Trans_Time = 0
Objectives[21]Cutscenes_FOV = 60
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = False
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = True
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = False
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 6
Objectives[21]Cutscenes_Follow_Hieght = 1
Objectives[21]Cutscenes_Follow_Angle = 265
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = Well, you are an ex-Airman of the Canadian Air Force.
Objectives[22]positionX = 2060.874
Objectives[22]positionY = 2986.628
Objectives[22]positionZ = -63.30206
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = False
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 5
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = gesture_hand_right
Objectives[22]Task_Time = 4
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = 2062.614
Objectives[23]positionY = 2991.036
Objectives[23]positionZ = -63.10732
Objectives[23]Cutscenes_Time = 0
Objectives[23]Cutscenes_Trans_Time = 0
Objectives[23]Cutscenes_FOV = 60
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = False
Objectives[23]Cutscenes_Point_At_Position = False
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = True
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = False
Objectives[23]Cutscenes_Follow_Distancee = 5
Objectives[23]Cutscenes_Follow_Hieght = 0
Objectives[23]Cutscenes_Follow_Angle = 65
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = Yeah yeah yeah yeah yeah, just tell me what I need to do.
Objectives[24]positionX = 2059.757
Objectives[24]positionY = 2988.638
Objectives[24]positionZ = -63.30206
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 5
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = gesture_displeased
Objectives[24]Task_Time = 4
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = 
Objectives[25]positionX = 2063.86
Objectives[25]positionY = 2993.858
Objectives[25]positionZ = -64.30191
Objectives[25]Cutscenes_Time = 0
Objectives[25]Cutscenes_Trans_Time = 0
Objectives[25]Cutscenes_FOV = 60
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = False
Objectives[25]Cutscenes_Point_At_Position = False
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = True
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = False
Objectives[25]Cutscenes_Follow_Distancee = 3
Objectives[25]Cutscenes_Follow_Hieght = 2
Objectives[25]Cutscenes_Follow_Angle = 150
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = Cause a stir that will draw the attention of the clones' air forces.
Objectives[26]positionX = 2058.841
Objectives[26]positionY = 2991.064
Objectives[26]positionZ = -63.30206
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = False
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 5
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = gesture_hand_right
Objectives[26]Task_Time = 4
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = I'll update the rest of you on your objectives as you go.
Objectives[27]positionX = 2058.927
Objectives[27]positionY = 2993.544
Objectives[27]positionZ = -63.00417
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 5
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = gesture_point
Objectives[27]Task_Time = 4
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Teleport_Objective
Objectives[28]Text = 
Objectives[28]positionX = 2053.053
Objectives[28]positionY = 2947.224
Objectives[28]positionZ = 46.73464
Objectives[28]ObjectiveRotation = 550
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Cutscenes_Objective
Objectives[29]Text = 
Objectives[29]positionX = 2049.891
Objectives[29]positionY = 2943.927
Objectives[29]positionZ = 46.72937
Objectives[29]Cutscenes_Time = 0
Objectives[29]Cutscenes_Trans_Time = 0
Objectives[29]Cutscenes_FOV = 30
Objectives[29]Cutscenes_Shake = Hand
Objectives[29]Cutscenes_Amplitude = 0
Objectives[29]Cutscenes_FadeOut = False
Objectives[29]Cutscenes_FadeIn = False
Objectives[29]Cutscenes_End = True
Objectives[29]Cutscenes_Point_At_Position = False
Objectives[29]Cutscenes_Point_At_Player = False
Objectives[29]Cutscenes_Point_At_Actor = False
Objectives[29]Cutscenes_Point_At_Vehicle = False
Objectives[29]Cutscenes_Follow_Player = False
Objectives[29]Cutscenes_Follow_Actor = False
Objectives[29]Cutscenes_Follow_Vehicle = False
Objectives[29]Cutscenes_Follow_Distancee = 10
Objectives[29]Cutscenes_Follow_Hieght = 1
Objectives[29]Cutscenes_Follow_Angle = 0
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Mission_Settings_Objective
Objectives[30]positionX = 2031.329
Objectives[30]positionY = 2923.195
Objectives[30]positionZ = 47.10826
Objectives[30]MissionSettings_TimesOfDay = Current
Objectives[30]MissionSettings_Weather = Current
Objectives[30]MissionSettings_WantedLevel = Current
Objectives[30]MissionSettings_SetWantedLevelNow = Current
Objectives[30]MissionSettings_StartNightvision = False
Objectives[30]MissionSettings_StopNightvision = False
Objectives[30]MissionSettings_StartSeethrough = False
Objectives[30]MissionSettings_StopSeethrough = False
Objectives[30]MissionSettings_StartMusic = True
Objectives[30]MissionSettings_StopMusic = False
Objectives[30]MissionSettings_Music = CHN1_WAVE_ZERO_RT
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Go to ~y~Sandy Shores Airfield.
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 0
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = 1693.105
Objectives[31]positionY = 3247.553
Objectives[31]positionZ = 39.89431
Objectives[31]Heading = 650
Objectives[31]Diameter = 75
Objectives[31]minimum_hight = 100
Objectives[31]maximum_hight = 100
Objectives[31]TriggerDistance = 37.5
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Hint_Objective
Objectives[32]Text = 
Objectives[32]positionX = 1648.824
Objectives[32]positionY = 3231.97
Objectives[32]positionZ = 39.46083
Objectives[32]Hint_Time = 2
Objectives[32]Hint_FOV = 15
Objectives[32]Hint_Use_Position = False
Objectives[32]Hint_Use_Player = False
Objectives[32]Hint_Use_Actor = False
Objectives[32]Hint_Use_Vehicle = True
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = GoTo_Actor
Objectives[33]Text = Go to ~b~Ron.
Objectives[33]positionX = 1671.493
Objectives[33]positionY = 3233.696
Objectives[33]positionZ = 39.65949
Objectives[33]GoTo_Actor_ChangToCompanion = False
Objectives[33]GoTo_Actor_Distance = 5
Objectives[33]GoTo_Actor_Remove_Blip = True
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Cutscenes_Objective
Objectives[34]Text = 
Objectives[34]positionX = 1669.555
Objectives[34]positionY = 3235.08
Objectives[34]positionZ = 39.65342
Objectives[34]Cutscenes_Time = 0
Objectives[34]Cutscenes_Trans_Time = 0
Objectives[34]Cutscenes_FOV = 60
Objectives[34]Cutscenes_Shake = Hand
Objectives[34]Cutscenes_Amplitude = 0
Objectives[34]Cutscenes_FadeOut = False
Objectives[34]Cutscenes_FadeIn = False
Objectives[34]Cutscenes_End = False
Objectives[34]Cutscenes_Point_At_Position = False
Objectives[34]Cutscenes_Point_At_Player = False
Objectives[34]Cutscenes_Point_At_Actor = True
Objectives[34]Cutscenes_Point_At_Vehicle = False
Objectives[34]Cutscenes_Follow_Player = False
Objectives[34]Cutscenes_Follow_Actor = False
Objectives[34]Cutscenes_Follow_Vehicle = False
Objectives[34]Cutscenes_Follow_Distancee = 3
Objectives[34]Cutscenes_Follow_Hieght = 2
Objectives[34]Cutscenes_Follow_Angle = 170
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = Hey boss, I found this big plane on the runway. Some guy said it was yours, but he didn't say who he was or-
Objectives[35]positionX = 1668.682
Objectives[35]positionY = 3230.283
Objectives[35]positionZ = 39.62757
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = False
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 5
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = gesture_hello
Objectives[35]Task_Time = 8
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Cutscenes_Objective
Objectives[36]Text = 
Objectives[36]positionX = 1677.945
Objectives[36]positionY = 3233.131
Objectives[36]positionZ = 39.70059
Objectives[36]Cutscenes_Time = 0
Objectives[36]Cutscenes_Trans_Time = 0
Objectives[36]Cutscenes_FOV = 20
Objectives[36]Cutscenes_Shake = Hand
Objectives[36]Cutscenes_Amplitude = 0
Objectives[36]Cutscenes_FadeOut = False
Objectives[36]Cutscenes_FadeIn = False
Objectives[36]Cutscenes_End = False
Objectives[36]Cutscenes_Point_At_Position = False
Objectives[36]Cutscenes_Point_At_Player = True
Objectives[36]Cutscenes_Point_At_Actor = False
Objectives[36]Cutscenes_Point_At_Vehicle = False
Objectives[36]Cutscenes_Follow_Player = False
Objectives[36]Cutscenes_Follow_Actor = False
Objectives[36]Cutscenes_Follow_Vehicle = False
Objectives[36]Cutscenes_Follow_Distancee = 10
Objectives[36]Cutscenes_Follow_Hieght = 1
Objectives[36]Cutscenes_Follow_Angle = 255
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = Shut up, Ron. You're flying.
Objectives[37]positionX = 1673.182
Objectives[37]positionY = 3231.328
Objectives[37]positionZ = 39.66019
Objectives[37]SetPlayerActor_Use_Player = True
Objectives[37]SetPlayerActor_Player_Controllable = False
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = False
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 5
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = gesture_point
Objectives[37]Task_Time = 3
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = 
Objectives[38]positionX = 1663.711
Objectives[38]positionY = 3237.469
Objectives[38]positionZ = 39.62769
Objectives[38]Cutscenes_Time = 0
Objectives[38]Cutscenes_Trans_Time = 0
Objectives[38]Cutscenes_FOV = 60
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = False
Objectives[38]Cutscenes_Point_At_Position = False
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = True
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = False
Objectives[38]Cutscenes_Follow_Distancee = 50
Objectives[38]Cutscenes_Follow_Hieght = 10
Objectives[38]Cutscenes_Follow_Angle = 90
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 1670.286
Objectives[39]positionY = 3253.203
Objectives[39]positionZ = 39.70531
Objectives[39]SetPlayerActor_Use_Player = True
Objectives[39]SetPlayerActor_Player_Controllable = False
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = False
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 1
Objectives[39]Task_List[0]Type = WalkTo
Objectives[39]Task_List[0]DestinationX = 1659.141
Objectives[39]Task_List[0]DestinationY = 3245.088
Objectives[39]Task_List[0]DestinationZ = 40.10907
Objectives[39]Task_List[0]Rotation = 0
Objectives[39]Task_List[0]Speed = 1
Objectives[39]Task_List[0]GoStraitToCoord = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = Call Chef and Wade and tell them to get over here. They're coming too.
Objectives[40]positionX = 1659.039
Objectives[40]positionY = 3253.581
Objectives[40]positionZ = 39.61879
Objectives[40]SetPlayerActor_Use_Player = True
Objectives[40]SetPlayerActor_Player_Controllable = False
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = False
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 5
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 5
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Teleport_Objective
Objectives[41]Text = 
Objectives[41]positionX = 1652.698
Objectives[41]positionY = 3231.739
Objectives[41]positionZ = 39.52005
Objectives[41]ObjectiveRotation = 0
Objectives[41]mission_ActorsCount = 2
Objectives[41]mission_Actors[0]SpawnInVehicle = True
Objectives[41]mission_Actors[0]SeatIndex = 1
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 70
Objectives[41]mission_Actors[0]positionX = 1652.952
Objectives[41]mission_Actors[0]positionY = 3236.65
Objectives[41]mission_Actors[0]positionZ = 41.35443
Objectives[41]mission_Actors[0]Heading = 105.6333
Objectives[41]mission_Actors[0]String_Name = ig_wade
Objectives[41]mission_Actors[0]Relationship_Group = Friend
Objectives[41]mission_Actors[0]AddBlip = False
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = True
Objectives[41]mission_Actors[0]SetHealth = 200
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 500
Objectives[41]mission_Actors[0]Hearing_Range = 500
Objectives[41]mission_Actors[0]CombatMovement = Defensive
Objectives[41]mission_Actors[0]weapon = 0
Objectives[41]mission_Actors[0]Variation = Custom
Objectives[41]mission_Actors[0]Task = 0
Objectives[41]mission_Actors[0]Task_Guard_Range = 5
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = NONE
Objectives[41]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[41]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[41]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[41]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 3
Objectives[41]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[41]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[41]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[41]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[41]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[41]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[41]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[41]mission_Actors[1]SpawnInVehicle = True
Objectives[41]mission_Actors[1]SeatIndex = 2
Objectives[41]mission_Actors[1]Survive_Number = 0
Objectives[41]mission_Actors[1]Failed_Text = 
Objectives[41]mission_Actors[1]Remove_After = 70
Objectives[41]mission_Actors[1]positionX = 1652.952
Objectives[41]mission_Actors[1]positionY = 3236.65
Objectives[41]mission_Actors[1]positionZ = 41.35443
Objectives[41]mission_Actors[1]Heading = 105.6333
Objectives[41]mission_Actors[1]String_Name = ig_chef2
Objectives[41]mission_Actors[1]Relationship_Group = Friend
Objectives[41]mission_Actors[1]AddBlip = False
Objectives[41]mission_Actors[1]ShowCone = False
Objectives[41]mission_Actors[1]Invincible = False
Objectives[41]mission_Actors[1]SetHealth = 100
Objectives[41]mission_Actors[1]DieFromHeadShot = True
Objectives[41]mission_Actors[1]CanExitVehicle = True
Objectives[41]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[1]AlwaysFight = True
Objectives[41]mission_Actors[1]Seeing_Range = 500
Objectives[41]mission_Actors[1]Hearing_Range = 500
Objectives[41]mission_Actors[1]CombatMovement = Defensive
Objectives[41]mission_Actors[1]weapon = 0
Objectives[41]mission_Actors[1]Variation = Custom
Objectives[41]mission_Actors[1]Task = 0
Objectives[41]mission_Actors[1]Task_Guard_Range = 5
Objectives[41]mission_Actors[1]Task_Stay_In_Range = True
Objectives[41]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[1]Task_Scenario = NONE
Objectives[41]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[41]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[41]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[41]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[41]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[41]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[41]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[41]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[41]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[41]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[41]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[41]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[41]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[41]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[41]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[41]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[41]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[41]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[41]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[41]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[41]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[41]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[41]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[41]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[41]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[41]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[41]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[41]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[41]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[41]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Cutscenes_Objective
Objectives[42]Text = 
Objectives[42]positionX = 1643.17
Objectives[42]positionY = 3234.135
Objectives[42]positionZ = 39.41154
Objectives[42]Cutscenes_Time = 0
Objectives[42]Cutscenes_Trans_Time = 0
Objectives[42]Cutscenes_FOV = 60
Objectives[42]Cutscenes_Shake = Hand
Objectives[42]Cutscenes_Amplitude = 0
Objectives[42]Cutscenes_FadeOut = False
Objectives[42]Cutscenes_FadeIn = False
Objectives[42]Cutscenes_End = False
Objectives[42]Cutscenes_Point_At_Position = False
Objectives[42]Cutscenes_Point_At_Player = True
Objectives[42]Cutscenes_Point_At_Actor = False
Objectives[42]Cutscenes_Point_At_Vehicle = False
Objectives[42]Cutscenes_Follow_Player = False
Objectives[42]Cutscenes_Follow_Actor = False
Objectives[42]Cutscenes_Follow_Vehicle = False
Objectives[42]Cutscenes_Follow_Distancee = 10
Objectives[42]Cutscenes_Follow_Hieght = 3
Objectives[42]Cutscenes_Follow_Angle = 70
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = 1662.649
Objectives[43]positionY = 3219.956
Objectives[43]positionZ = 39.66947
Objectives[43]SetPlayerActor_Use_Player = True
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = False
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 99
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = True
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]TaskListCount = 1
Objectives[43]Task_List[0]Type = EnterVehicle
Objectives[43]Task_List[0]PositionX = 1646.073
Objectives[43]Task_List[0]PositionY = 3233.134
Objectives[43]Task_List[0]PositionZ = 39.92068
Objectives[43]Task_List[0]Speed = 4
Objectives[43]Task_List[0]SeatIndex = 0
Objectives[43]Task_List[0]TaskIndex = 0
Objectives[43]Task_List[0]Warp = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Cutscenes_Objective
Objectives[44]Text = 
Objectives[44]positionX = 1693.146
Objectives[44]positionY = 3262.38
Objectives[44]positionZ = 39.88362
Objectives[44]Cutscenes_Time = 0
Objectives[44]Cutscenes_Trans_Time = 0
Objectives[44]Cutscenes_FOV = 60
Objectives[44]Cutscenes_Shake = Hand
Objectives[44]Cutscenes_Amplitude = 0
Objectives[44]Cutscenes_FadeOut = False
Objectives[44]Cutscenes_FadeIn = False
Objectives[44]Cutscenes_End = True
Objectives[44]Cutscenes_Point_At_Position = False
Objectives[44]Cutscenes_Point_At_Player = False
Objectives[44]Cutscenes_Point_At_Actor = False
Objectives[44]Cutscenes_Point_At_Vehicle = False
Objectives[44]Cutscenes_Follow_Player = False
Objectives[44]Cutscenes_Follow_Actor = False
Objectives[44]Cutscenes_Follow_Vehicle = False
Objectives[44]Cutscenes_Follow_Distancee = 10
Objectives[44]Cutscenes_Follow_Hieght = 2
Objectives[44]Cutscenes_Follow_Angle = 235
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = 1643.869
Objectives[45]positionY = 3221.961
Objectives[45]positionZ = 39.41154
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 8
Objectives[45]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[45]Task_List[0]positionX = 1672.239
Objectives[45]Task_List[0]positionY = 3235.519
Objectives[45]Task_List[0]positionZ = 40.1772
Objectives[45]Task_List[0]Block = True
Objectives[45]Task_List[1]Type = EnterVehicle
Objectives[45]Task_List[1]PositionX = 1647.709
Objectives[45]Task_List[1]PositionY = 3233.64
Objectives[45]Task_List[1]PositionZ = 39.95001
Objectives[45]Task_List[1]Speed = 1
Objectives[45]Task_List[1]SeatIndex = -1
Objectives[45]Task_List[1]TaskIndex = 1
Objectives[45]Task_List[1]Warp = True
Objectives[45]Task_List[2]Type = VehiclePlaneTask
Objectives[45]Task_List[2]positionX = 1608.97
Objectives[45]Task_List[2]positionY = 3224.859
Objectives[45]Task_List[2]positionZ = 39.91154
Objectives[45]Task_List[2]speed = 100
Objectives[45]Task_List[2]Hight = 100
Objectives[45]Task_List[2]FollowPlayer = False
Objectives[45]Task_List[2]AttackPlayer = False
Objectives[45]Task_List[2]LandStart = False
Objectives[45]Task_List[2]LandEnd = True
Objectives[45]Task_List[3]Type = VehiclePlaneTask
Objectives[45]Task_List[3]positionX = -801.0231
Objectives[45]Task_List[3]positionY = 2790.075
Objectives[45]Task_List[3]positionZ = 584.8422
Objectives[45]Task_List[3]speed = 100
Objectives[45]Task_List[3]Hight = 100
Objectives[45]Task_List[3]FollowPlayer = False
Objectives[45]Task_List[3]AttackPlayer = False
Objectives[45]Task_List[3]LandStart = False
Objectives[45]Task_List[3]LandEnd = False
Objectives[45]Task_List[4]Type = VehiclePlaneTask
Objectives[45]Task_List[4]positionX = -1402.495
Objectives[45]Task_List[4]positionY = 1220.713
Objectives[45]Task_List[4]positionZ = 716.4786
Objectives[45]Task_List[4]speed = 100
Objectives[45]Task_List[4]Hight = 100
Objectives[45]Task_List[4]FollowPlayer = False
Objectives[45]Task_List[4]AttackPlayer = False
Objectives[45]Task_List[4]LandStart = False
Objectives[45]Task_List[4]LandEnd = False
Objectives[45]Task_List[5]Type = VehiclePlaneTask
Objectives[45]Task_List[5]positionX = 2275.341
Objectives[45]Task_List[5]positionY = 1253.554
Objectives[45]Task_List[5]positionZ = 933.5757
Objectives[45]Task_List[5]speed = 100
Objectives[45]Task_List[5]Hight = 100
Objectives[45]Task_List[5]FollowPlayer = False
Objectives[45]Task_List[5]AttackPlayer = False
Objectives[45]Task_List[5]LandStart = False
Objectives[45]Task_List[5]LandEnd = False
Objectives[45]Task_List[6]Type = VehiclePlaneTask
Objectives[45]Task_List[6]positionX = -921.1542
Objectives[45]Task_List[6]positionY = 5492.115
Objectives[45]Task_List[6]positionZ = 868.2
Objectives[45]Task_List[6]speed = 100
Objectives[45]Task_List[6]Hight = 100
Objectives[45]Task_List[6]FollowPlayer = False
Objectives[45]Task_List[6]AttackPlayer = False
Objectives[45]Task_List[6]LandStart = False
Objectives[45]Task_List[6]LandEnd = False
Objectives[45]Task_List[7]Type = VehiclePlaneTask
Objectives[45]Task_List[7]positionX = -2289.386
Objectives[45]Task_List[7]positionY = -321.8647
Objectives[45]Task_List[7]positionZ = 306.7662
Objectives[45]Task_List[7]speed = 100
Objectives[45]Task_List[7]Hight = 100
Objectives[45]Task_List[7]FollowPlayer = False
Objectives[45]Task_List[7]AttackPlayer = False
Objectives[45]Task_List[7]LandStart = False
Objectives[45]Task_List[7]LandEnd = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = 
Objectives[46]Text2 = 
Objectives[46]Text3 = 
Objectives[46]Failed_Text = 
Objectives[46]Type = Checkpoint
Objectives[46]Checkpoint_Type = 45
Objectives[46]Reserved = 1
Objectives[46]ColorR = 255
Objectives[46]ColorG = 255
Objectives[46]ColorB = 255
Objectives[46]ColorA = 0
Objectives[46]IconColorR = 255
Objectives[46]IconColorG = 255
Objectives[46]IconColorB = 255
Objectives[46]IconColorA = 0
Objectives[46]positionX = -805.6477
Objectives[46]positionY = 2788.626
Objectives[46]positionZ = 591.3849
Objectives[46]Heading = 116.8226
Objectives[46]Diameter = 1
Objectives[46]minimum_hight = 1
Objectives[46]maximum_hight = 10
Objectives[46]TriggerDistance = 200
Objectives[46]PlaySound = False
Objectives[46]LoseWanted = False
Objectives[46]Stop_Vehicle = False
Objectives[46]DeliverVehicleOnly = False
Objectives[46]DeliverTrailor = False
Objectives[46]DeliverTowTruck = False
Objectives[46]DeliverVehicleCargobob = False
Objectives[46]DeliverPropCargobob = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 9
Objectives[46]ObjectiveMessages[0]positionX = 1068.228
Objectives[46]ObjectiveMessages[0]positionY = 3075.966
Objectives[46]ObjectiveMessages[0]positionZ = 40.01865
Objectives[46]ObjectiveMessages[0]Message = So what are we doin', Trevor?
Objectives[46]ObjectiveMessages[0]Contact = CHAR_WADE
Objectives[46]ObjectiveMessages[0]Sender = Wade
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = False
Objectives[46]ObjectiveMessages[0]Delay = True
Objectives[46]ObjectiveMessages[0]DelayTime = 3
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = False
Objectives[46]ObjectiveMessages[0]TypeTextMesage = True
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[1]positionX = 1069.608
Objectives[46]ObjectiveMessages[1]positionY = 3071.513
Objectives[46]ObjectiveMessages[1]positionZ = 40.0274
Objectives[46]ObjectiveMessages[1]Message = Taking down the Illuminati once and for all.
Objectives[46]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[46]ObjectiveMessages[1]Sender = Trevor
Objectives[46]ObjectiveMessages[1]Subject = 
Objectives[46]ObjectiveMessages[1]MessageColor = Orange
Objectives[46]ObjectiveMessages[1]PlayFromStart = False
Objectives[46]ObjectiveMessages[1]Delay = True
Objectives[46]ObjectiveMessages[1]DelayTime = 6
Objectives[46]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[1]TypeSubtitle = False
Objectives[46]ObjectiveMessages[1]TypeTextMesage = True
Objectives[46]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[2]positionX = 1070.897
Objectives[46]ObjectiveMessages[2]positionY = 3067.1
Objectives[46]ObjectiveMessages[2]positionZ = 40.05003
Objectives[46]ObjectiveMessages[2]Message = They've been a thorn in my side for a while, and now, it's time to finish them off.
Objectives[46]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[46]ObjectiveMessages[2]Sender = Trevor
Objectives[46]ObjectiveMessages[2]Subject = 
Objectives[46]ObjectiveMessages[2]MessageColor = Orange
Objectives[46]ObjectiveMessages[2]PlayFromStart = False
Objectives[46]ObjectiveMessages[2]Delay = True
Objectives[46]ObjectiveMessages[2]DelayTime = 10
Objectives[46]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[2]TypeSubtitle = False
Objectives[46]ObjectiveMessages[2]TypeTextMesage = True
Objectives[46]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[3]positionX = 1072.234
Objectives[46]ObjectiveMessages[3]positionY = 3062.816
Objectives[46]ObjectiveMessages[3]positionZ = 40.06445
Objectives[46]ObjectiveMessages[3]Message = I thought they were already dealt with.
Objectives[46]ObjectiveMessages[3]Contact = CHAR_RON
Objectives[46]ObjectiveMessages[3]Sender = Ron
Objectives[46]ObjectiveMessages[3]Subject = 
Objectives[46]ObjectiveMessages[3]MessageColor = White
Objectives[46]ObjectiveMessages[3]PlayFromStart = False
Objectives[46]ObjectiveMessages[3]Delay = True
Objectives[46]ObjectiveMessages[3]DelayTime = 17
Objectives[46]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[3]TypeSubtitle = False
Objectives[46]ObjectiveMessages[3]TypeTextMesage = True
Objectives[46]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[4]positionX = 1073.668
Objectives[46]ObjectiveMessages[4]positionY = 3058.124
Objectives[46]ObjectiveMessages[4]positionZ = 40.06706
Objectives[46]ObjectiveMessages[4]Message = Nah, killing the genocidal rich geek that their genetic template is based on and destroying his
Objectives[46]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[46]ObjectiveMessages[4]Sender = Trevor
Objectives[46]ObjectiveMessages[4]Subject = 
Objectives[46]ObjectiveMessages[4]MessageColor = Orange
Objectives[46]ObjectiveMessages[4]PlayFromStart = False
Objectives[46]ObjectiveMessages[4]Delay = True
Objectives[46]ObjectiveMessages[4]DelayTime = 20
Objectives[46]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[4]TypeSubtitle = False
Objectives[46]ObjectiveMessages[4]TypeTextMesage = True
Objectives[46]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[5]positionX = 1075.231
Objectives[46]ObjectiveMessages[5]positionY = 3053.506
Objectives[46]ObjectiveMessages[5]positionZ = 40.05227
Objectives[46]ObjectiveMessages[5]Message = pet supercomputer or something like that, only pissed them off even more. So, they decided to go
Objectives[46]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[46]ObjectiveMessages[5]Sender = Trevor
Objectives[46]ObjectiveMessages[5]Subject = 
Objectives[46]ObjectiveMessages[5]MessageColor = Orange
Objectives[46]ObjectiveMessages[5]PlayFromStart = False
Objectives[46]ObjectiveMessages[5]Delay = True
Objectives[46]ObjectiveMessages[5]DelayTime = 26
Objectives[46]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[5]TypeSubtitle = False
Objectives[46]ObjectiveMessages[5]TypeTextMesage = True
Objectives[46]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[6]positionX = 1076.78
Objectives[46]ObjectiveMessages[6]positionY = 3048.801
Objectives[46]ObjectiveMessages[6]positionZ = 40.04549
Objectives[46]ObjectiveMessages[6]Message = to war with the U.S. government. Then, when THAT failed, they decided to go underground like the
Objectives[46]ObjectiveMessages[6]Contact = CHAR_TREVOR
Objectives[46]ObjectiveMessages[6]Sender = Trevor
Objectives[46]ObjectiveMessages[6]Subject = 
Objectives[46]ObjectiveMessages[6]MessageColor = Orange
Objectives[46]ObjectiveMessages[6]PlayFromStart = False
Objectives[46]ObjectiveMessages[6]Delay = True
Objectives[46]ObjectiveMessages[6]DelayTime = 32
Objectives[46]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[6]TypeSubtitle = False
Objectives[46]ObjectiveMessages[6]TypeTextMesage = True
Objectives[46]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[7]positionX = 1078.373
Objectives[46]ObjectiveMessages[7]positionY = 3044.016
Objectives[46]ObjectiveMessages[7]positionZ = 40.03763
Objectives[46]ObjectiveMessages[7]Message = groundhogs they are, and resort to the same terrorist tactics that the terrorists in the Middle East are using.
Objectives[46]ObjectiveMessages[7]Contact = CHAR_TREVOR
Objectives[46]ObjectiveMessages[7]Sender = Trevor
Objectives[46]ObjectiveMessages[7]Subject = 
Objectives[46]ObjectiveMessages[7]MessageColor = Orange
Objectives[46]ObjectiveMessages[7]PlayFromStart = False
Objectives[46]ObjectiveMessages[7]Delay = True
Objectives[46]ObjectiveMessages[7]DelayTime = 37
Objectives[46]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[7]TypeSubtitle = False
Objectives[46]ObjectiveMessages[7]TypeTextMesage = True
Objectives[46]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[8]positionX = 1080.042
Objectives[46]ObjectiveMessages[8]positionY = 3039.403
Objectives[46]ObjectiveMessages[8]positionZ = 40.02512
Objectives[46]ObjectiveMessages[8]Message = East are using, effectively bringing the War On Terror to American soil.
Objectives[46]ObjectiveMessages[8]Contact = CHAR_TREVOR
Objectives[46]ObjectiveMessages[8]Sender = Trevor
Objectives[46]ObjectiveMessages[8]Subject = 
Objectives[46]ObjectiveMessages[8]MessageColor = Orange
Objectives[46]ObjectiveMessages[8]PlayFromStart = False
Objectives[46]ObjectiveMessages[8]Delay = True
Objectives[46]ObjectiveMessages[8]DelayTime = 43
Objectives[46]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[8]TypeSubtitle = False
Objectives[46]ObjectiveMessages[8]TypeTextMesage = True
Objectives[46]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[8]PhoneMessageDisplayTime = 15

Objectives[47]Type = Mission_Settings_Objective
Objectives[47]positionX = 972.1127
Objectives[47]positionY = 3107.87
Objectives[47]positionZ = 40.4623
Objectives[47]MissionSettings_TimesOfDay = Current
Objectives[47]MissionSettings_Weather = Current
Objectives[47]MissionSettings_WantedLevel = Current
Objectives[47]MissionSettings_SetWantedLevelNow = Current
Objectives[47]MissionSettings_StartNightvision = False
Objectives[47]MissionSettings_StopNightvision = False
Objectives[47]MissionSettings_StartSeethrough = False
Objectives[47]MissionSettings_StopSeethrough = False
Objectives[47]MissionSettings_StartMusic = True
Objectives[47]MissionSettings_StopMusic = False
Objectives[47]MissionSettings_Music = CHN1_WAVE_3_RT
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Random_Spawn_Objective
Objectives[48]positionX = 906.236
Objectives[48]positionY = 3066.287
Objectives[48]positionZ = 39.7088
Objectives[48]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[48]Random_Actors_Vehicle_Model_Name = molotok
Objectives[48]Random_Actors_Vehicle_Primary_Color = UtilSilver
Objectives[48]Random_Actors_Vehicle_Secondary_Color = UtilRed
Objectives[48]Random_Actors_Weapon_Model_Name = SNSPistolMk2
Objectives[48]Random_Actors_Passenger = True
Objectives[48]Random_Actors_Fill_With_Occupants = True
Objectives[48]Random_Actors_Max_Count = 5
Objectives[48]Random_Actors_Max_ReSpawn = 20
Objectives[48]Random_Actors_Spawn_End = False
Objectives[48]Random_Actors_Spawn_Actors_Only = False
Objectives[48]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[48]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[48]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[48]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = 
Objectives[49]Type = Timeout_Objective
Objectives[49]positionX = 2279.817
Objectives[49]positionY = 1253.408
Objectives[49]positionZ = 70.28119
Objectives[49]Timeout_Min = 0
Objectives[49]Timeout_Sec = 8
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 1
Objectives[49]ObjectiveMessages[0]positionX = 2279.817
Objectives[49]ObjectiveMessages[0]positionY = 1253.408
Objectives[49]ObjectiveMessages[0]positionZ = 70.28119
Objectives[49]ObjectiveMessages[0]Message = We've got bogies inbound! Everyone, battlestations.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[49]ObjectiveMessages[0]Sender = Trevor
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = Orange
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = False
Objectives[49]ObjectiveMessages[0]TypeTextMesage = True
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[50]Text = Tackle the ~r~Cliffford Mercenaries ~w~in the air.
Objectives[50]Text2 = 
Objectives[50]Text3 = 
Objectives[50]Failed_Text = 
Objectives[50]Type = Checkpoint
Objectives[50]Checkpoint_Type = 45
Objectives[50]Reserved = 1
Objectives[50]ColorR = 255
Objectives[50]ColorG = 255
Objectives[50]ColorB = 255
Objectives[50]ColorA = 0
Objectives[50]IconColorR = 255
Objectives[50]IconColorG = 255
Objectives[50]IconColorB = 255
Objectives[50]IconColorA = 0
Objectives[50]positionX = 2275.393
Objectives[50]positionY = 1253.336
Objectives[50]positionZ = 933.1747
Objectives[50]Heading = 229.5133
Objectives[50]Diameter = 1
Objectives[50]minimum_hight = 1
Objectives[50]maximum_hight = 10
Objectives[50]TriggerDistance = 400
Objectives[50]PlaySound = False
Objectives[50]LoseWanted = False
Objectives[50]Stop_Vehicle = False
Objectives[50]DeliverVehicleOnly = False
Objectives[50]DeliverTrailor = False
Objectives[50]DeliverTowTruck = False
Objectives[50]DeliverVehicleCargobob = False
Objectives[50]DeliverPropCargobob = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Random_Spawn_Objective
Objectives[51]positionX = 1931.223
Objectives[51]positionY = 1060.305
Objectives[51]positionZ = 256.1764
Objectives[51]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[51]Random_Actors_Vehicle_Model_Name = molotok
Objectives[51]Random_Actors_Vehicle_Primary_Color = UtilSilver
Objectives[51]Random_Actors_Vehicle_Secondary_Color = UtilRed
Objectives[51]Random_Actors_Weapon_Model_Name = SNSPistolMk2
Objectives[51]Random_Actors_Passenger = True
Objectives[51]Random_Actors_Fill_With_Occupants = True
Objectives[51]Random_Actors_Max_Count = 10
Objectives[51]Random_Actors_Max_ReSpawn = 20
Objectives[51]Random_Actors_Spawn_End = False
Objectives[51]Random_Actors_Spawn_Actors_Only = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Random_Spawn_Objective
Objectives[52]positionX = 1891.355
Objectives[52]positionY = 997.677
Objectives[52]positionZ = 273.9866
Objectives[52]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[52]Random_Actors_Vehicle_Model_Name = pyro
Objectives[52]Random_Actors_Vehicle_Primary_Color = UtilSilver
Objectives[52]Random_Actors_Vehicle_Secondary_Color = UtilSilver
Objectives[52]Random_Actors_Weapon_Model_Name = SNSPistolMk2
Objectives[52]Random_Actors_Passenger = True
Objectives[52]Random_Actors_Fill_With_Occupants = True
Objectives[52]Random_Actors_Max_Count = 10
Objectives[52]Random_Actors_Max_ReSpawn = 20
Objectives[52]Random_Actors_Spawn_End = False
Objectives[52]Random_Actors_Spawn_Actors_Only = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Text = 
Objectives[53]Text2 = 
Objectives[53]Text3 = 
Objectives[53]Failed_Text = 
Objectives[53]Type = Checkpoint
Objectives[53]Checkpoint_Type = 45
Objectives[53]Reserved = 1
Objectives[53]ColorR = 255
Objectives[53]ColorG = 255
Objectives[53]ColorB = 255
Objectives[53]ColorA = 0
Objectives[53]IconColorR = 255
Objectives[53]IconColorG = 255
Objectives[53]IconColorB = 255
Objectives[53]IconColorA = 0
Objectives[53]positionX = -921.1022
Objectives[53]positionY = 5491.403
Objectives[53]positionZ = 867.8973
Objectives[53]Heading = 229.5133
Objectives[53]Diameter = 100
Objectives[53]minimum_hight = 1
Objectives[53]maximum_hight = 10
Objectives[53]TriggerDistance = 200
Objectives[53]PlaySound = False
Objectives[53]LoseWanted = False
Objectives[53]Stop_Vehicle = False
Objectives[53]DeliverVehicleOnly = False
Objectives[53]DeliverTrailor = False
Objectives[53]DeliverTowTruck = False
Objectives[53]DeliverVehicleCargobob = False
Objectives[53]DeliverPropCargobob = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 3
Objectives[53]ObjectiveMessages[0]positionX = -491.8748
Objectives[53]ObjectiveMessages[0]positionY = 5865.845
Objectives[53]ObjectiveMessages[0]positionZ = 32.70026
Objectives[53]ObjectiveMessages[0]Message = Oh shit! More of them!
Objectives[53]ObjectiveMessages[0]Contact = CHAR_RON
Objectives[53]ObjectiveMessages[0]Sender = Ron
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = White
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = False
Objectives[53]ObjectiveMessages[0]TypeTextMesage = True
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = -489.4011
Objectives[53]ObjectiveMessages[1]positionY = 5869.224
Objectives[53]ObjectiveMessages[1]positionZ = 32.63258
Objectives[53]ObjectiveMessages[1]Message = We really hit the beehive, didn't we?
Objectives[53]ObjectiveMessages[1]Contact = CHAR_CHEF
Objectives[53]ObjectiveMessages[1]Sender = Chef
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = White
Objectives[53]ObjectiveMessages[1]PlayFromStart = False
Objectives[53]ObjectiveMessages[1]Delay = True
Objectives[53]ObjectiveMessages[1]DelayTime = 3
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = False
Objectives[53]ObjectiveMessages[1]TypeTextMesage = True
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[2]positionX = -494.2899
Objectives[53]ObjectiveMessages[2]positionY = 5862.063
Objectives[53]ObjectiveMessages[2]positionZ = 32.77455
Objectives[53]ObjectiveMessages[2]Message = Good. That means we've got their attention.
Objectives[53]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[53]ObjectiveMessages[2]Sender = Trevor
Objectives[53]ObjectiveMessages[2]Subject = 
Objectives[53]ObjectiveMessages[2]MessageColor = Orange
Objectives[53]ObjectiveMessages[2]PlayFromStart = False
Objectives[53]ObjectiveMessages[2]Delay = True
Objectives[53]ObjectiveMessages[2]DelayTime = 6
Objectives[53]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[2]TypeSubtitle = False
Objectives[53]ObjectiveMessages[2]TypeTextMesage = True
Objectives[53]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[54]Type = Random_Spawn_Objective
Objectives[54]positionX = -1629.21
Objectives[54]positionY = 4742.998
Objectives[54]positionZ = 51.93466
Objectives[54]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[54]Random_Actors_Vehicle_Model_Name = blista
Objectives[54]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[54]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[54]Random_Actors_Weapon_Model_Name = Pistol
Objectives[54]Random_Actors_Passenger = True
Objectives[54]Random_Actors_Fill_With_Occupants = True
Objectives[54]Random_Actors_Max_Count = 3
Objectives[54]Random_Actors_Max_ReSpawn = 3
Objectives[54]Random_Actors_Spawn_End = True
Objectives[54]Random_Actors_Spawn_Actors_Only = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = 
Objectives[55]Type = Timeout_Objective
Objectives[55]positionX = -925.059
Objectives[55]positionY = 5434.737
Objectives[55]positionZ = 877.3581
Objectives[55]Timeout_Min = 0
Objectives[55]Timeout_Sec = 10
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 2
Objectives[55]ObjectiveMessages[0]positionX = -925.059
Objectives[55]ObjectiveMessages[0]positionY = 5434.737
Objectives[55]ObjectiveMessages[0]positionZ = 877.3581
Objectives[55]ObjectiveMessages[0]Message = Good job, Phillips. You've got them on the ropes.
Objectives[55]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[55]ObjectiveMessages[0]Subject = 
Objectives[55]ObjectiveMessages[0]MessageColor = White
Objectives[55]ObjectiveMessages[0]PlayFromStart = True
Objectives[55]ObjectiveMessages[0]Delay = False
Objectives[55]ObjectiveMessages[0]DelayTime = 0
Objectives[55]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[0]TypeSubtitle = False
Objectives[55]ObjectiveMessages[0]TypeTextMesage = True
Objectives[55]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[1]positionX = -923.9611
Objectives[55]ObjectiveMessages[1]positionY = 5442.938
Objectives[55]ObjectiveMessages[1]positionZ = 877.3036
Objectives[55]ObjectiveMessages[1]Message = Now, you're needed on the ground. Find someplace to land and I'll brief you.
Objectives[55]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[55]ObjectiveMessages[1]Subject = 
Objectives[55]ObjectiveMessages[1]MessageColor = White
Objectives[55]ObjectiveMessages[1]PlayFromStart = False
Objectives[55]ObjectiveMessages[1]Delay = True
Objectives[55]ObjectiveMessages[1]DelayTime = 5
Objectives[55]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[1]TypeSubtitle = False
Objectives[55]ObjectiveMessages[1]TypeTextMesage = True
Objectives[55]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = -960.1363
Objectives[56]positionY = 5331.546
Objectives[56]positionZ = 881.6208
Objectives[56]SetPlayerActor_Use_Player = True
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = False
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 1
Objectives[56]Task_List[0]Type = WalkTo
Objectives[56]Task_List[0]DestinationX = -982.9973
Objectives[56]Task_List[0]DestinationY = 5217.229
Objectives[56]Task_List[0]DestinationZ = 886.4517
Objectives[56]Task_List[0]Rotation = 229.5133
Objectives[56]Task_List[0]Speed = 1
Objectives[56]Task_List[0]GoStraitToCoord = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = Parachute down to ~y~Raton Canyon.
Objectives[57]Text2 = 
Objectives[57]Text3 = 
Objectives[57]Failed_Text = 
Objectives[57]Type = Checkpoint
Objectives[57]Checkpoint_Type = 45
Objectives[57]Reserved = 0
Objectives[57]ColorR = 255
Objectives[57]ColorG = 255
Objectives[57]ColorB = 0
Objectives[57]ColorA = 255
Objectives[57]IconColorR = 255
Objectives[57]IconColorG = 255
Objectives[57]IconColorB = 0
Objectives[57]IconColorA = 255
Objectives[57]positionX = -1632.751
Objectives[57]positionY = 4735.365
Objectives[57]positionZ = 52.31558
Objectives[57]Heading = 229.5133
Objectives[57]Diameter = 25
Objectives[57]minimum_hight = 100
Objectives[57]maximum_hight = 100
Objectives[57]TriggerDistance = 20
Objectives[57]PlaySound = False
Objectives[57]LoseWanted = False
Objectives[57]Stop_Vehicle = False
Objectives[57]DeliverVehicleOnly = False
Objectives[57]DeliverTrailor = False
Objectives[57]DeliverTowTruck = False
Objectives[57]DeliverVehicleCargobob = False
Objectives[57]DeliverPropCargobob = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 3
Objectives[57]ObjectiveMessages[0]positionX = -1636.504
Objectives[57]ObjectiveMessages[0]positionY = 4733.644
Objectives[57]ObjectiveMessages[0]positionZ = 52.33424
Objectives[57]ObjectiveMessages[0]Message = I'm needed on the ground now.
Objectives[57]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[57]ObjectiveMessages[0]Sender = Trevor
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = Orange
Objectives[57]ObjectiveMessages[0]PlayFromStart = False
Objectives[57]ObjectiveMessages[0]Delay = True
Objectives[57]ObjectiveMessages[0]DelayTime = 3
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = False
Objectives[57]ObjectiveMessages[0]TypeTextMesage = True
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = -1636.448
Objectives[57]ObjectiveMessages[1]positionY = 4736.844
Objectives[57]ObjectiveMessages[1]positionZ = 52.23243
Objectives[57]ObjectiveMessages[1]Message = Ron, call up the boys and tell them to mobilize everything we've got.
Objectives[57]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[57]ObjectiveMessages[1]Sender = Trevor
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = Orange
Objectives[57]ObjectiveMessages[1]PlayFromStart = False
Objectives[57]ObjectiveMessages[1]Delay = True
Objectives[57]ObjectiveMessages[1]DelayTime = 6
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = False
Objectives[57]ObjectiveMessages[1]TypeTextMesage = True
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[2]positionX = -1636.314
Objectives[57]ObjectiveMessages[2]positionY = 4740.429
Objectives[57]ObjectiveMessages[2]positionZ = 52.04886
Objectives[57]ObjectiveMessages[2]Message = Aye aye, captain!
Objectives[57]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[57]ObjectiveMessages[2]Sender = Ron
Objectives[57]ObjectiveMessages[2]Subject = 
Objectives[57]ObjectiveMessages[2]MessageColor = White
Objectives[57]ObjectiveMessages[2]PlayFromStart = False
Objectives[57]ObjectiveMessages[2]Delay = True
Objectives[57]ObjectiveMessages[2]DelayTime = 11
Objectives[57]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[2]TypeSubtitle = False
Objectives[57]ObjectiveMessages[2]TypeTextMesage = True
Objectives[57]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[58]Type = Mission_Settings_Objective
Objectives[58]positionX = -1624.318
Objectives[58]positionY = 4740.248
Objectives[58]positionZ = 51.68273
Objectives[58]MissionSettings_TimesOfDay = Current
Objectives[58]MissionSettings_Weather = Current
Objectives[58]MissionSettings_WantedLevel = Current
Objectives[58]MissionSettings_SetWantedLevelNow = Current
Objectives[58]MissionSettings_StartNightvision = False
Objectives[58]MissionSettings_StopNightvision = False
Objectives[58]MissionSettings_StartSeethrough = False
Objectives[58]MissionSettings_StopSeethrough = False
Objectives[58]MissionSettings_StartMusic = True
Objectives[58]MissionSettings_StopMusic = False
Objectives[58]MissionSettings_Music = ARM3_RESTART_5
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = 
Objectives[59]Type = Timeout_Objective
Objectives[59]positionX = -1621.67
Objectives[59]positionY = 4751.333
Objectives[59]positionZ = 51.47286
Objectives[59]Timeout_Min = 0
Objectives[59]Timeout_Sec = 2
Objectives[59]mission_ActorsCount = 13
Objectives[59]mission_Actors[0]Survive_Number = 0
Objectives[59]mission_Actors[0]Failed_Text = 
Objectives[59]mission_Actors[0]Remove_After = 70
Objectives[59]mission_Actors[0]positionX = -1563.554
Objectives[59]mission_Actors[0]positionY = 4678.496
Objectives[59]mission_Actors[0]positionZ = 45.87183
Objectives[59]mission_Actors[0]Heading = 98.73264
Objectives[59]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[0]Relationship_Group = Enemy1
Objectives[59]mission_Actors[0]AddBlip = True
Objectives[59]mission_Actors[0]ShowCone = False
Objectives[59]mission_Actors[0]Invincible = False
Objectives[59]mission_Actors[0]SetHealth = 200
Objectives[59]mission_Actors[0]DieFromHeadShot = True
Objectives[59]mission_Actors[0]CanExitVehicle = True
Objectives[59]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[0]AlwaysFight = True
Objectives[59]mission_Actors[0]Seeing_Range = 30
Objectives[59]mission_Actors[0]Hearing_Range = 30
Objectives[59]mission_Actors[0]CombatMovement = Defensive
Objectives[59]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[59]mission_Actors[0]Variation = Random
Objectives[59]mission_Actors[0]Task = 2
Objectives[59]mission_Actors[0]Task_Guard_Range = 5
Objectives[59]mission_Actors[0]Task_Stay_In_Range = True
Objectives[59]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[0]Task_Scenario = NONE
Objectives[59]mission_Actors[1]Survive_Number = 0
Objectives[59]mission_Actors[1]Failed_Text = 
Objectives[59]mission_Actors[1]Remove_After = 70
Objectives[59]mission_Actors[1]positionX = -1600.486
Objectives[59]mission_Actors[1]positionY = 4637.924
Objectives[59]mission_Actors[1]positionZ = 48.69477
Objectives[59]mission_Actors[1]Heading = 153.7944
Objectives[59]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[1]Relationship_Group = Enemy1
Objectives[59]mission_Actors[1]AddBlip = True
Objectives[59]mission_Actors[1]ShowCone = False
Objectives[59]mission_Actors[1]Invincible = False
Objectives[59]mission_Actors[1]SetHealth = 200
Objectives[59]mission_Actors[1]DieFromHeadShot = True
Objectives[59]mission_Actors[1]CanExitVehicle = True
Objectives[59]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[1]AlwaysFight = True
Objectives[59]mission_Actors[1]Seeing_Range = 30
Objectives[59]mission_Actors[1]Hearing_Range = 30
Objectives[59]mission_Actors[1]CombatMovement = Defensive
Objectives[59]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[59]mission_Actors[1]Variation = Random
Objectives[59]mission_Actors[1]Task = 2
Objectives[59]mission_Actors[1]Task_Guard_Range = 5
Objectives[59]mission_Actors[1]Task_Stay_In_Range = True
Objectives[59]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[1]Task_Scenario = NONE
Objectives[59]mission_Actors[2]Survive_Number = 0
Objectives[59]mission_Actors[2]Failed_Text = 
Objectives[59]mission_Actors[2]Remove_After = 70
Objectives[59]mission_Actors[2]positionX = -1641.759
Objectives[59]mission_Actors[2]positionY = 4595.593
Objectives[59]mission_Actors[2]positionZ = 43.51824
Objectives[59]mission_Actors[2]Heading = 92.80789
Objectives[59]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[2]Relationship_Group = Enemy1
Objectives[59]mission_Actors[2]AddBlip = True
Objectives[59]mission_Actors[2]ShowCone = False
Objectives[59]mission_Actors[2]Invincible = False
Objectives[59]mission_Actors[2]SetHealth = 200
Objectives[59]mission_Actors[2]DieFromHeadShot = True
Objectives[59]mission_Actors[2]CanExitVehicle = True
Objectives[59]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[2]AlwaysFight = True
Objectives[59]mission_Actors[2]Seeing_Range = 30
Objectives[59]mission_Actors[2]Hearing_Range = 30
Objectives[59]mission_Actors[2]CombatMovement = Defensive
Objectives[59]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[59]mission_Actors[2]Variation = Random
Objectives[59]mission_Actors[2]Task = 2
Objectives[59]mission_Actors[2]Task_Guard_Range = 5
Objectives[59]mission_Actors[2]Task_Stay_In_Range = True
Objectives[59]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[2]Task_Scenario = NONE
Objectives[59]mission_Actors[3]Survive_Number = 0
Objectives[59]mission_Actors[3]Failed_Text = 
Objectives[59]mission_Actors[3]Remove_After = 70
Objectives[59]mission_Actors[3]positionX = -1561.943
Objectives[59]mission_Actors[3]positionY = 4573.958
Objectives[59]mission_Actors[3]positionZ = 18.6838
Objectives[59]mission_Actors[3]Heading = 141.2809
Objectives[59]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[3]Relationship_Group = Enemy1
Objectives[59]mission_Actors[3]AddBlip = True
Objectives[59]mission_Actors[3]ShowCone = False
Objectives[59]mission_Actors[3]Invincible = False
Objectives[59]mission_Actors[3]SetHealth = 200
Objectives[59]mission_Actors[3]DieFromHeadShot = True
Objectives[59]mission_Actors[3]CanExitVehicle = True
Objectives[59]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[3]AlwaysFight = True
Objectives[59]mission_Actors[3]Seeing_Range = 30
Objectives[59]mission_Actors[3]Hearing_Range = 30
Objectives[59]mission_Actors[3]CombatMovement = Defensive
Objectives[59]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[59]mission_Actors[3]Variation = Random
Objectives[59]mission_Actors[3]Task = 2
Objectives[59]mission_Actors[3]Task_Guard_Range = 5
Objectives[59]mission_Actors[3]Task_Stay_In_Range = True
Objectives[59]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[3]Task_Scenario = NONE
Objectives[59]mission_Actors[4]Survive_Number = 0
Objectives[59]mission_Actors[4]Failed_Text = 
Objectives[59]mission_Actors[4]Remove_After = 70
Objectives[59]mission_Actors[4]positionX = -1561.362
Objectives[59]mission_Actors[4]positionY = 4605.767
Objectives[59]mission_Actors[4]positionZ = 20.8962
Objectives[59]mission_Actors[4]Heading = 57.53168
Objectives[59]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[4]Relationship_Group = Enemy1
Objectives[59]mission_Actors[4]AddBlip = True
Objectives[59]mission_Actors[4]ShowCone = False
Objectives[59]mission_Actors[4]Invincible = False
Objectives[59]mission_Actors[4]SetHealth = 200
Objectives[59]mission_Actors[4]DieFromHeadShot = True
Objectives[59]mission_Actors[4]CanExitVehicle = True
Objectives[59]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[4]AlwaysFight = True
Objectives[59]mission_Actors[4]Seeing_Range = 30
Objectives[59]mission_Actors[4]Hearing_Range = 30
Objectives[59]mission_Actors[4]CombatMovement = Defensive
Objectives[59]mission_Actors[4]weapon = PumpShotgunMk2
Objectives[59]mission_Actors[4]Variation = Random
Objectives[59]mission_Actors[4]Task = 2
Objectives[59]mission_Actors[4]Task_Guard_Range = 5
Objectives[59]mission_Actors[4]Task_Stay_In_Range = True
Objectives[59]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[4]Task_Scenario = NONE
Objectives[59]mission_Actors[5]Survive_Number = 0
Objectives[59]mission_Actors[5]Failed_Text = 
Objectives[59]mission_Actors[5]Remove_After = 70
Objectives[59]mission_Actors[5]positionX = -1535.536
Objectives[59]mission_Actors[5]positionY = 4569.584
Objectives[59]mission_Actors[5]positionZ = 39.93076
Objectives[59]mission_Actors[5]Heading = 31.01697
Objectives[59]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[5]Relationship_Group = Enemy1
Objectives[59]mission_Actors[5]AddBlip = True
Objectives[59]mission_Actors[5]ShowCone = True
Objectives[59]mission_Actors[5]Invincible = False
Objectives[59]mission_Actors[5]SetHealth = 200
Objectives[59]mission_Actors[5]DieFromHeadShot = True
Objectives[59]mission_Actors[5]CanExitVehicle = True
Objectives[59]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[5]AlwaysFight = True
Objectives[59]mission_Actors[5]Seeing_Range = 500
Objectives[59]mission_Actors[5]Hearing_Range = 500
Objectives[59]mission_Actors[5]CombatMovement = Stationary
Objectives[59]mission_Actors[5]weapon = MarksmanRifleMk2
Objectives[59]mission_Actors[5]Variation = Random
Objectives[59]mission_Actors[5]Task = 0
Objectives[59]mission_Actors[5]Task_Guard_Range = 5
Objectives[59]mission_Actors[5]Task_Stay_In_Range = True
Objectives[59]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[5]Task_Scenario = NONE
Objectives[59]mission_Actors[6]Survive_Number = 0
Objectives[59]mission_Actors[6]Failed_Text = 
Objectives[59]mission_Actors[6]Remove_After = 70
Objectives[59]mission_Actors[6]positionX = -1566.551
Objectives[59]mission_Actors[6]positionY = 4487.725
Objectives[59]mission_Actors[6]positionZ = 21.29243
Objectives[59]mission_Actors[6]Heading = 150.3952
Objectives[59]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[6]Relationship_Group = Enemy1
Objectives[59]mission_Actors[6]AddBlip = True
Objectives[59]mission_Actors[6]ShowCone = False
Objectives[59]mission_Actors[6]Invincible = False
Objectives[59]mission_Actors[6]SetHealth = 200
Objectives[59]mission_Actors[6]DieFromHeadShot = True
Objectives[59]mission_Actors[6]CanExitVehicle = True
Objectives[59]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[6]AlwaysFight = True
Objectives[59]mission_Actors[6]Seeing_Range = 30
Objectives[59]mission_Actors[6]Hearing_Range = 30
Objectives[59]mission_Actors[6]CombatMovement = Defensive
Objectives[59]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[59]mission_Actors[6]Variation = Random
Objectives[59]mission_Actors[6]Task = 2
Objectives[59]mission_Actors[6]Task_Guard_Range = 5
Objectives[59]mission_Actors[6]Task_Stay_In_Range = True
Objectives[59]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[6]Task_Scenario = NONE
Objectives[59]mission_Actors[7]Survive_Number = 0
Objectives[59]mission_Actors[7]Failed_Text = 
Objectives[59]mission_Actors[7]Remove_After = 70
Objectives[59]mission_Actors[7]positionX = -1436.532
Objectives[59]mission_Actors[7]positionY = 4428.547
Objectives[59]mission_Actors[7]positionZ = 45.86631
Objectives[59]mission_Actors[7]Heading = 42.03766
Objectives[59]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[7]Relationship_Group = Enemy1
Objectives[59]mission_Actors[7]AddBlip = True
Objectives[59]mission_Actors[7]ShowCone = True
Objectives[59]mission_Actors[7]Invincible = False
Objectives[59]mission_Actors[7]SetHealth = 200
Objectives[59]mission_Actors[7]DieFromHeadShot = True
Objectives[59]mission_Actors[7]CanExitVehicle = True
Objectives[59]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[7]AlwaysFight = True
Objectives[59]mission_Actors[7]Seeing_Range = 500
Objectives[59]mission_Actors[7]Hearing_Range = 500
Objectives[59]mission_Actors[7]CombatMovement = Stationary
Objectives[59]mission_Actors[7]weapon = MarksmanRifleMk2
Objectives[59]mission_Actors[7]Variation = Random
Objectives[59]mission_Actors[7]Task = 0
Objectives[59]mission_Actors[7]Task_Guard_Range = 5
Objectives[59]mission_Actors[7]Task_Stay_In_Range = True
Objectives[59]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[7]Task_Scenario = NONE
Objectives[59]mission_Actors[8]Survive_Number = 0
Objectives[59]mission_Actors[8]Failed_Text = 
Objectives[59]mission_Actors[8]Remove_After = 70
Objectives[59]mission_Actors[8]positionX = -1376.909
Objectives[59]mission_Actors[8]positionY = 4410.519
Objectives[59]mission_Actors[8]positionZ = 29.78067
Objectives[59]mission_Actors[8]Heading = 34.95178
Objectives[59]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[8]Relationship_Group = Enemy1
Objectives[59]mission_Actors[8]AddBlip = True
Objectives[59]mission_Actors[8]ShowCone = False
Objectives[59]mission_Actors[8]Invincible = False
Objectives[59]mission_Actors[8]SetHealth = 200
Objectives[59]mission_Actors[8]DieFromHeadShot = True
Objectives[59]mission_Actors[8]CanExitVehicle = True
Objectives[59]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[8]AlwaysFight = True
Objectives[59]mission_Actors[8]Seeing_Range = 30
Objectives[59]mission_Actors[8]Hearing_Range = 30
Objectives[59]mission_Actors[8]CombatMovement = Defensive
Objectives[59]mission_Actors[8]weapon = BullpupRifleMk2
Objectives[59]mission_Actors[8]Variation = Random
Objectives[59]mission_Actors[8]Task = 2
Objectives[59]mission_Actors[8]Task_Guard_Range = 5
Objectives[59]mission_Actors[8]Task_Stay_In_Range = True
Objectives[59]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[8]Task_Scenario = NONE
Objectives[59]mission_Actors[9]Survive_Number = 0
Objectives[59]mission_Actors[9]Failed_Text = 
Objectives[59]mission_Actors[9]Remove_After = 70
Objectives[59]mission_Actors[9]positionX = -1335.256
Objectives[59]mission_Actors[9]positionY = 4413.804
Objectives[59]mission_Actors[9]positionZ = 31.41176
Objectives[59]mission_Actors[9]Heading = 34.8409
Objectives[59]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[9]Relationship_Group = Enemy1
Objectives[59]mission_Actors[9]AddBlip = True
Objectives[59]mission_Actors[9]ShowCone = False
Objectives[59]mission_Actors[9]Invincible = False
Objectives[59]mission_Actors[9]SetHealth = 200
Objectives[59]mission_Actors[9]DieFromHeadShot = True
Objectives[59]mission_Actors[9]CanExitVehicle = True
Objectives[59]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[9]AlwaysFight = True
Objectives[59]mission_Actors[9]Seeing_Range = 30
Objectives[59]mission_Actors[9]Hearing_Range = 30
Objectives[59]mission_Actors[9]CombatMovement = Defensive
Objectives[59]mission_Actors[9]weapon = PumpShotgunMk2
Objectives[59]mission_Actors[9]Variation = Random
Objectives[59]mission_Actors[9]Task = 2
Objectives[59]mission_Actors[9]Task_Guard_Range = 5
Objectives[59]mission_Actors[9]Task_Stay_In_Range = True
Objectives[59]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[9]Task_Scenario = NONE
Objectives[59]mission_Actors[10]Survive_Number = 0
Objectives[59]mission_Actors[10]Failed_Text = 
Objectives[59]mission_Actors[10]Remove_After = 70
Objectives[59]mission_Actors[10]positionX = -1321.753
Objectives[59]mission_Actors[10]positionY = 4461.482
Objectives[59]mission_Actors[10]positionZ = 20.7894
Objectives[59]mission_Actors[10]Heading = 34.77205
Objectives[59]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[10]Relationship_Group = Enemy1
Objectives[59]mission_Actors[10]AddBlip = True
Objectives[59]mission_Actors[10]ShowCone = False
Objectives[59]mission_Actors[10]Invincible = False
Objectives[59]mission_Actors[10]SetHealth = 200
Objectives[59]mission_Actors[10]DieFromHeadShot = True
Objectives[59]mission_Actors[10]CanExitVehicle = True
Objectives[59]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[10]AlwaysFight = True
Objectives[59]mission_Actors[10]Seeing_Range = 30
Objectives[59]mission_Actors[10]Hearing_Range = 30
Objectives[59]mission_Actors[10]CombatMovement = Defensive
Objectives[59]mission_Actors[10]weapon = SMGMk2
Objectives[59]mission_Actors[10]Variation = Random
Objectives[59]mission_Actors[10]Task = 2
Objectives[59]mission_Actors[10]Task_Guard_Range = 5
Objectives[59]mission_Actors[10]Task_Stay_In_Range = True
Objectives[59]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[10]Task_Scenario = NONE
Objectives[59]mission_Actors[11]Survive_Number = 0
Objectives[59]mission_Actors[11]Failed_Text = 
Objectives[59]mission_Actors[11]Remove_After = 70
Objectives[59]mission_Actors[11]positionX = -1220.369
Objectives[59]mission_Actors[11]positionY = 4461.312
Objectives[59]mission_Actors[11]positionZ = 30.38466
Objectives[59]mission_Actors[11]Heading = 179.5447
Objectives[59]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[11]Relationship_Group = Enemy1
Objectives[59]mission_Actors[11]AddBlip = True
Objectives[59]mission_Actors[11]ShowCone = False
Objectives[59]mission_Actors[11]Invincible = False
Objectives[59]mission_Actors[11]SetHealth = 100
Objectives[59]mission_Actors[11]DieFromHeadShot = True
Objectives[59]mission_Actors[11]CanExitVehicle = True
Objectives[59]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[11]AlwaysFight = True
Objectives[59]mission_Actors[11]Seeing_Range = 30
Objectives[59]mission_Actors[11]Hearing_Range = 30
Objectives[59]mission_Actors[11]CombatMovement = Defensive
Objectives[59]mission_Actors[11]weapon = BullpupRifleMk2
Objectives[59]mission_Actors[11]Variation = Random
Objectives[59]mission_Actors[11]Task = 2
Objectives[59]mission_Actors[11]Task_Guard_Range = 5
Objectives[59]mission_Actors[11]Task_Stay_In_Range = True
Objectives[59]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[11]Task_Scenario = NONE
Objectives[59]mission_Actors[12]Survive_Number = 0
Objectives[59]mission_Actors[12]Failed_Text = 
Objectives[59]mission_Actors[12]Remove_After = 70
Objectives[59]mission_Actors[12]positionX = -1197.397
Objectives[59]mission_Actors[12]positionY = 4459.606
Objectives[59]mission_Actors[12]positionZ = 28.2836
Objectives[59]mission_Actors[12]Heading = 161.7836
Objectives[59]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[59]mission_Actors[12]Relationship_Group = Enemy1
Objectives[59]mission_Actors[12]AddBlip = True
Objectives[59]mission_Actors[12]ShowCone = False
Objectives[59]mission_Actors[12]Invincible = False
Objectives[59]mission_Actors[12]SetHealth = 200
Objectives[59]mission_Actors[12]DieFromHeadShot = True
Objectives[59]mission_Actors[12]CanExitVehicle = True
Objectives[59]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[12]AlwaysFight = True
Objectives[59]mission_Actors[12]Seeing_Range = 30
Objectives[59]mission_Actors[12]Hearing_Range = 30
Objectives[59]mission_Actors[12]CombatMovement = Defensive
Objectives[59]mission_Actors[12]weapon = PumpShotgunMk2
Objectives[59]mission_Actors[12]Variation = Random
Objectives[59]mission_Actors[12]Task = 2
Objectives[59]mission_Actors[12]Task_Guard_Range = 5
Objectives[59]mission_Actors[12]Task_Stay_In_Range = True
Objectives[59]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[12]Task_Scenario = NONE
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = 
Objectives[60]Type = Timeout_Objective
Objectives[60]positionX = -1618.886
Objectives[60]positionY = 4753.362
Objectives[60]positionZ = 51.30875
Objectives[60]Timeout_Min = 0
Objectives[60]Timeout_Sec = 10
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 2
Objectives[60]ObjectiveMessages[0]positionX = -1618.89
Objectives[60]ObjectiveMessages[0]positionY = 4753.342
Objectives[60]ObjectiveMessages[0]positionZ = 51.31027
Objectives[60]ObjectiveMessages[0]Message = Okay, I'm landside.
Objectives[60]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[60]ObjectiveMessages[0]Sender = Trevor
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = Orange
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = -1616.325
Objectives[60]ObjectiveMessages[1]positionY = 4754.439
Objectives[60]ObjectiveMessages[1]positionZ = 51.52082
Objectives[60]ObjectiveMessages[1]Message = Good. The clones are moving supplies through the forest. Find and destroy them.
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 3
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = False
Objectives[60]ObjectiveMessages[1]TypeTextMesage = True
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[61]Type = Prop_Objective
Objectives[61]Text = Destroy the ~r~Cliffford Mercenary ~g~supplies.
Objectives[61]Text2 = 
Objectives[61]positionX = -1626.846
Objectives[61]positionY = 4566.818
Objectives[61]positionZ = 42.37365
Objectives[61]All_Props = True
Objectives[61]Prop_ShowBlip = True
Objectives[61]DropPickups = False
Objectives[61]Prop_Damage = False
Objectives[61]Prop_Kill = False
Objectives[61]Prop_Break = True
Objectives[61]Droped_Pickup_Model = prop_ld_w_me_machette
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Text = 
Objectives[62]Type = Timeout_Objective
Objectives[62]positionX = -1213.108
Objectives[62]positionY = 4474.811
Objectives[62]positionZ = 28.70619
Objectives[62]Timeout_Min = 0
Objectives[62]Timeout_Sec = 18
Objectives[62]mission_ActorsCount = 6
Objectives[62]mission_Actors[0]Survive_Number = 0
Objectives[62]mission_Actors[0]Failed_Text = 
Objectives[62]mission_Actors[0]Remove_After = 0
Objectives[62]mission_Actors[0]positionX = 1574.931
Objectives[62]mission_Actors[0]positionY = 3228.415
Objectives[62]mission_Actors[0]positionZ = 40.47965
Objectives[62]mission_Actors[0]Heading = 110
Objectives[62]mission_Actors[0]String_Name = a_m_m_hillbilly_02
Objectives[62]mission_Actors[0]Relationship_Group = Friend
Objectives[62]mission_Actors[0]AddBlip = False
Objectives[62]mission_Actors[0]ShowCone = False
Objectives[62]mission_Actors[0]Invincible = True
Objectives[62]mission_Actors[0]SetHealth = 200
Objectives[62]mission_Actors[0]DieFromHeadShot = True
Objectives[62]mission_Actors[0]CanExitVehicle = True
Objectives[62]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[0]AlwaysFight = True
Objectives[62]mission_Actors[0]Seeing_Range = 500
Objectives[62]mission_Actors[0]Hearing_Range = 500
Objectives[62]mission_Actors[0]CombatMovement = Offensive
Objectives[62]mission_Actors[0]weapon = Unarmed
Objectives[62]mission_Actors[0]Variation = Random
Objectives[62]mission_Actors[0]Task = 0
Objectives[62]mission_Actors[0]Task_Guard_Range = 5
Objectives[62]mission_Actors[0]Task_Stay_In_Range = True
Objectives[62]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[0]Task_Scenario = NONE
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 63
Objectives[62]mission_Actors[1]Survive_Number = 0
Objectives[62]mission_Actors[1]Failed_Text = 
Objectives[62]mission_Actors[1]Remove_After = 0
Objectives[62]mission_Actors[1]positionX = 1501.759
Objectives[62]mission_Actors[1]positionY = 3139.115
Objectives[62]mission_Actors[1]positionZ = 40.5316
Objectives[62]mission_Actors[1]Heading = 110
Objectives[62]mission_Actors[1]String_Name = a_m_m_hillbilly_02
Objectives[62]mission_Actors[1]Relationship_Group = Friend
Objectives[62]mission_Actors[1]AddBlip = False
Objectives[62]mission_Actors[1]ShowCone = False
Objectives[62]mission_Actors[1]Invincible = True
Objectives[62]mission_Actors[1]SetHealth = 200
Objectives[62]mission_Actors[1]DieFromHeadShot = True
Objectives[62]mission_Actors[1]CanExitVehicle = True
Objectives[62]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[1]AlwaysFight = True
Objectives[62]mission_Actors[1]Seeing_Range = 500
Objectives[62]mission_Actors[1]Hearing_Range = 500
Objectives[62]mission_Actors[1]CombatMovement = Offensive
Objectives[62]mission_Actors[1]weapon = Unarmed
Objectives[62]mission_Actors[1]Variation = Random
Objectives[62]mission_Actors[1]Task = 0
Objectives[62]mission_Actors[1]Task_Guard_Range = 5
Objectives[62]mission_Actors[1]Task_Stay_In_Range = True
Objectives[62]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[1]Task_Scenario = NONE
Objectives[62]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 64
Objectives[62]mission_Actors[2]Survive_Number = 0
Objectives[62]mission_Actors[2]Failed_Text = 
Objectives[62]mission_Actors[2]Remove_After = 0
Objectives[62]mission_Actors[2]positionX = 1572.084
Objectives[62]mission_Actors[2]positionY = 3187.912
Objectives[62]mission_Actors[2]positionZ = 40.5316
Objectives[62]mission_Actors[2]Heading = 135.0001
Objectives[62]mission_Actors[2]String_Name = a_m_m_hillbilly_02
Objectives[62]mission_Actors[2]Relationship_Group = Friend
Objectives[62]mission_Actors[2]AddBlip = False
Objectives[62]mission_Actors[2]ShowCone = False
Objectives[62]mission_Actors[2]Invincible = True
Objectives[62]mission_Actors[2]SetHealth = 200
Objectives[62]mission_Actors[2]DieFromHeadShot = True
Objectives[62]mission_Actors[2]CanExitVehicle = True
Objectives[62]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[2]AlwaysFight = True
Objectives[62]mission_Actors[2]Seeing_Range = 500
Objectives[62]mission_Actors[2]Hearing_Range = 500
Objectives[62]mission_Actors[2]CombatMovement = Offensive
Objectives[62]mission_Actors[2]weapon = Unarmed
Objectives[62]mission_Actors[2]Variation = Random
Objectives[62]mission_Actors[2]Task = 0
Objectives[62]mission_Actors[2]Task_Guard_Range = 5
Objectives[62]mission_Actors[2]Task_Stay_In_Range = True
Objectives[62]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[2]Task_Scenario = NONE
Objectives[62]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 65
Objectives[62]mission_Actors[3]Survive_Number = 0
Objectives[62]mission_Actors[3]Failed_Text = 
Objectives[62]mission_Actors[3]Remove_After = 0
Objectives[62]mission_Actors[3]positionX = 2084.868
Objectives[62]mission_Actors[3]positionY = 4771.08
Objectives[62]mission_Actors[3]positionZ = 41.20837
Objectives[62]mission_Actors[3]Heading = 319.9993
Objectives[62]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[62]mission_Actors[3]Relationship_Group = Enemy2
Objectives[62]mission_Actors[3]AddBlip = False
Objectives[62]mission_Actors[3]ShowCone = False
Objectives[62]mission_Actors[3]Invincible = True
Objectives[62]mission_Actors[3]SetHealth = 200
Objectives[62]mission_Actors[3]DieFromHeadShot = True
Objectives[62]mission_Actors[3]CanExitVehicle = True
Objectives[62]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[3]AlwaysFight = True
Objectives[62]mission_Actors[3]Seeing_Range = 30
Objectives[62]mission_Actors[3]Hearing_Range = 30
Objectives[62]mission_Actors[3]CombatMovement = Offensive
Objectives[62]mission_Actors[3]weapon = Unarmed
Objectives[62]mission_Actors[3]Variation = Random
Objectives[62]mission_Actors[3]Task = 0
Objectives[62]mission_Actors[3]Task_Guard_Range = 5
Objectives[62]mission_Actors[3]Task_Stay_In_Range = True
Objectives[62]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[3]Task_Scenario = NONE
Objectives[62]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 66
Objectives[62]mission_Actors[4]Survive_Number = 0
Objectives[62]mission_Actors[4]Failed_Text = 
Objectives[62]mission_Actors[4]Remove_After = 0
Objectives[62]mission_Actors[4]positionX = 2041.37
Objectives[62]mission_Actors[4]positionY = 4760.388
Objectives[62]mission_Actors[4]positionZ = 41.14835
Objectives[62]mission_Actors[4]Heading = 114.998
Objectives[62]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[62]mission_Actors[4]Relationship_Group = Enemy2
Objectives[62]mission_Actors[4]AddBlip = False
Objectives[62]mission_Actors[4]ShowCone = False
Objectives[62]mission_Actors[4]Invincible = True
Objectives[62]mission_Actors[4]SetHealth = 200
Objectives[62]mission_Actors[4]DieFromHeadShot = True
Objectives[62]mission_Actors[4]CanExitVehicle = True
Objectives[62]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[4]AlwaysFight = True
Objectives[62]mission_Actors[4]Seeing_Range = 30
Objectives[62]mission_Actors[4]Hearing_Range = 30
Objectives[62]mission_Actors[4]CombatMovement = Offensive
Objectives[62]mission_Actors[4]weapon = Unarmed
Objectives[62]mission_Actors[4]Variation = Random
Objectives[62]mission_Actors[4]Task = 0
Objectives[62]mission_Actors[4]Task_Guard_Range = 5
Objectives[62]mission_Actors[4]Task_Stay_In_Range = True
Objectives[62]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[4]Task_Scenario = NONE
Objectives[62]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 67
Objectives[62]mission_Actors[5]Survive_Number = 0
Objectives[62]mission_Actors[5]Failed_Text = 
Objectives[62]mission_Actors[5]Remove_After = 0
Objectives[62]mission_Actors[5]positionX = 2010.396
Objectives[62]mission_Actors[5]positionY = 4742.58
Objectives[62]mission_Actors[5]positionZ = 41.21
Objectives[62]mission_Actors[5]Heading = 120
Objectives[62]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[62]mission_Actors[5]Relationship_Group = Enemy2
Objectives[62]mission_Actors[5]AddBlip = False
Objectives[62]mission_Actors[5]ShowCone = False
Objectives[62]mission_Actors[5]Invincible = False
Objectives[62]mission_Actors[5]SetHealth = 200
Objectives[62]mission_Actors[5]DieFromHeadShot = True
Objectives[62]mission_Actors[5]CanExitVehicle = True
Objectives[62]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[62]mission_Actors[5]AlwaysFight = True
Objectives[62]mission_Actors[5]Seeing_Range = 30
Objectives[62]mission_Actors[5]Hearing_Range = 30
Objectives[62]mission_Actors[5]CombatMovement = Offensive
Objectives[62]mission_Actors[5]weapon = Unarmed
Objectives[62]mission_Actors[5]Variation = Random
Objectives[62]mission_Actors[5]Task = 0
Objectives[62]mission_Actors[5]Task_Guard_Range = 5
Objectives[62]mission_Actors[5]Task_Stay_In_Range = True
Objectives[62]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[62]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[62]mission_Actors[5]Task_Scenario = NONE
Objectives[62]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[62]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 68
Objectives[62]mission_Vehicles = 6
Objectives[62]mission_Vehicles[0]positionX = 1571.001
Objectives[62]mission_Vehicles[0]positionY = 3219.865
Objectives[62]mission_Vehicles[0]positionZ = 40.86648
Objectives[62]mission_Vehicles[0]Heading = 106.229
Objectives[62]mission_Vehicles[0]Name = Rogue
Objectives[62]mission_Vehicles[0]Model = rogue
Objectives[62]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[62]mission_Vehicles[0]SecondaryColor = UtilBrightRed
Objectives[62]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[62]mission_Vehicles[0]HasPearlescent = False
Objectives[62]mission_Vehicles[0]Livery = -1
Objectives[62]mission_Vehicles[0]DirtLevel = 0
Objectives[62]mission_Vehicles[0]LockedForPlayer = False
Objectives[62]mission_Vehicles[0]Locked = False
Objectives[62]mission_Vehicles[0]Alarm = False
Objectives[62]mission_Vehicles[0]HotWired = False
Objectives[62]mission_Vehicles[0]Invincible = True
Objectives[62]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[62]mission_Vehicles[0]Remove_After = 0
Objectives[62]mission_Vehicles[0]Survive_Number = 0
Objectives[62]mission_Vehicles[0]Failed_Text = 
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 63
Objectives[62]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[62]mission_Vehicles[1]positionX = 1577.286
Objectives[62]mission_Vehicles[1]positionY = 3176.06
Objectives[62]mission_Vehicles[1]positionZ = 40.98331
Objectives[62]mission_Vehicles[1]Heading = 136.3169
Objectives[62]mission_Vehicles[1]Name = Rogue
Objectives[62]mission_Vehicles[1]Model = rogue
Objectives[62]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[62]mission_Vehicles[1]SecondaryColor = UtilBrightRed
Objectives[62]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[62]mission_Vehicles[1]HasPearlescent = False
Objectives[62]mission_Vehicles[1]Livery = -1
Objectives[62]mission_Vehicles[1]DirtLevel = 0
Objectives[62]mission_Vehicles[1]LockedForPlayer = False
Objectives[62]mission_Vehicles[1]Locked = False
Objectives[62]mission_Vehicles[1]Alarm = False
Objectives[62]mission_Vehicles[1]HotWired = False
Objectives[62]mission_Vehicles[1]Invincible = True
Objectives[62]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[62]mission_Vehicles[1]Remove_After = 0
Objectives[62]mission_Vehicles[1]Survive_Number = 0
Objectives[62]mission_Vehicles[1]Failed_Text = 
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 65
Objectives[62]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[62]mission_Vehicles[2]positionX = 1493.722
Objectives[62]mission_Vehicles[2]positionY = 3126.056
Objectives[62]mission_Vehicles[2]positionZ = 40.98585
Objectives[62]mission_Vehicles[2]Heading = 106.263
Objectives[62]mission_Vehicles[2]Name = Rogue
Objectives[62]mission_Vehicles[2]Model = rogue
Objectives[62]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[62]mission_Vehicles[2]SecondaryColor = UtilBrightRed
Objectives[62]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[62]mission_Vehicles[2]HasPearlescent = False
Objectives[62]mission_Vehicles[2]Livery = -1
Objectives[62]mission_Vehicles[2]DirtLevel = 0
Objectives[62]mission_Vehicles[2]LockedForPlayer = False
Objectives[62]mission_Vehicles[2]Locked = False
Objectives[62]mission_Vehicles[2]Alarm = False
Objectives[62]mission_Vehicles[2]HotWired = False
Objectives[62]mission_Vehicles[2]Invincible = True
Objectives[62]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[62]mission_Vehicles[2]Remove_After = 0
Objectives[62]mission_Vehicles[2]Survive_Number = 0
Objectives[62]mission_Vehicles[2]Failed_Text = 
Objectives[62]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[62]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 64
Objectives[62]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[62]mission_Vehicles[3]positionX = 2076.043
Objectives[62]mission_Vehicles[3]positionY = 4780.106
Objectives[62]mission_Vehicles[3]positionZ = 41.58515
Objectives[62]mission_Vehicles[3]Heading = 118.2478
Objectives[62]mission_Vehicles[3]Name = V-65 Molotok
Objectives[62]mission_Vehicles[3]Model = molotok
Objectives[62]mission_Vehicles[3]PrimaryColor = UtilSilver
Objectives[62]mission_Vehicles[3]SecondaryColor = UtilRed
Objectives[62]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[62]mission_Vehicles[3]HasPearlescent = False
Objectives[62]mission_Vehicles[3]Livery = -1
Objectives[62]mission_Vehicles[3]DirtLevel = 0
Objectives[62]mission_Vehicles[3]LockedForPlayer = False
Objectives[62]mission_Vehicles[3]Locked = False
Objectives[62]mission_Vehicles[3]Alarm = False
Objectives[62]mission_Vehicles[3]HotWired = False
Objectives[62]mission_Vehicles[3]Invincible = True
Objectives[62]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[62]mission_Vehicles[3]Remove_After = 0
Objectives[62]mission_Vehicles[3]Survive_Number = 0
Objectives[62]mission_Vehicles[3]Failed_Text = 
Objectives[62]mission_Vehicles[3]NeededForSetPlayerActorCount = 1
Objectives[62]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 66
Objectives[62]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[62]mission_Vehicles[4]positionX = 2042.639
Objectives[62]mission_Vehicles[4]positionY = 4763.806
Objectives[62]mission_Vehicles[4]positionZ = 41.44826
Objectives[62]mission_Vehicles[4]Heading = 118.9474
Objectives[62]mission_Vehicles[4]Name = V-65 Molotok
Objectives[62]mission_Vehicles[4]Model = molotok
Objectives[62]mission_Vehicles[4]PrimaryColor = UtilSilver
Objectives[62]mission_Vehicles[4]SecondaryColor = UtilRed
Objectives[62]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[62]mission_Vehicles[4]HasPearlescent = False
Objectives[62]mission_Vehicles[4]Livery = -1
Objectives[62]mission_Vehicles[4]DirtLevel = 0
Objectives[62]mission_Vehicles[4]LockedForPlayer = False
Objectives[62]mission_Vehicles[4]Locked = False
Objectives[62]mission_Vehicles[4]Alarm = False
Objectives[62]mission_Vehicles[4]HotWired = False
Objectives[62]mission_Vehicles[4]Invincible = True
Objectives[62]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[62]mission_Vehicles[4]Remove_After = 0
Objectives[62]mission_Vehicles[4]Survive_Number = 0
Objectives[62]mission_Vehicles[4]Failed_Text = 
Objectives[62]mission_Vehicles[4]NeededForSetPlayerActorCount = 1
Objectives[62]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 67
Objectives[62]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[62]mission_Vehicles[5]positionX = 2011.427
Objectives[62]mission_Vehicles[5]positionY = 4748.966
Objectives[62]mission_Vehicles[5]positionZ = 41.4523
Objectives[62]mission_Vehicles[5]Heading = 115.6582
Objectives[62]mission_Vehicles[5]Name = V-65 Molotok
Objectives[62]mission_Vehicles[5]Model = molotok
Objectives[62]mission_Vehicles[5]PrimaryColor = UtilSilver
Objectives[62]mission_Vehicles[5]SecondaryColor = UtilGarnetRed
Objectives[62]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[62]mission_Vehicles[5]HasPearlescent = False
Objectives[62]mission_Vehicles[5]Livery = -1
Objectives[62]mission_Vehicles[5]DirtLevel = 0
Objectives[62]mission_Vehicles[5]LockedForPlayer = False
Objectives[62]mission_Vehicles[5]Locked = False
Objectives[62]mission_Vehicles[5]Alarm = False
Objectives[62]mission_Vehicles[5]HotWired = False
Objectives[62]mission_Vehicles[5]Invincible = False
Objectives[62]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[62]mission_Vehicles[5]Remove_After = 0
Objectives[62]mission_Vehicles[5]Survive_Number = 0
Objectives[62]mission_Vehicles[5]Failed_Text = 
Objectives[62]mission_Vehicles[5]NeededForSetPlayerActorCount = 1
Objectives[62]mission_Vehicles[5]NeededForSetPlayerActorObjectiveNumber[0] = 68
Objectives[62]mission_Vehicles[5]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 4
Objectives[62]ObjectiveMessages[0]positionX = -1213.108
Objectives[62]ObjectiveMessages[0]positionY = 4474.811
Objectives[62]ObjectiveMessages[0]positionZ = 28.70619
Objectives[62]ObjectiveMessages[0]Message = Hey, I got all of their supplies. What's next?
Objectives[62]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[62]ObjectiveMessages[0]Sender = Trevor
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = Orange
Objectives[62]ObjectiveMessages[0]PlayFromStart = False
Objectives[62]ObjectiveMessages[0]Delay = True
Objectives[62]ObjectiveMessages[0]DelayTime = 0
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = False
Objectives[62]ObjectiveMessages[0]TypeTextMesage = True
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[1]positionX = -1210.068
Objectives[62]ObjectiveMessages[1]positionY = 4474.728
Objectives[62]ObjectiveMessages[1]positionZ = 28.3537
Objectives[62]ObjectiveMessages[1]Message = The enemy has several operations around Blaine County that we need taken out. We need you to
Objectives[62]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[62]ObjectiveMessages[1]Subject = 
Objectives[62]ObjectiveMessages[1]MessageColor = White
Objectives[62]ObjectiveMessages[1]PlayFromStart = False
Objectives[62]ObjectiveMessages[1]Delay = True
Objectives[62]ObjectiveMessages[1]DelayTime = 5
Objectives[62]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[1]TypeSubtitle = False
Objectives[62]ObjectiveMessages[1]TypeTextMesage = True
Objectives[62]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[2]positionX = -1206.628
Objectives[62]ObjectiveMessages[2]positionY = 4474.523
Objectives[62]ObjectiveMessages[2]positionZ = 27.8076
Objectives[62]ObjectiveMessages[2]Message = take them out.
Objectives[62]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[2]Sender = Mrs. Rackman
Objectives[62]ObjectiveMessages[2]Subject = 
Objectives[62]ObjectiveMessages[2]MessageColor = White
Objectives[62]ObjectiveMessages[2]PlayFromStart = False
Objectives[62]ObjectiveMessages[2]Delay = True
Objectives[62]ObjectiveMessages[2]DelayTime = 10
Objectives[62]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[2]TypeSubtitle = False
Objectives[62]ObjectiveMessages[2]TypeTextMesage = True
Objectives[62]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[3]positionX = -1202.921
Objectives[62]ObjectiveMessages[3]positionY = 4474.433
Objectives[62]ObjectiveMessages[3]positionZ = 27.05107
Objectives[62]ObjectiveMessages[3]Message = Sure thing. I'm gonna bring some of my employees along to help.
Objectives[62]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[62]ObjectiveMessages[3]Sender = Trevor
Objectives[62]ObjectiveMessages[3]Subject = 
Objectives[62]ObjectiveMessages[3]MessageColor = Orange
Objectives[62]ObjectiveMessages[3]PlayFromStart = False
Objectives[62]ObjectiveMessages[3]Delay = True
Objectives[62]ObjectiveMessages[3]DelayTime = 12
Objectives[62]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[3]TypeSubtitle = False
Objectives[62]ObjectiveMessages[3]TypeTextMesage = True
Objectives[62]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[63]Type = Set_Player_Actor_Objective
Objectives[63]Text = 
Objectives[63]positionX = 1568.194
Objectives[63]positionY = 3227.665
Objectives[63]positionZ = 39.48939
Objectives[63]SetPlayerActor_Use_Player = False
Objectives[63]SetPlayerActor_Player_Controllable = True
Objectives[63]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[63]SetPlayerActor_Use_Actor = True
Objectives[63]SetPlayerActor_RelationshipGroup_Change = False
Objectives[63]SetPlayerActor_RelationshipGroup = Neutral
Objectives[63]SetPlayerActor_Invincible_Change = False
Objectives[63]SetPlayerActor_Invincible = False
Objectives[63]SetPlayerActor_NewTask = True
Objectives[63]Int_Task = 99
Objectives[63]Task_Repeat = True
Objectives[63]Task_Timeout = False
Objectives[63]Task_Guard_Range = 10
Objectives[63]Task_Stay_In_Range = True
Objectives[63]Task_Wander_Range = 10
Objectives[63]Task_Scenario = NONE
Objectives[63]Task_TalkingAnimation = mic_chatter
Objectives[63]Task_Time = 1
Objectives[63]TaskListCount = 4
Objectives[63]Task_List[0]Type = EnterVehicle
Objectives[63]Task_List[0]PositionX = 1571.765
Objectives[63]Task_List[0]PositionY = 3221.457
Objectives[63]Task_List[0]PositionZ = 39.91836
Objectives[63]Task_List[0]Speed = 1
Objectives[63]Task_List[0]SeatIndex = -1
Objectives[63]Task_List[0]TaskIndex = 0
Objectives[63]Task_List[0]Warp = True
Objectives[63]Task_List[1]Type = VehiclePlaneTask
Objectives[63]Task_List[1]positionX = -1063.54
Objectives[63]Task_List[1]positionY = 2808.528
Objectives[63]Task_List[1]positionZ = 386.795
Objectives[63]Task_List[1]speed = 100
Objectives[63]Task_List[1]Hight = 100
Objectives[63]Task_List[1]FollowPlayer = False
Objectives[63]Task_List[1]AttackPlayer = False
Objectives[63]Task_List[1]LandStart = False
Objectives[63]Task_List[1]LandEnd = False
Objectives[63]Task_List[2]Type = VehiclePlaneTask
Objectives[63]Task_List[2]positionX = -395.1317
Objectives[63]Task_List[2]positionY = 4390.881
Objectives[63]Task_List[2]positionZ = 293.8806
Objectives[63]Task_List[2]speed = 100
Objectives[63]Task_List[2]Hight = 100
Objectives[63]Task_List[2]FollowPlayer = False
Objectives[63]Task_List[2]AttackPlayer = False
Objectives[63]Task_List[2]LandStart = False
Objectives[63]Task_List[2]LandEnd = False
Objectives[63]Task_List[3]Type = VehiclePlaneTask
Objectives[63]Task_List[3]positionX = 917.0804
Objectives[63]Task_List[3]positionY = 3644.78
Objectives[63]Task_List[3]positionZ = 326.8561
Objectives[63]Task_List[3]speed = 100
Objectives[63]Task_List[3]Hight = 100
Objectives[63]Task_List[3]FollowPlayer = False
Objectives[63]Task_List[3]AttackPlayer = False
Objectives[63]Task_List[3]LandStart = False
Objectives[63]Task_List[3]LandEnd = False
Objectives[63]mission_ActorsCount = 8
Objectives[63]mission_Actors[0]Survive_Number = 0
Objectives[63]mission_Actors[0]Failed_Text = 
Objectives[63]mission_Actors[0]Remove_After = 0
Objectives[63]mission_Actors[0]positionX = 1408.833
Objectives[63]mission_Actors[0]positionY = 3618.772
Objectives[63]mission_Actors[0]positionZ = 34.89437
Objectives[63]mission_Actors[0]Heading = 302.5853
Objectives[63]mission_Actors[0]String_Name = a_m_m_hillbilly_02
Objectives[63]mission_Actors[0]Relationship_Group = Friend
Objectives[63]mission_Actors[0]AddBlip = True
Objectives[63]mission_Actors[0]ShowCone = False
Objectives[63]mission_Actors[0]Invincible = False
Objectives[63]mission_Actors[0]SetHealth = 5000
Objectives[63]mission_Actors[0]DieFromHeadShot = True
Objectives[63]mission_Actors[0]CanExitVehicle = False
Objectives[63]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[0]AlwaysFight = True
Objectives[63]mission_Actors[0]Seeing_Range = 500
Objectives[63]mission_Actors[0]Hearing_Range = 500
Objectives[63]mission_Actors[0]CombatMovement = Offensive
Objectives[63]mission_Actors[0]weapon = MicroSMG
Objectives[63]mission_Actors[0]Variation = Random
Objectives[63]mission_Actors[0]Task = 3
Objectives[63]mission_Actors[0]Task_Guard_Range = 5
Objectives[63]mission_Actors[0]Task_Stay_In_Range = True
Objectives[63]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[63]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 73
Objectives[63]mission_Actors[1]Survive_Number = 0
Objectives[63]mission_Actors[1]Failed_Text = 
Objectives[63]mission_Actors[1]Remove_After = 0
Objectives[63]mission_Actors[1]positionX = 1415.92
Objectives[63]mission_Actors[1]positionY = 3620.608
Objectives[63]mission_Actors[1]positionZ = 34.88372
Objectives[63]mission_Actors[1]Heading = 115.317
Objectives[63]mission_Actors[1]String_Name = a_m_m_hillbilly_02
Objectives[63]mission_Actors[1]Relationship_Group = Friend
Objectives[63]mission_Actors[1]AddBlip = True
Objectives[63]mission_Actors[1]ShowCone = False
Objectives[63]mission_Actors[1]Invincible = False
Objectives[63]mission_Actors[1]SetHealth = 5000
Objectives[63]mission_Actors[1]DieFromHeadShot = True
Objectives[63]mission_Actors[1]CanExitVehicle = False
Objectives[63]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[1]AlwaysFight = True
Objectives[63]mission_Actors[1]Seeing_Range = 500
Objectives[63]mission_Actors[1]Hearing_Range = 500
Objectives[63]mission_Actors[1]CombatMovement = Offensive
Objectives[63]mission_Actors[1]weapon = MicroSMG
Objectives[63]mission_Actors[1]Variation = Random
Objectives[63]mission_Actors[1]Task = 3
Objectives[63]mission_Actors[1]Task_Guard_Range = 5
Objectives[63]mission_Actors[1]Task_Stay_In_Range = True
Objectives[63]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[1]Task_Scenario = WORLD_HUMAN_VEHICLE_MECHANIC
Objectives[63]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 72
Objectives[63]mission_Actors[2]Survive_Number = 0
Objectives[63]mission_Actors[2]Failed_Text = 
Objectives[63]mission_Actors[2]Remove_After = 0
Objectives[63]mission_Actors[2]positionX = 1400.308
Objectives[63]mission_Actors[2]positionY = 3600.439
Objectives[63]mission_Actors[2]positionZ = 35.02664
Objectives[63]mission_Actors[2]Heading = 202.7002
Objectives[63]mission_Actors[2]String_Name = a_m_m_hillbilly_02
Objectives[63]mission_Actors[2]Relationship_Group = Friend
Objectives[63]mission_Actors[2]AddBlip = True
Objectives[63]mission_Actors[2]ShowCone = False
Objectives[63]mission_Actors[2]Invincible = False
Objectives[63]mission_Actors[2]SetHealth = 5000
Objectives[63]mission_Actors[2]DieFromHeadShot = True
Objectives[63]mission_Actors[2]CanExitVehicle = False
Objectives[63]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[2]AlwaysFight = True
Objectives[63]mission_Actors[2]Seeing_Range = 500
Objectives[63]mission_Actors[2]Hearing_Range = 500
Objectives[63]mission_Actors[2]CombatMovement = Offensive
Objectives[63]mission_Actors[2]weapon = MicroSMG
Objectives[63]mission_Actors[2]Variation = Random
Objectives[63]mission_Actors[2]Task = 3
Objectives[63]mission_Actors[2]Task_Guard_Range = 5
Objectives[63]mission_Actors[2]Task_Stay_In_Range = True
Objectives[63]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[2]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[63]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 74
Objectives[63]mission_Actors[3]Survive_Number = 0
Objectives[63]mission_Actors[3]Failed_Text = 
Objectives[63]mission_Actors[3]Remove_After = 0
Objectives[63]mission_Actors[3]positionX = 1398.492
Objectives[63]mission_Actors[3]positionY = 3599.785
Objectives[63]mission_Actors[3]positionZ = 35.0143
Objectives[63]mission_Actors[3]Heading = 220.7804
Objectives[63]mission_Actors[3]String_Name = a_m_m_hillbilly_02
Objectives[63]mission_Actors[3]Relationship_Group = Friend
Objectives[63]mission_Actors[3]AddBlip = True
Objectives[63]mission_Actors[3]ShowCone = False
Objectives[63]mission_Actors[3]Invincible = False
Objectives[63]mission_Actors[3]SetHealth = 5000
Objectives[63]mission_Actors[3]DieFromHeadShot = True
Objectives[63]mission_Actors[3]CanExitVehicle = False
Objectives[63]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[3]AlwaysFight = True
Objectives[63]mission_Actors[3]Seeing_Range = 500
Objectives[63]mission_Actors[3]Hearing_Range = 500
Objectives[63]mission_Actors[3]CombatMovement = Offensive
Objectives[63]mission_Actors[3]weapon = MicroSMG
Objectives[63]mission_Actors[3]Variation = Random
Objectives[63]mission_Actors[3]Task = 3
Objectives[63]mission_Actors[3]Task_Guard_Range = 5
Objectives[63]mission_Actors[3]Task_Stay_In_Range = True
Objectives[63]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[3]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[63]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 75
Objectives[63]mission_Actors[4]Survive_Number = 0
Objectives[63]mission_Actors[4]Failed_Text = 
Objectives[63]mission_Actors[4]Remove_After = 0
Objectives[63]mission_Actors[4]positionX = 1740.115
Objectives[63]mission_Actors[4]positionY = 3261.346
Objectives[63]mission_Actors[4]positionZ = 41.29148
Objectives[63]mission_Actors[4]Heading = 44.99969
Objectives[63]mission_Actors[4]String_Name = a_m_m_hillbilly_02
Objectives[63]mission_Actors[4]Relationship_Group = Friend
Objectives[63]mission_Actors[4]AddBlip = True
Objectives[63]mission_Actors[4]ShowCone = False
Objectives[63]mission_Actors[4]Invincible = False
Objectives[63]mission_Actors[4]SetHealth = 5000
Objectives[63]mission_Actors[4]DieFromHeadShot = True
Objectives[63]mission_Actors[4]CanExitVehicle = True
Objectives[63]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[4]AlwaysFight = True
Objectives[63]mission_Actors[4]Seeing_Range = 500
Objectives[63]mission_Actors[4]Hearing_Range = 500
Objectives[63]mission_Actors[4]CombatMovement = Offensive
Objectives[63]mission_Actors[4]weapon = MicroSMG
Objectives[63]mission_Actors[4]Variation = Random
Objectives[63]mission_Actors[4]Task = 0
Objectives[63]mission_Actors[4]Task_Guard_Range = 5
Objectives[63]mission_Actors[4]Task_Stay_In_Range = True
Objectives[63]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[4]Task_Scenario = NONE
Objectives[63]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 76
Objectives[63]mission_Actors[5]Survive_Number = 0
Objectives[63]mission_Actors[5]Failed_Text = 
Objectives[63]mission_Actors[5]Remove_After = 0
Objectives[63]mission_Actors[5]positionX = 1743.29
Objectives[63]mission_Actors[5]positionY = 3264.384
Objectives[63]mission_Actors[5]positionZ = 41.27263
Objectives[63]mission_Actors[5]Heading = 44.99969
Objectives[63]mission_Actors[5]String_Name = a_m_m_hillbilly_02
Objectives[63]mission_Actors[5]Relationship_Group = Friend
Objectives[63]mission_Actors[5]AddBlip = True
Objectives[63]mission_Actors[5]ShowCone = False
Objectives[63]mission_Actors[5]Invincible = False
Objectives[63]mission_Actors[5]SetHealth = 200
Objectives[63]mission_Actors[5]DieFromHeadShot = True
Objectives[63]mission_Actors[5]CanExitVehicle = True
Objectives[63]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[5]AlwaysFight = True
Objectives[63]mission_Actors[5]Seeing_Range = 30
Objectives[63]mission_Actors[5]Hearing_Range = 30
Objectives[63]mission_Actors[5]CombatMovement = Offensive
Objectives[63]mission_Actors[5]weapon = MicroSMG
Objectives[63]mission_Actors[5]Variation = Random
Objectives[63]mission_Actors[5]Task = 0
Objectives[63]mission_Actors[5]Task_Guard_Range = 5
Objectives[63]mission_Actors[5]Task_Stay_In_Range = True
Objectives[63]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[5]Task_Scenario = NONE
Objectives[63]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 77
Objectives[63]mission_Actors[6]Survive_Number = 0
Objectives[63]mission_Actors[6]Failed_Text = 
Objectives[63]mission_Actors[6]Remove_After = 0
Objectives[63]mission_Actors[6]positionX = 1411.479
Objectives[63]mission_Actors[6]positionY = 3612.138
Objectives[63]mission_Actors[6]positionZ = 34.91833
Objectives[63]mission_Actors[6]Heading = 305.773
Objectives[63]mission_Actors[6]String_Name = a_m_m_hillbilly_02
Objectives[63]mission_Actors[6]Relationship_Group = Friend
Objectives[63]mission_Actors[6]AddBlip = True
Objectives[63]mission_Actors[6]ShowCone = False
Objectives[63]mission_Actors[6]Invincible = False
Objectives[63]mission_Actors[6]SetHealth = 5000
Objectives[63]mission_Actors[6]DieFromHeadShot = True
Objectives[63]mission_Actors[6]CanExitVehicle = False
Objectives[63]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[6]AlwaysFight = True
Objectives[63]mission_Actors[6]Seeing_Range = 500
Objectives[63]mission_Actors[6]Hearing_Range = 500
Objectives[63]mission_Actors[6]CombatMovement = Offensive
Objectives[63]mission_Actors[6]weapon = MicroSMG
Objectives[63]mission_Actors[6]Variation = Random
Objectives[63]mission_Actors[6]Task = 3
Objectives[63]mission_Actors[6]Task_Guard_Range = 5
Objectives[63]mission_Actors[6]Task_Stay_In_Range = True
Objectives[63]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[6]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[63]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 78
Objectives[63]mission_Actors[7]Survive_Number = 0
Objectives[63]mission_Actors[7]Failed_Text = 
Objectives[63]mission_Actors[7]Remove_After = 0
Objectives[63]mission_Actors[7]positionX = 1411.828
Objectives[63]mission_Actors[7]positionY = 3607.454
Objectives[63]mission_Actors[7]positionZ = 35.00581
Objectives[63]mission_Actors[7]Heading = 282.9594
Objectives[63]mission_Actors[7]String_Name = a_m_m_hillbilly_02
Objectives[63]mission_Actors[7]Relationship_Group = Friend
Objectives[63]mission_Actors[7]AddBlip = True
Objectives[63]mission_Actors[7]ShowCone = False
Objectives[63]mission_Actors[7]Invincible = False
Objectives[63]mission_Actors[7]SetHealth = 5000
Objectives[63]mission_Actors[7]DieFromHeadShot = True
Objectives[63]mission_Actors[7]CanExitVehicle = False
Objectives[63]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[63]mission_Actors[7]AlwaysFight = True
Objectives[63]mission_Actors[7]Seeing_Range = 500
Objectives[63]mission_Actors[7]Hearing_Range = 500
Objectives[63]mission_Actors[7]CombatMovement = Offensive
Objectives[63]mission_Actors[7]weapon = MicroSMG
Objectives[63]mission_Actors[7]Variation = Random
Objectives[63]mission_Actors[7]Task = 3
Objectives[63]mission_Actors[7]Task_Guard_Range = 5
Objectives[63]mission_Actors[7]Task_Stay_In_Range = True
Objectives[63]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[63]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[63]mission_Actors[7]Task_Scenario = WORLD_HUMAN_DRUG_DEALER
Objectives[63]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[63]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 79
Objectives[63]mission_Vehicles = 4
Objectives[63]mission_Vehicles[0]positionX = 1424.351
Objectives[63]mission_Vehicles[0]positionY = 3624.031
Objectives[63]mission_Vehicles[0]positionZ = 34.44987
Objectives[63]mission_Vehicles[0]Heading = 200.0358
Objectives[63]mission_Vehicles[0]Name = Technical
Objectives[63]mission_Vehicles[0]Model = technical
Objectives[63]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[63]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[63]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[0]HasPearlescent = False
Objectives[63]mission_Vehicles[0]Livery = 0
Objectives[63]mission_Vehicles[0]DirtLevel = 0
Objectives[63]mission_Vehicles[0]LockedForPlayer = False
Objectives[63]mission_Vehicles[0]Locked = False
Objectives[63]mission_Vehicles[0]Alarm = False
Objectives[63]mission_Vehicles[0]HotWired = False
Objectives[63]mission_Vehicles[0]Invincible = False
Objectives[63]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[0]Remove_After = 0
Objectives[63]mission_Vehicles[0]Survive_Number = 0
Objectives[63]mission_Vehicles[0]Failed_Text = 
Objectives[63]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[63]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 73
Objectives[63]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[63]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 75
Objectives[63]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[63]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 79
Objectives[63]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[63]mission_Vehicles[1]positionX = 1416.855
Objectives[63]mission_Vehicles[1]positionY = 3621.373
Objectives[63]mission_Vehicles[1]positionZ = 34.45216
Objectives[63]mission_Vehicles[1]Heading = 199.9801
Objectives[63]mission_Vehicles[1]Name = Technical
Objectives[63]mission_Vehicles[1]Model = technical
Objectives[63]mission_Vehicles[1]PrimaryColor = WornDarkBrown
Objectives[63]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[63]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[1]HasPearlescent = False
Objectives[63]mission_Vehicles[1]Livery = 0
Objectives[63]mission_Vehicles[1]DirtLevel = 0
Objectives[63]mission_Vehicles[1]LockedForPlayer = False
Objectives[63]mission_Vehicles[1]Locked = False
Objectives[63]mission_Vehicles[1]Alarm = False
Objectives[63]mission_Vehicles[1]HotWired = False
Objectives[63]mission_Vehicles[1]Invincible = False
Objectives[63]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[1]Remove_After = 0
Objectives[63]mission_Vehicles[1]Survive_Number = 0
Objectives[63]mission_Vehicles[1]Failed_Text = 
Objectives[63]mission_Vehicles[1]NeededForSetPlayerActorCount = 3
Objectives[63]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 72
Objectives[63]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[63]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 74
Objectives[63]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[63]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[2] = 78
Objectives[63]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[63]mission_Vehicles[2]positionX = 1742.853
Objectives[63]mission_Vehicles[2]positionY = 3261.607
Objectives[63]mission_Vehicles[2]positionZ = 41.02469
Objectives[63]mission_Vehicles[2]Heading = 45.04862
Objectives[63]mission_Vehicles[2]Name = Frogger
Objectives[63]mission_Vehicles[2]Model = frogger2
Objectives[63]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[63]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[63]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[2]HasPearlescent = False
Objectives[63]mission_Vehicles[2]Livery = 1
Objectives[63]mission_Vehicles[2]DirtLevel = 0
Objectives[63]mission_Vehicles[2]LockedForPlayer = False
Objectives[63]mission_Vehicles[2]Locked = False
Objectives[63]mission_Vehicles[2]Alarm = False
Objectives[63]mission_Vehicles[2]HotWired = False
Objectives[63]mission_Vehicles[2]Invincible = False
Objectives[63]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[2]Remove_After = 0
Objectives[63]mission_Vehicles[2]Survive_Number = 0
Objectives[63]mission_Vehicles[2]Failed_Text = 
Objectives[63]mission_Vehicles[2]NeededForSetPlayerActorCount = 2
Objectives[63]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 76
Objectives[63]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[63]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 77
Objectives[63]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[63]mission_Vehicles[3]positionX = 1378.828
Objectives[63]mission_Vehicles[3]positionY = 3599.381
Objectives[63]mission_Vehicles[3]positionZ = 34.35802
Objectives[63]mission_Vehicles[3]Heading = 200.0387
Objectives[63]mission_Vehicles[3]Name = Ramp Buggy
Objectives[63]mission_Vehicles[3]Model = dune4
Objectives[63]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[63]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[63]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[63]mission_Vehicles[3]HasPearlescent = False
Objectives[63]mission_Vehicles[3]Livery = 0
Objectives[63]mission_Vehicles[3]DirtLevel = 0
Objectives[63]mission_Vehicles[3]LockedForPlayer = False
Objectives[63]mission_Vehicles[3]Locked = False
Objectives[63]mission_Vehicles[3]Alarm = False
Objectives[63]mission_Vehicles[3]HotWired = False
Objectives[63]mission_Vehicles[3]Invincible = False
Objectives[63]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[63]mission_Vehicles[3]Remove_After = 0
Objectives[63]mission_Vehicles[3]Survive_Number = 0
Objectives[63]mission_Vehicles[3]Failed_Text = 
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = 1495.394
Objectives[64]positionY = 3136.344
Objectives[64]positionZ = 39.53336
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = True
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]TaskListCount = 4
Objectives[64]Task_List[0]Type = EnterVehicle
Objectives[64]Task_List[0]PositionX = 1494.753
Objectives[64]Task_List[0]PositionY = 3129.565
Objectives[64]Task_List[0]PositionZ = 40.03414
Objectives[64]Task_List[0]Speed = 1
Objectives[64]Task_List[0]SeatIndex = -1
Objectives[64]Task_List[0]TaskIndex = 0
Objectives[64]Task_List[0]Warp = True
Objectives[64]Task_List[1]Type = VehiclePlaneTask
Objectives[64]Task_List[1]positionX = -619.834
Objectives[64]Task_List[1]positionY = 2062.17
Objectives[64]Task_List[1]positionZ = 349.3808
Objectives[64]Task_List[1]speed = 100
Objectives[64]Task_List[1]Hight = 100
Objectives[64]Task_List[1]FollowPlayer = False
Objectives[64]Task_List[1]AttackPlayer = False
Objectives[64]Task_List[1]LandStart = False
Objectives[64]Task_List[1]LandEnd = False
Objectives[64]Task_List[2]Type = VehiclePlaneTask
Objectives[64]Task_List[2]positionX = 1416.211
Objectives[64]Task_List[2]positionY = 3394.961
Objectives[64]Task_List[2]positionZ = 294.4624
Objectives[64]Task_List[2]speed = 100
Objectives[64]Task_List[2]Hight = 100
Objectives[64]Task_List[2]FollowPlayer = False
Objectives[64]Task_List[2]AttackPlayer = False
Objectives[64]Task_List[2]LandStart = False
Objectives[64]Task_List[2]LandEnd = False
Objectives[64]Task_List[3]Type = VehiclePlaneTask
Objectives[64]Task_List[3]positionX = -3.08714
Objectives[64]Task_List[3]positionY = 4131.522
Objectives[64]Task_List[3]positionZ = 441.5532
Objectives[64]Task_List[3]speed = 100
Objectives[64]Task_List[3]Hight = 100
Objectives[64]Task_List[3]FollowPlayer = False
Objectives[64]Task_List[3]AttackPlayer = False
Objectives[64]Task_List[3]LandStart = False
Objectives[64]Task_List[3]LandEnd = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Set_Player_Actor_Objective
Objectives[65]Text = 
Objectives[65]positionX = 1576.6
Objectives[65]positionY = 3188.433
Objectives[65]positionZ = 39.5316
Objectives[65]SetPlayerActor_Use_Player = False
Objectives[65]SetPlayerActor_Player_Controllable = True
Objectives[65]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[65]SetPlayerActor_Use_Actor = True
Objectives[65]SetPlayerActor_RelationshipGroup_Change = False
Objectives[65]SetPlayerActor_RelationshipGroup = Neutral
Objectives[65]SetPlayerActor_Invincible_Change = False
Objectives[65]SetPlayerActor_Invincible = False
Objectives[65]SetPlayerActor_NewTask = True
Objectives[65]Int_Task = 99
Objectives[65]Task_Repeat = True
Objectives[65]Task_Timeout = False
Objectives[65]Task_Guard_Range = 10
Objectives[65]Task_Stay_In_Range = True
Objectives[65]Task_Wander_Range = 10
Objectives[65]Task_Scenario = NONE
Objectives[65]Task_TalkingAnimation = mic_chatter
Objectives[65]Task_Time = 1
Objectives[65]TaskListCount = 5
Objectives[65]Task_List[0]Type = EnterVehicle
Objectives[65]Task_List[0]PositionX = 1581.006
Objectives[65]Task_List[0]PositionY = 3181.517
Objectives[65]Task_List[0]PositionZ = 40.0316
Objectives[65]Task_List[0]Speed = 1
Objectives[65]Task_List[0]SeatIndex = -1
Objectives[65]Task_List[0]TaskIndex = 0
Objectives[65]Task_List[0]Warp = True
Objectives[65]Task_List[1]Type = VehiclePlaneTask
Objectives[65]Task_List[1]positionX = 179.4636
Objectives[65]Task_List[1]positionY = 2306.536
Objectives[65]Task_List[1]positionZ = 405.425
Objectives[65]Task_List[1]speed = 100
Objectives[65]Task_List[1]Hight = 100
Objectives[65]Task_List[1]FollowPlayer = False
Objectives[65]Task_List[1]AttackPlayer = False
Objectives[65]Task_List[1]LandStart = False
Objectives[65]Task_List[1]LandEnd = False
Objectives[65]Task_List[2]Type = VehiclePlaneTask
Objectives[65]Task_List[2]positionX = -156.4444
Objectives[65]Task_List[2]positionY = 3123.445
Objectives[65]Task_List[2]positionZ = 369.6042
Objectives[65]Task_List[2]speed = 100
Objectives[65]Task_List[2]Hight = 100
Objectives[65]Task_List[2]FollowPlayer = False
Objectives[65]Task_List[2]AttackPlayer = False
Objectives[65]Task_List[2]LandStart = False
Objectives[65]Task_List[2]LandEnd = False
Objectives[65]Task_List[3]Type = VehiclePlaneTask
Objectives[65]Task_List[3]positionX = 1065.308
Objectives[65]Task_List[3]positionY = 4269.402
Objectives[65]Task_List[3]positionZ = 379.2291
Objectives[65]Task_List[3]speed = 100
Objectives[65]Task_List[3]Hight = 100
Objectives[65]Task_List[3]FollowPlayer = False
Objectives[65]Task_List[3]AttackPlayer = False
Objectives[65]Task_List[3]LandStart = False
Objectives[65]Task_List[3]LandEnd = False
Objectives[65]Task_List[4]Type = VehiclePlaneTask
Objectives[65]Task_List[4]positionX = 2793.213
Objectives[65]Task_List[4]positionY = 3687.96
Objectives[65]Task_List[4]positionZ = 427.7742
Objectives[65]Task_List[4]speed = 100
Objectives[65]Task_List[4]Hight = 100
Objectives[65]Task_List[4]FollowPlayer = False
Objectives[65]Task_List[4]AttackPlayer = False
Objectives[65]Task_List[4]LandStart = False
Objectives[65]Task_List[4]LandEnd = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Set_Player_Actor_Objective
Objectives[66]Text = 
Objectives[66]positionX = 2087.471
Objectives[66]positionY = 4779.387
Objectives[66]positionZ = 40.23853
Objectives[66]SetPlayerActor_Use_Player = False
Objectives[66]SetPlayerActor_Player_Controllable = True
Objectives[66]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[66]SetPlayerActor_Use_Actor = True
Objectives[66]SetPlayerActor_RelationshipGroup_Change = False
Objectives[66]SetPlayerActor_RelationshipGroup = Neutral
Objectives[66]SetPlayerActor_Invincible_Change = False
Objectives[66]SetPlayerActor_Invincible = False
Objectives[66]SetPlayerActor_NewTask = True
Objectives[66]Int_Task = 99
Objectives[66]Task_Repeat = True
Objectives[66]Task_Timeout = False
Objectives[66]Task_Guard_Range = 10
Objectives[66]Task_Stay_In_Range = True
Objectives[66]Task_Wander_Range = 10
Objectives[66]Task_Scenario = NONE
Objectives[66]Task_TalkingAnimation = mic_chatter
Objectives[66]Task_Time = 1
Objectives[66]TaskListCount = 5
Objectives[66]Task_List[0]Type = EnterVehicle
Objectives[66]Task_List[0]PositionX = 2081.169
Objectives[66]Task_List[0]PositionY = 4783.814
Objectives[66]Task_List[0]PositionZ = 40.58264
Objectives[66]Task_List[0]Speed = 1
Objectives[66]Task_List[0]SeatIndex = -1
Objectives[66]Task_List[0]TaskIndex = 0
Objectives[66]Task_List[0]Warp = True
Objectives[66]Task_List[1]Type = VehiclePlaneTask
Objectives[66]Task_List[1]positionX = 163.3579
Objectives[66]Task_List[1]positionY = 4234.57
Objectives[66]Task_List[1]positionZ = 326.9766
Objectives[66]Task_List[1]speed = 100
Objectives[66]Task_List[1]Hight = 100
Objectives[66]Task_List[1]FollowPlayer = False
Objectives[66]Task_List[1]AttackPlayer = False
Objectives[66]Task_List[1]LandStart = False
Objectives[66]Task_List[1]LandEnd = False
Objectives[66]Task_List[2]Type = VehiclePlaneTask
Objectives[66]Task_List[2]positionX = 300.6465
Objectives[66]Task_List[2]positionY = 3324.384
Objectives[66]Task_List[2]positionZ = 346.4483
Objectives[66]Task_List[2]speed = 100
Objectives[66]Task_List[2]Hight = 100
Objectives[66]Task_List[2]FollowPlayer = False
Objectives[66]Task_List[2]AttackPlayer = False
Objectives[66]Task_List[2]LandStart = False
Objectives[66]Task_List[2]LandEnd = False
Objectives[66]Task_List[3]Type = VehiclePlaneTask
Objectives[66]Task_List[3]positionX = 1794.559
Objectives[66]Task_List[3]positionY = 3383.77
Objectives[66]Task_List[3]positionZ = 400.0617
Objectives[66]Task_List[3]speed = 100
Objectives[66]Task_List[3]Hight = 100
Objectives[66]Task_List[3]FollowPlayer = False
Objectives[66]Task_List[3]AttackPlayer = False
Objectives[66]Task_List[3]LandStart = False
Objectives[66]Task_List[3]LandEnd = False
Objectives[66]Task_List[4]Type = VehiclePlaneTask
Objectives[66]Task_List[4]positionX = 1400.115
Objectives[66]Task_List[4]positionY = 4511.371
Objectives[66]Task_List[4]positionZ = 385.1096
Objectives[66]Task_List[4]speed = 100
Objectives[66]Task_List[4]Hight = 100
Objectives[66]Task_List[4]FollowPlayer = False
Objectives[66]Task_List[4]AttackPlayer = False
Objectives[66]Task_List[4]LandStart = False
Objectives[66]Task_List[4]LandEnd = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Set_Player_Actor_Objective
Objectives[67]Text = 
Objectives[67]positionX = 2041.021
Objectives[67]positionY = 4760.328
Objectives[67]positionZ = 40.11271
Objectives[67]SetPlayerActor_Use_Player = False
Objectives[67]SetPlayerActor_Player_Controllable = True
Objectives[67]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[67]SetPlayerActor_Use_Actor = True
Objectives[67]SetPlayerActor_RelationshipGroup_Change = False
Objectives[67]SetPlayerActor_RelationshipGroup = Neutral
Objectives[67]SetPlayerActor_Invincible_Change = False
Objectives[67]SetPlayerActor_Invincible = False
Objectives[67]SetPlayerActor_NewTask = True
Objectives[67]Int_Task = 99
Objectives[67]Task_Repeat = True
Objectives[67]Task_Timeout = False
Objectives[67]Task_Guard_Range = 10
Objectives[67]Task_Stay_In_Range = True
Objectives[67]Task_Wander_Range = 10
Objectives[67]Task_Scenario = NONE
Objectives[67]Task_TalkingAnimation = mic_chatter
Objectives[67]Task_Time = 1
Objectives[67]TaskListCount = 4
Objectives[67]Task_List[0]Type = EnterVehicle
Objectives[67]Task_List[0]PositionX = 2040.159
Objectives[67]Task_List[0]PositionY = 4762.691
Objectives[67]Task_List[0]PositionZ = 40.54779
Objectives[67]Task_List[0]Speed = 1
Objectives[67]Task_List[0]SeatIndex = -1
Objectives[67]Task_List[0]TaskIndex = 0
Objectives[67]Task_List[0]Warp = True
Objectives[67]Task_List[1]Type = VehiclePlaneTask
Objectives[67]Task_List[1]positionX = 279.655
Objectives[67]Task_List[1]positionY = 4355.615
Objectives[67]Task_List[1]positionZ = 395.6404
Objectives[67]Task_List[1]speed = 100
Objectives[67]Task_List[1]Hight = 100
Objectives[67]Task_List[1]FollowPlayer = False
Objectives[67]Task_List[1]AttackPlayer = False
Objectives[67]Task_List[1]LandStart = False
Objectives[67]Task_List[1]LandEnd = False
Objectives[67]Task_List[2]Type = VehiclePlaneTask
Objectives[67]Task_List[2]positionX = 990.7668
Objectives[67]Task_List[2]positionY = 3157.467
Objectives[67]Task_List[2]positionZ = 351.6151
Objectives[67]Task_List[2]speed = 100
Objectives[67]Task_List[2]Hight = 100
Objectives[67]Task_List[2]FollowPlayer = False
Objectives[67]Task_List[2]AttackPlayer = False
Objectives[67]Task_List[2]LandStart = False
Objectives[67]Task_List[2]LandEnd = False
Objectives[67]Task_List[3]Type = VehiclePlaneTask
Objectives[67]Task_List[3]positionX = 1896.732
Objectives[67]Task_List[3]positionY = 4983.652
Objectives[67]Task_List[3]positionZ = 355.5805
Objectives[67]Task_List[3]speed = 100
Objectives[67]Task_List[3]Hight = 100
Objectives[67]Task_List[3]FollowPlayer = False
Objectives[67]Task_List[3]AttackPlayer = False
Objectives[67]Task_List[3]LandStart = False
Objectives[67]Task_List[3]LandEnd = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Set_Player_Actor_Objective
Objectives[68]Text = 
Objectives[68]positionX = 2008.581
Objectives[68]positionY = 4741.55
Objectives[68]positionZ = 40.21795
Objectives[68]SetPlayerActor_Use_Player = False
Objectives[68]SetPlayerActor_Player_Controllable = True
Objectives[68]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[68]SetPlayerActor_Use_Actor = True
Objectives[68]SetPlayerActor_RelationshipGroup_Change = False
Objectives[68]SetPlayerActor_RelationshipGroup = Neutral
Objectives[68]SetPlayerActor_Invincible_Change = False
Objectives[68]SetPlayerActor_Invincible = False
Objectives[68]SetPlayerActor_NewTask = True
Objectives[68]Int_Task = 99
Objectives[68]Task_Repeat = True
Objectives[68]Task_Timeout = False
Objectives[68]Task_Guard_Range = 10
Objectives[68]Task_Stay_In_Range = True
Objectives[68]Task_Wander_Range = 10
Objectives[68]Task_Scenario = NONE
Objectives[68]Task_TalkingAnimation = mic_chatter
Objectives[68]Task_Time = 1
Objectives[68]TaskListCount = 4
Objectives[68]Task_List[0]Type = EnterVehicle
Objectives[68]Task_List[0]PositionX = 2009.391
Objectives[68]Task_List[0]PositionY = 4747.304
Objectives[68]Task_List[0]PositionZ = 40.53782
Objectives[68]Task_List[0]Speed = 1
Objectives[68]Task_List[0]SeatIndex = -1
Objectives[68]Task_List[0]TaskIndex = 0
Objectives[68]Task_List[0]Warp = True
Objectives[68]Task_List[1]Type = VehiclePlaneTask
Objectives[68]Task_List[1]positionX = 1054.365
Objectives[68]Task_List[1]positionY = 4057.354
Objectives[68]Task_List[1]positionZ = 420.3173
Objectives[68]Task_List[1]speed = 100
Objectives[68]Task_List[1]Hight = 100
Objectives[68]Task_List[1]FollowPlayer = False
Objectives[68]Task_List[1]AttackPlayer = False
Objectives[68]Task_List[1]LandStart = False
Objectives[68]Task_List[1]LandEnd = False
Objectives[68]Task_List[2]Type = VehiclePlaneTask
Objectives[68]Task_List[2]positionX = 2235.45
Objectives[68]Task_List[2]positionY = 4091.075
Objectives[68]Task_List[2]positionZ = 403.5247
Objectives[68]Task_List[2]speed = 100
Objectives[68]Task_List[2]Hight = 100
Objectives[68]Task_List[2]FollowPlayer = False
Objectives[68]Task_List[2]AttackPlayer = False
Objectives[68]Task_List[2]LandStart = False
Objectives[68]Task_List[2]LandEnd = False
Objectives[68]Task_List[3]Type = VehiclePlaneTask
Objectives[68]Task_List[3]positionX = 2246.581
Objectives[68]Task_List[3]positionY = 4527.307
Objectives[68]Task_List[3]positionZ = 415.0204
Objectives[68]Task_List[3]speed = 100
Objectives[68]Task_List[3]Hight = 100
Objectives[68]Task_List[3]FollowPlayer = False
Objectives[68]Task_List[3]AttackPlayer = False
Objectives[68]Task_List[3]LandStart = False
Objectives[68]Task_List[3]LandEnd = False
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Text = Go to ~y~Liquor Ace ~w~and round up your ~b~employees.
Objectives[69]Text2 = 
Objectives[69]Text3 = 
Objectives[69]Failed_Text = 
Objectives[69]Type = Checkpoint
Objectives[69]Checkpoint_Type = 45
Objectives[69]Reserved = 0
Objectives[69]ColorR = 255
Objectives[69]ColorG = 255
Objectives[69]ColorB = 0
Objectives[69]ColorA = 255
Objectives[69]IconColorR = 255
Objectives[69]IconColorG = 255
Objectives[69]IconColorB = 0
Objectives[69]IconColorA = 255
Objectives[69]positionX = 1402.314
Objectives[69]positionY = 3593.444
Objectives[69]positionZ = 33.81642
Objectives[69]Heading = 44.99969
Objectives[69]Diameter = 10
Objectives[69]minimum_hight = 100
Objectives[69]maximum_hight = 100
Objectives[69]TriggerDistance = 5
Objectives[69]PlaySound = False
Objectives[69]LoseWanted = False
Objectives[69]Stop_Vehicle = False
Objectives[69]DeliverVehicleOnly = False
Objectives[69]DeliverTrailor = False
Objectives[69]DeliverTowTruck = False
Objectives[69]DeliverVehicleCargobob = False
Objectives[69]DeliverPropCargobob = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Text = 
Objectives[70]Type = Timeout_Objective
Objectives[70]positionX = 1433.435
Objectives[70]positionY = 3610.316
Objectives[70]positionZ = 33.85891
Objectives[70]Timeout_Min = 0
Objectives[70]Timeout_Sec = 4
Objectives[70]mission_ActorsCount = 2
Objectives[70]mission_Actors[0]SpawnInVehicle = True
Objectives[70]mission_Actors[0]SeatIndex = 1
Objectives[70]mission_Actors[0]Survive_Number = 0
Objectives[70]mission_Actors[0]Failed_Text = 
Objectives[70]mission_Actors[0]Remove_After = 0
Objectives[70]mission_Actors[0]positionX = 1742.853
Objectives[70]mission_Actors[0]positionY = 3261.607
Objectives[70]mission_Actors[0]positionZ = 41.02469
Objectives[70]mission_Actors[0]Heading = 45.04862
Objectives[70]mission_Actors[0]String_Name = a_m_m_hillbilly_02
Objectives[70]mission_Actors[0]Relationship_Group = Friend
Objectives[70]mission_Actors[0]AddBlip = True
Objectives[70]mission_Actors[0]ShowCone = False
Objectives[70]mission_Actors[0]Invincible = False
Objectives[70]mission_Actors[0]SetHealth = 5000
Objectives[70]mission_Actors[0]DieFromHeadShot = True
Objectives[70]mission_Actors[0]CanExitVehicle = True
Objectives[70]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[0]AlwaysFight = True
Objectives[70]mission_Actors[0]Seeing_Range = 500
Objectives[70]mission_Actors[0]Hearing_Range = 500
Objectives[70]mission_Actors[0]CombatMovement = Offensive
Objectives[70]mission_Actors[0]weapon = MG
Objectives[70]mission_Actors[0]Variation = Random
Objectives[70]mission_Actors[0]Task = 0
Objectives[70]mission_Actors[0]Task_Guard_Range = 5
Objectives[70]mission_Actors[0]Task_Stay_In_Range = True
Objectives[70]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[0]Task_Scenario = NONE
Objectives[70]mission_Actors[1]SpawnInVehicle = True
Objectives[70]mission_Actors[1]SeatIndex = 2
Objectives[70]mission_Actors[1]Survive_Number = 0
Objectives[70]mission_Actors[1]Failed_Text = 
Objectives[70]mission_Actors[1]Remove_After = 0
Objectives[70]mission_Actors[1]positionX = 1742.853
Objectives[70]mission_Actors[1]positionY = 3261.607
Objectives[70]mission_Actors[1]positionZ = 41.02469
Objectives[70]mission_Actors[1]Heading = 45.04862
Objectives[70]mission_Actors[1]String_Name = a_m_m_hillbilly_02
Objectives[70]mission_Actors[1]Relationship_Group = Friend
Objectives[70]mission_Actors[1]AddBlip = True
Objectives[70]mission_Actors[1]ShowCone = False
Objectives[70]mission_Actors[1]Invincible = False
Objectives[70]mission_Actors[1]SetHealth = 5000
Objectives[70]mission_Actors[1]DieFromHeadShot = True
Objectives[70]mission_Actors[1]CanExitVehicle = True
Objectives[70]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[1]AlwaysFight = True
Objectives[70]mission_Actors[1]Seeing_Range = 500
Objectives[70]mission_Actors[1]Hearing_Range = 500
Objectives[70]mission_Actors[1]CombatMovement = Offensive
Objectives[70]mission_Actors[1]weapon = AssaultRifle
Objectives[70]mission_Actors[1]Variation = Random
Objectives[70]mission_Actors[1]Task = 0
Objectives[70]mission_Actors[1]Task_Guard_Range = 5
Objectives[70]mission_Actors[1]Task_Stay_In_Range = True
Objectives[70]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[1]Task_Scenario = NONE
Objectives[70]mission_Vehicles = 6
Objectives[70]mission_Vehicles[0]positionX = 2379.591
Objectives[70]mission_Vehicles[0]positionY = 3044.757
Objectives[70]mission_Vehicles[0]positionZ = 48.0517
Objectives[70]mission_Vehicles[0]Heading = 299.7911
Objectives[70]mission_Vehicles[0]Name = Armored Boxville
Objectives[70]mission_Vehicles[0]Model = boxville5
Objectives[70]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[70]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[70]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[70]mission_Vehicles[0]HasPearlescent = False
Objectives[70]mission_Vehicles[0]Livery = 0
Objectives[70]mission_Vehicles[0]DirtLevel = 0
Objectives[70]mission_Vehicles[0]LockedForPlayer = True
Objectives[70]mission_Vehicles[0]Locked = False
Objectives[70]mission_Vehicles[0]Alarm = False
Objectives[70]mission_Vehicles[0]HotWired = False
Objectives[70]mission_Vehicles[0]Invincible = False
Objectives[70]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[70]mission_Vehicles[0]Remove_After = 0
Objectives[70]mission_Vehicles[0]Survive_Number = 0
Objectives[70]mission_Vehicles[0]Failed_Text = 
Objectives[70]mission_Vehicles[1]positionX = 1018.846
Objectives[70]mission_Vehicles[1]positionY = 2448.603
Objectives[70]mission_Vehicles[1]positionZ = 44.23505
Objectives[70]mission_Vehicles[1]Heading = 89.96369
Objectives[70]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[70]mission_Vehicles[1]Model = dubsta3
Objectives[70]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[70]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[70]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[70]mission_Vehicles[1]HasPearlescent = False
Objectives[70]mission_Vehicles[1]Livery = 0
Objectives[70]mission_Vehicles[1]DirtLevel = 0
Objectives[70]mission_Vehicles[1]LockedForPlayer = False
Objectives[70]mission_Vehicles[1]Locked = False
Objectives[70]mission_Vehicles[1]Alarm = False
Objectives[70]mission_Vehicles[1]HotWired = False
Objectives[70]mission_Vehicles[1]Invincible = False
Objectives[70]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[70]mission_Vehicles[1]Remove_After = 0
Objectives[70]mission_Vehicles[1]Survive_Number = 0
Objectives[70]mission_Vehicles[1]Failed_Text = 
Objectives[70]mission_Vehicles[2]positionX = 1058.106
Objectives[70]mission_Vehicles[2]positionY = 2481.219
Objectives[70]mission_Vehicles[2]positionZ = 49.26997
Objectives[70]mission_Vehicles[2]Heading = 10.35004
Objectives[70]mission_Vehicles[2]Name = Armored Boxville
Objectives[70]mission_Vehicles[2]Model = boxville5
Objectives[70]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[70]mission_Vehicles[2]SecondaryColor = MetallicPurple
Objectives[70]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[70]mission_Vehicles[2]HasPearlescent = False
Objectives[70]mission_Vehicles[2]Livery = 0
Objectives[70]mission_Vehicles[2]DirtLevel = 0
Objectives[70]mission_Vehicles[2]LockedForPlayer = False
Objectives[70]mission_Vehicles[2]Locked = False
Objectives[70]mission_Vehicles[2]Alarm = False
Objectives[70]mission_Vehicles[2]HotWired = False
Objectives[70]mission_Vehicles[2]Invincible = False
Objectives[70]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[70]mission_Vehicles[2]Remove_After = 0
Objectives[70]mission_Vehicles[2]Survive_Number = 0
Objectives[70]mission_Vehicles[2]Failed_Text = 
Objectives[70]mission_Vehicles[3]positionX = 869.7911
Objectives[70]mission_Vehicles[3]positionY = 2349.037
Objectives[70]mission_Vehicles[3]positionZ = 51.56322
Objectives[70]mission_Vehicles[3]Heading = 269.7893
Objectives[70]mission_Vehicles[3]Name = Dubsta 6x6
Objectives[70]mission_Vehicles[3]Model = dubsta3
Objectives[70]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[70]mission_Vehicles[3]SecondaryColor = MetallicPurple
Objectives[70]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[70]mission_Vehicles[3]HasPearlescent = False
Objectives[70]mission_Vehicles[3]Livery = 0
Objectives[70]mission_Vehicles[3]DirtLevel = 0
Objectives[70]mission_Vehicles[3]LockedForPlayer = False
Objectives[70]mission_Vehicles[3]Locked = False
Objectives[70]mission_Vehicles[3]Alarm = False
Objectives[70]mission_Vehicles[3]HotWired = False
Objectives[70]mission_Vehicles[3]Invincible = False
Objectives[70]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[70]mission_Vehicles[3]Remove_After = 0
Objectives[70]mission_Vehicles[3]Survive_Number = 0
Objectives[70]mission_Vehicles[3]Failed_Text = 
Objectives[70]mission_Vehicles[4]positionX = 869.6236
Objectives[70]mission_Vehicles[4]positionY = 2344.61
Objectives[70]mission_Vehicles[4]positionZ = 51.55625
Objectives[70]mission_Vehicles[4]Heading = 269.6672
Objectives[70]mission_Vehicles[4]Name = Dubsta 6x6
Objectives[70]mission_Vehicles[4]Model = dubsta3
Objectives[70]mission_Vehicles[4]PrimaryColor = MetallicBlack
Objectives[70]mission_Vehicles[4]SecondaryColor = MetallicPurple
Objectives[70]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[70]mission_Vehicles[4]HasPearlescent = False
Objectives[70]mission_Vehicles[4]Livery = 0
Objectives[70]mission_Vehicles[4]DirtLevel = 0
Objectives[70]mission_Vehicles[4]LockedForPlayer = False
Objectives[70]mission_Vehicles[4]Locked = False
Objectives[70]mission_Vehicles[4]Alarm = False
Objectives[70]mission_Vehicles[4]HotWired = False
Objectives[70]mission_Vehicles[4]Invincible = False
Objectives[70]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[70]mission_Vehicles[4]Remove_After = 0
Objectives[70]mission_Vehicles[4]Survive_Number = 0
Objectives[70]mission_Vehicles[4]Failed_Text = 
Objectives[70]mission_Vehicles[5]positionX = 868.5092
Objectives[70]mission_Vehicles[5]positionY = 2339.375
Objectives[70]mission_Vehicles[5]positionZ = 51.54432
Objectives[70]mission_Vehicles[5]Heading = 88.0465
Objectives[70]mission_Vehicles[5]Name = Dubsta 6x6
Objectives[70]mission_Vehicles[5]Model = dubsta3
Objectives[70]mission_Vehicles[5]PrimaryColor = MetallicBlack
Objectives[70]mission_Vehicles[5]SecondaryColor = MetallicPurple
Objectives[70]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[70]mission_Vehicles[5]HasPearlescent = False
Objectives[70]mission_Vehicles[5]Livery = 0
Objectives[70]mission_Vehicles[5]DirtLevel = 0
Objectives[70]mission_Vehicles[5]LockedForPlayer = False
Objectives[70]mission_Vehicles[5]Locked = False
Objectives[70]mission_Vehicles[5]Alarm = False
Objectives[70]mission_Vehicles[5]HotWired = False
Objectives[70]mission_Vehicles[5]Invincible = False
Objectives[70]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[70]mission_Vehicles[5]Remove_After = 0
Objectives[70]mission_Vehicles[5]Survive_Number = 0
Objectives[70]mission_Vehicles[5]Failed_Text = 
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 1
Objectives[70]ObjectiveMessages[0]positionX = 1434.816
Objectives[70]ObjectiveMessages[0]positionY = 3609.954
Objectives[70]ObjectiveMessages[0]positionZ = 33.86584
Objectives[70]ObjectiveMessages[0]Message = Everyone, mobilize! We're going to war!
Objectives[70]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[70]ObjectiveMessages[0]Sender = Trevor
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = Orange
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = False
Objectives[70]ObjectiveMessages[0]TypeTextMesage = True
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[71]Type = Mission_Settings_Objective
Objectives[71]positionX = 1437.814
Objectives[71]positionY = 3607.248
Objectives[71]positionZ = 33.84406
Objectives[71]MissionSettings_TimesOfDay = Current
Objectives[71]MissionSettings_Weather = Current
Objectives[71]MissionSettings_WantedLevel = Current
Objectives[71]MissionSettings_SetWantedLevelNow = Current
Objectives[71]MissionSettings_StartNightvision = False
Objectives[71]MissionSettings_StopNightvision = False
Objectives[71]MissionSettings_StartSeethrough = False
Objectives[71]MissionSettings_StopSeethrough = False
Objectives[71]MissionSettings_StartMusic = True
Objectives[71]MissionSettings_StopMusic = False
Objectives[71]MissionSettings_Music = FANATIC2_RESTART1
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = 1408.727
Objectives[72]positionY = 3623.361
Objectives[72]positionZ = 33.89385
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 99
Objectives[72]Task_Repeat = True
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]TaskListCount = 1
Objectives[72]Task_List[0]Type = EnterVehicle
Objectives[72]Task_List[0]PositionX = 1416.122
Objectives[72]Task_List[0]PositionY = 3623.081
Objectives[72]Task_List[0]PositionZ = 34.35799
Objectives[72]Task_List[0]Speed = 4
Objectives[72]Task_List[0]SeatIndex = 1
Objectives[72]Task_List[0]TaskIndex = 0
Objectives[72]Task_List[0]Warp = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = 1410.968
Objectives[73]positionY = 3617.437
Objectives[73]positionZ = 33.90008
Objectives[73]SetPlayerActor_Use_Player = False
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[73]SetPlayerActor_Use_Actor = True
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 99
Objectives[73]Task_Repeat = True
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]TaskListCount = 1
Objectives[73]Task_List[0]Type = EnterVehicle
Objectives[73]Task_List[0]PositionX = 1424.215
Objectives[73]Task_List[0]PositionY = 3624.814
Objectives[73]Task_List[0]PositionZ = 34.36563
Objectives[73]Task_List[0]Speed = 4
Objectives[73]Task_List[0]SeatIndex = 1
Objectives[73]Task_List[0]TaskIndex = 0
Objectives[73]Task_List[0]Warp = False
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = 1401.827
Objectives[74]positionY = 3600.622
Objectives[74]positionZ = 34.0247
Objectives[74]SetPlayerActor_Use_Player = False
Objectives[74]SetPlayerActor_Player_Controllable = True
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[74]SetPlayerActor_Use_Actor = True
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 99
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]TaskListCount = 2
Objectives[74]Task_List[0]Type = EnterVehicle
Objectives[74]Task_List[0]PositionX = 1417.07
Objectives[74]Task_List[0]PositionY = 3619.025
Objectives[74]Task_List[0]PositionZ = 34.39635
Objectives[74]Task_List[0]Speed = 4
Objectives[74]Task_List[0]SeatIndex = -1
Objectives[74]Task_List[0]TaskIndex = 0
Objectives[74]Task_List[0]Warp = False
Objectives[74]Task_List[1]Type = VehicleFollow(Player)
Objectives[74]Task_List[1]positionX = 1419.009
Objectives[74]Task_List[1]positionY = 3614.319
Objectives[74]Task_List[1]positionZ = 34.43959
Objectives[74]Task_List[1]speed = 50
Objectives[74]Task_List[1]minDistance = 20
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Set_Player_Actor_Objective
Objectives[75]Text = 
Objectives[75]positionX = 1396.312
Objectives[75]positionY = 3598.659
Objectives[75]positionZ = 33.98249
Objectives[75]SetPlayerActor_Use_Player = False
Objectives[75]SetPlayerActor_Player_Controllable = True
Objectives[75]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[75]SetPlayerActor_Use_Actor = True
Objectives[75]SetPlayerActor_RelationshipGroup_Change = False
Objectives[75]SetPlayerActor_RelationshipGroup = Neutral
Objectives[75]SetPlayerActor_Invincible_Change = False
Objectives[75]SetPlayerActor_Invincible = False
Objectives[75]SetPlayerActor_NewTask = True
Objectives[75]Int_Task = 99
Objectives[75]Task_Repeat = False
Objectives[75]Task_Timeout = False
Objectives[75]Task_Guard_Range = 10
Objectives[75]Task_Stay_In_Range = True
Objectives[75]Task_Wander_Range = 10
Objectives[75]Task_Scenario = NONE
Objectives[75]Task_TalkingAnimation = mic_chatter
Objectives[75]Task_Time = 1
Objectives[75]TaskListCount = 2
Objectives[75]Task_List[0]Type = EnterVehicle
Objectives[75]Task_List[0]PositionX = 1424.719
Objectives[75]Task_List[0]PositionY = 3623.191
Objectives[75]Task_List[0]PositionZ = 34.38317
Objectives[75]Task_List[0]Speed = 4
Objectives[75]Task_List[0]SeatIndex = -1
Objectives[75]Task_List[0]TaskIndex = 0
Objectives[75]Task_List[0]Warp = False
Objectives[75]Task_List[1]Type = VehicleFollow(Player)
Objectives[75]Task_List[1]positionX = 1426.168
Objectives[75]Task_List[1]positionY = 3617.554
Objectives[75]Task_List[1]positionZ = 34.43839
Objectives[75]Task_List[1]speed = 50
Objectives[75]Task_List[1]minDistance = 20
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = 
Objectives[76]positionX = 1737.912
Objectives[76]positionY = 3262.27
Objectives[76]positionZ = 40.26434
Objectives[76]SetPlayerActor_Use_Player = False
Objectives[76]SetPlayerActor_Player_Controllable = True
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[76]SetPlayerActor_Use_Actor = True
Objectives[76]SetPlayerActor_RelationshipGroup_Change = False
Objectives[76]SetPlayerActor_RelationshipGroup = Neutral
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 99
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = False
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = NONE
Objectives[76]Task_TalkingAnimation = mic_chatter
Objectives[76]Task_Time = 1
Objectives[76]TaskListCount = 2
Objectives[76]Task_List[0]Type = EnterVehicle
Objectives[76]Task_List[0]PositionX = 1739.789
Objectives[76]Task_List[0]PositionY = 3263.227
Objectives[76]Task_List[0]PositionZ = 40.76667
Objectives[76]Task_List[0]Speed = 4
Objectives[76]Task_List[0]SeatIndex = -1
Objectives[76]Task_List[0]TaskIndex = 0
Objectives[76]Task_List[0]Warp = True
Objectives[76]Task_List[1]Type = VehicleHeliTask
Objectives[76]Task_List[1]positionX = 1737.892
Objectives[76]Task_List[1]positionY = 3265.248
Objectives[76]Task_List[1]positionZ = 40.72678
Objectives[76]Task_List[1]speed = 100
Objectives[76]Task_List[1]Hight = 50
Objectives[76]Task_List[1]FollowPlayer = True
Objectives[76]Task_List[1]AttackPlayer = False
Objectives[76]Task_List[1]Land = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = 
Objectives[77]positionX = 1743.979
Objectives[77]positionY = 3267.245
Objectives[77]positionZ = 40.23863
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = False
Objectives[77]SetPlayerActor_RelationshipGroup = Neutral
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 99
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = mic_chatter
Objectives[77]Task_Time = 1
Objectives[77]TaskListCount = 1
Objectives[77]Task_List[0]Type = EnterVehicle
Objectives[77]Task_List[0]PositionX = 1741.688
Objectives[77]Task_List[0]PositionY = 3264.132
Objectives[77]Task_List[0]PositionZ = 40.76728
Objectives[77]Task_List[0]Speed = 4
Objectives[77]Task_List[0]SeatIndex = 0
Objectives[77]Task_List[0]TaskIndex = 0
Objectives[77]Task_List[0]Warp = True
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Set_Player_Actor_Objective
Objectives[78]Text = 
Objectives[78]positionX = 1379.348
Objectives[78]positionY = 3619.55
Objectives[78]positionZ = 33.89209
Objectives[78]SetPlayerActor_Use_Player = False
Objectives[78]SetPlayerActor_Player_Controllable = True
Objectives[78]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[78]SetPlayerActor_Use_Actor = True
Objectives[78]SetPlayerActor_RelationshipGroup_Change = False
Objectives[78]SetPlayerActor_RelationshipGroup = Neutral
Objectives[78]SetPlayerActor_Invincible_Change = False
Objectives[78]SetPlayerActor_Invincible = False
Objectives[78]SetPlayerActor_NewTask = True
Objectives[78]Int_Task = 99
Objectives[78]Task_Repeat = True
Objectives[78]Task_Timeout = False
Objectives[78]Task_Guard_Range = 10
Objectives[78]Task_Stay_In_Range = True
Objectives[78]Task_Wander_Range = 10
Objectives[78]Task_Scenario = NONE
Objectives[78]Task_TalkingAnimation = mic_chatter
Objectives[78]Task_Time = 1
Objectives[78]TaskListCount = 1
Objectives[78]Task_List[0]Type = EnterVehicle
Objectives[78]Task_List[0]PositionX = 1415.857
Objectives[78]Task_List[0]PositionY = 3619.999
Objectives[78]Task_List[0]PositionZ = 34.38842
Objectives[78]Task_List[0]Speed = 4
Objectives[78]Task_List[0]SeatIndex = 0
Objectives[78]Task_List[0]TaskIndex = 0
Objectives[78]Task_List[0]Warp = False
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Set_Player_Actor_Objective
Objectives[79]Text = 
Objectives[79]positionX = 1376.943
Objectives[79]positionY = 3623.384
Objectives[79]positionZ = 33.88102
Objectives[79]SetPlayerActor_Use_Player = False
Objectives[79]SetPlayerActor_Player_Controllable = True
Objectives[79]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[79]SetPlayerActor_Use_Actor = True
Objectives[79]SetPlayerActor_RelationshipGroup_Change = False
Objectives[79]SetPlayerActor_RelationshipGroup = Neutral
Objectives[79]SetPlayerActor_Invincible_Change = False
Objectives[79]SetPlayerActor_Invincible = False
Objectives[79]SetPlayerActor_NewTask = True
Objectives[79]Int_Task = 99
Objectives[79]Task_Repeat = True
Objectives[79]Task_Timeout = False
Objectives[79]Task_Guard_Range = 10
Objectives[79]Task_Stay_In_Range = True
Objectives[79]Task_Wander_Range = 10
Objectives[79]Task_Scenario = NONE
Objectives[79]Task_TalkingAnimation = mic_chatter
Objectives[79]Task_Time = 1
Objectives[79]TaskListCount = 1
Objectives[79]Task_List[0]Type = EnterVehicle
Objectives[79]Task_List[0]PositionX = 1425.039
Objectives[79]Task_List[0]PositionY = 3622.087
Objectives[79]Task_List[0]PositionZ = 34.39465
Objectives[79]Task_List[0]Speed = 4
Objectives[79]Task_List[0]SeatIndex = 0
Objectives[79]Task_List[0]TaskIndex = 0
Objectives[79]Task_List[0]Warp = False
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Text = Take out the ~r~Cliffford Mercenaries ~w~operations around Blaine County.
Objectives[80]Text2 = 
Objectives[80]Type = Kill_Actors
Objectives[80]positionX = 3370.72
Objectives[80]positionY = 4945.396
Objectives[80]positionZ = 32.31962
Objectives[80]KillAll1 = True
Objectives[80]KillAll2 = False
Objectives[80]Kill_Actors_Add_Blips = True
Objectives[80]Kill_Actors_Add_Markers = False
Objectives[80]DropPickups = False
Objectives[80]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[80]mission_ActorsCount = 23
Objectives[80]mission_Actors[0]Survive_Number = 0
Objectives[80]mission_Actors[0]Failed_Text = 
Objectives[80]mission_Actors[0]Remove_After = 0
Objectives[80]mission_Actors[0]positionX = 3620.282
Objectives[80]mission_Actors[0]positionY = 5000.028
Objectives[80]mission_Actors[0]positionZ = 11.01508
Objectives[80]mission_Actors[0]Heading = 224.9999
Objectives[80]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[0]Relationship_Group = Enemy1
Objectives[80]mission_Actors[0]AddBlip = True
Objectives[80]mission_Actors[0]ShowCone = False
Objectives[80]mission_Actors[0]Invincible = False
Objectives[80]mission_Actors[0]SetHealth = 200
Objectives[80]mission_Actors[0]DieFromHeadShot = True
Objectives[80]mission_Actors[0]CanExitVehicle = True
Objectives[80]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[0]AlwaysFight = True
Objectives[80]mission_Actors[0]Seeing_Range = 30
Objectives[80]mission_Actors[0]Hearing_Range = 30
Objectives[80]mission_Actors[0]CombatMovement = Defensive
Objectives[80]mission_Actors[0]weapon = BullpupRifleMk2
Objectives[80]mission_Actors[0]Variation = Random
Objectives[80]mission_Actors[0]Task = 2
Objectives[80]mission_Actors[0]Task_Guard_Range = 5
Objectives[80]mission_Actors[0]Task_Stay_In_Range = True
Objectives[80]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[0]Task_Scenario = NONE
Objectives[80]mission_Actors[1]Survive_Number = 0
Objectives[80]mission_Actors[1]Failed_Text = 
Objectives[80]mission_Actors[1]Remove_After = 0
Objectives[80]mission_Actors[1]positionX = 3606.682
Objectives[80]mission_Actors[1]positionY = 5011.763
Objectives[80]mission_Actors[1]positionZ = 8.898808
Objectives[80]mission_Actors[1]Heading = 224.9999
Objectives[80]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[1]Relationship_Group = Enemy1
Objectives[80]mission_Actors[1]AddBlip = True
Objectives[80]mission_Actors[1]ShowCone = False
Objectives[80]mission_Actors[1]Invincible = False
Objectives[80]mission_Actors[1]SetHealth = 200
Objectives[80]mission_Actors[1]DieFromHeadShot = True
Objectives[80]mission_Actors[1]CanExitVehicle = True
Objectives[80]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[1]AlwaysFight = True
Objectives[80]mission_Actors[1]Seeing_Range = 30
Objectives[80]mission_Actors[1]Hearing_Range = 30
Objectives[80]mission_Actors[1]CombatMovement = Defensive
Objectives[80]mission_Actors[1]weapon = BullpupRifleMk2
Objectives[80]mission_Actors[1]Variation = Random
Objectives[80]mission_Actors[1]Task = 2
Objectives[80]mission_Actors[1]Task_Guard_Range = 5
Objectives[80]mission_Actors[1]Task_Stay_In_Range = True
Objectives[80]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[1]Task_Scenario = NONE
Objectives[80]mission_Actors[2]Survive_Number = 0
Objectives[80]mission_Actors[2]Failed_Text = 
Objectives[80]mission_Actors[2]Remove_After = 0
Objectives[80]mission_Actors[2]positionX = 3654.063
Objectives[80]mission_Actors[2]positionY = 4990.729
Objectives[80]mission_Actors[2]positionZ = 12.44927
Objectives[80]mission_Actors[2]Heading = 224.9999
Objectives[80]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[2]Relationship_Group = Enemy1
Objectives[80]mission_Actors[2]AddBlip = True
Objectives[80]mission_Actors[2]ShowCone = False
Objectives[80]mission_Actors[2]Invincible = False
Objectives[80]mission_Actors[2]SetHealth = 200
Objectives[80]mission_Actors[2]DieFromHeadShot = True
Objectives[80]mission_Actors[2]CanExitVehicle = True
Objectives[80]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[2]AlwaysFight = True
Objectives[80]mission_Actors[2]Seeing_Range = 30
Objectives[80]mission_Actors[2]Hearing_Range = 30
Objectives[80]mission_Actors[2]CombatMovement = Defensive
Objectives[80]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[80]mission_Actors[2]Variation = Random
Objectives[80]mission_Actors[2]Task = 2
Objectives[80]mission_Actors[2]Task_Guard_Range = 5
Objectives[80]mission_Actors[2]Task_Stay_In_Range = True
Objectives[80]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[2]Task_Scenario = NONE
Objectives[80]mission_Actors[3]Survive_Number = 0
Objectives[80]mission_Actors[3]Failed_Text = 
Objectives[80]mission_Actors[3]Remove_After = 0
Objectives[80]mission_Actors[3]positionX = 3672.174
Objectives[80]mission_Actors[3]positionY = 4979.869
Objectives[80]mission_Actors[3]positionZ = 15.05179
Objectives[80]mission_Actors[3]Heading = 224.9999
Objectives[80]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[3]Relationship_Group = Enemy1
Objectives[80]mission_Actors[3]AddBlip = True
Objectives[80]mission_Actors[3]ShowCone = False
Objectives[80]mission_Actors[3]Invincible = False
Objectives[80]mission_Actors[3]SetHealth = 200
Objectives[80]mission_Actors[3]DieFromHeadShot = True
Objectives[80]mission_Actors[3]CanExitVehicle = True
Objectives[80]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[3]AlwaysFight = True
Objectives[80]mission_Actors[3]Seeing_Range = 30
Objectives[80]mission_Actors[3]Hearing_Range = 30
Objectives[80]mission_Actors[3]CombatMovement = Defensive
Objectives[80]mission_Actors[3]weapon = BullpupRifleMk2
Objectives[80]mission_Actors[3]Variation = Random
Objectives[80]mission_Actors[3]Task = 2
Objectives[80]mission_Actors[3]Task_Guard_Range = 5
Objectives[80]mission_Actors[3]Task_Stay_In_Range = True
Objectives[80]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[3]Task_Scenario = NONE
Objectives[80]mission_Actors[4]Survive_Number = 0
Objectives[80]mission_Actors[4]Failed_Text = 
Objectives[80]mission_Actors[4]Remove_After = 0
Objectives[80]mission_Actors[4]positionX = 3672.183
Objectives[80]mission_Actors[4]positionY = 4948.908
Objectives[80]mission_Actors[4]positionZ = 16.86901
Objectives[80]mission_Actors[4]Heading = 224.9999
Objectives[80]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[4]Relationship_Group = Enemy1
Objectives[80]mission_Actors[4]AddBlip = True
Objectives[80]mission_Actors[4]ShowCone = False
Objectives[80]mission_Actors[4]Invincible = False
Objectives[80]mission_Actors[4]SetHealth = 100
Objectives[80]mission_Actors[4]DieFromHeadShot = True
Objectives[80]mission_Actors[4]CanExitVehicle = True
Objectives[80]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[4]AlwaysFight = True
Objectives[80]mission_Actors[4]Seeing_Range = 30
Objectives[80]mission_Actors[4]Hearing_Range = 30
Objectives[80]mission_Actors[4]CombatMovement = Defensive
Objectives[80]mission_Actors[4]weapon = BullpupRifleMk2
Objectives[80]mission_Actors[4]Variation = Random
Objectives[80]mission_Actors[4]Task = 2
Objectives[80]mission_Actors[4]Task_Guard_Range = 5
Objectives[80]mission_Actors[4]Task_Stay_In_Range = True
Objectives[80]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[4]Task_Scenario = NONE
Objectives[80]mission_Actors[5]Survive_Number = 0
Objectives[80]mission_Actors[5]Failed_Text = 
Objectives[80]mission_Actors[5]Remove_After = 0
Objectives[80]mission_Actors[5]positionX = 2424.432
Objectives[80]mission_Actors[5]positionY = 3099.319
Objectives[80]mission_Actors[5]positionZ = 52.55021
Objectives[80]mission_Actors[5]Heading = 74.99998
Objectives[80]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[5]Relationship_Group = Enemy1
Objectives[80]mission_Actors[5]AddBlip = True
Objectives[80]mission_Actors[5]ShowCone = True
Objectives[80]mission_Actors[5]Invincible = False
Objectives[80]mission_Actors[5]SetHealth = 200
Objectives[80]mission_Actors[5]DieFromHeadShot = True
Objectives[80]mission_Actors[5]CanExitVehicle = True
Objectives[80]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[5]AlwaysFight = True
Objectives[80]mission_Actors[5]Seeing_Range = 500
Objectives[80]mission_Actors[5]Hearing_Range = 500
Objectives[80]mission_Actors[5]CombatMovement = Stationary
Objectives[80]mission_Actors[5]weapon = MarksmanRifleMk2
Objectives[80]mission_Actors[5]Variation = Random
Objectives[80]mission_Actors[5]Task = 0
Objectives[80]mission_Actors[5]Task_Guard_Range = 5
Objectives[80]mission_Actors[5]Task_Stay_In_Range = True
Objectives[80]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[5]Task_Scenario = NONE
Objectives[80]mission_Actors[6]Survive_Number = 0
Objectives[80]mission_Actors[6]Failed_Text = 
Objectives[80]mission_Actors[6]Remove_After = 0
Objectives[80]mission_Actors[6]positionX = 2399.991
Objectives[80]mission_Actors[6]positionY = 3083.241
Objectives[80]mission_Actors[6]positionZ = 51.85313
Objectives[80]mission_Actors[6]Heading = 359.9999
Objectives[80]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[6]Relationship_Group = Enemy1
Objectives[80]mission_Actors[6]AddBlip = True
Objectives[80]mission_Actors[6]ShowCone = False
Objectives[80]mission_Actors[6]Invincible = False
Objectives[80]mission_Actors[6]SetHealth = 200
Objectives[80]mission_Actors[6]DieFromHeadShot = True
Objectives[80]mission_Actors[6]CanExitVehicle = True
Objectives[80]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[6]AlwaysFight = True
Objectives[80]mission_Actors[6]Seeing_Range = 30
Objectives[80]mission_Actors[6]Hearing_Range = 30
Objectives[80]mission_Actors[6]CombatMovement = Defensive
Objectives[80]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[80]mission_Actors[6]Variation = Random
Objectives[80]mission_Actors[6]Task = 0
Objectives[80]mission_Actors[6]Task_Guard_Range = 5
Objectives[80]mission_Actors[6]Task_Stay_In_Range = True
Objectives[80]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[6]Task_Scenario = NONE
Objectives[80]mission_Actors[7]Survive_Number = 0
Objectives[80]mission_Actors[7]Failed_Text = 
Objectives[80]mission_Actors[7]Remove_After = 0
Objectives[80]mission_Actors[7]positionX = 2412.263
Objectives[80]mission_Actors[7]positionY = 3137.12
Objectives[80]mission_Actors[7]positionZ = 48.24591
Objectives[80]mission_Actors[7]Heading = 114.9514
Objectives[80]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[7]Relationship_Group = Enemy1
Objectives[80]mission_Actors[7]AddBlip = True
Objectives[80]mission_Actors[7]ShowCone = False
Objectives[80]mission_Actors[7]Invincible = False
Objectives[80]mission_Actors[7]SetHealth = 200
Objectives[80]mission_Actors[7]DieFromHeadShot = True
Objectives[80]mission_Actors[7]CanExitVehicle = True
Objectives[80]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[7]AlwaysFight = True
Objectives[80]mission_Actors[7]Seeing_Range = 30
Objectives[80]mission_Actors[7]Hearing_Range = 30
Objectives[80]mission_Actors[7]CombatMovement = Defensive
Objectives[80]mission_Actors[7]weapon = SMGMk2
Objectives[80]mission_Actors[7]Variation = Random
Objectives[80]mission_Actors[7]Task = 2
Objectives[80]mission_Actors[7]Task_Guard_Range = 5
Objectives[80]mission_Actors[7]Task_Stay_In_Range = True
Objectives[80]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[7]Task_Scenario = NONE
Objectives[80]mission_Actors[8]Survive_Number = 0
Objectives[80]mission_Actors[8]Failed_Text = 
Objectives[80]mission_Actors[8]Remove_After = 0
Objectives[80]mission_Actors[8]positionX = 2410.534
Objectives[80]mission_Actors[8]positionY = 3103.166
Objectives[80]mission_Actors[8]positionZ = 48.15291
Objectives[80]mission_Actors[8]Heading = 114.9514
Objectives[80]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[8]Relationship_Group = Enemy1
Objectives[80]mission_Actors[8]AddBlip = True
Objectives[80]mission_Actors[8]ShowCone = False
Objectives[80]mission_Actors[8]Invincible = False
Objectives[80]mission_Actors[8]SetHealth = 200
Objectives[80]mission_Actors[8]DieFromHeadShot = True
Objectives[80]mission_Actors[8]CanExitVehicle = True
Objectives[80]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[8]AlwaysFight = True
Objectives[80]mission_Actors[8]Seeing_Range = 30
Objectives[80]mission_Actors[8]Hearing_Range = 30
Objectives[80]mission_Actors[8]CombatMovement = Defensive
Objectives[80]mission_Actors[8]weapon = BullpupRifleMk2
Objectives[80]mission_Actors[8]Variation = Random
Objectives[80]mission_Actors[8]Task = 2
Objectives[80]mission_Actors[8]Task_Guard_Range = 5
Objectives[80]mission_Actors[8]Task_Stay_In_Range = True
Objectives[80]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[8]Task_Scenario = NONE
Objectives[80]mission_Actors[9]Survive_Number = 0
Objectives[80]mission_Actors[9]Failed_Text = 
Objectives[80]mission_Actors[9]Remove_After = 0
Objectives[80]mission_Actors[9]positionX = 2411.433
Objectives[80]mission_Actors[9]positionY = 3060.425
Objectives[80]mission_Actors[9]positionZ = 48.17033
Objectives[80]mission_Actors[9]Heading = 114.9514
Objectives[80]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[9]Relationship_Group = Enemy1
Objectives[80]mission_Actors[9]AddBlip = True
Objectives[80]mission_Actors[9]ShowCone = False
Objectives[80]mission_Actors[9]Invincible = False
Objectives[80]mission_Actors[9]SetHealth = 200
Objectives[80]mission_Actors[9]DieFromHeadShot = True
Objectives[80]mission_Actors[9]CanExitVehicle = True
Objectives[80]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[9]AlwaysFight = True
Objectives[80]mission_Actors[9]Seeing_Range = 30
Objectives[80]mission_Actors[9]Hearing_Range = 30
Objectives[80]mission_Actors[9]CombatMovement = Defensive
Objectives[80]mission_Actors[9]weapon = PumpShotgunMk2
Objectives[80]mission_Actors[9]Variation = Random
Objectives[80]mission_Actors[9]Task = 2
Objectives[80]mission_Actors[9]Task_Guard_Range = 5
Objectives[80]mission_Actors[9]Task_Stay_In_Range = True
Objectives[80]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[9]Task_Scenario = NONE
Objectives[80]mission_Actors[10]Survive_Number = 0
Objectives[80]mission_Actors[10]Failed_Text = 
Objectives[80]mission_Actors[10]Remove_After = 0
Objectives[80]mission_Actors[10]positionX = 2379.432
Objectives[80]mission_Actors[10]positionY = 3074.667
Objectives[80]mission_Actors[10]positionZ = 48.15635
Objectives[80]mission_Actors[10]Heading = 114.9514
Objectives[80]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[10]Relationship_Group = Enemy1
Objectives[80]mission_Actors[10]AddBlip = True
Objectives[80]mission_Actors[10]ShowCone = False
Objectives[80]mission_Actors[10]Invincible = False
Objectives[80]mission_Actors[10]SetHealth = 200
Objectives[80]mission_Actors[10]DieFromHeadShot = True
Objectives[80]mission_Actors[10]CanExitVehicle = True
Objectives[80]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[10]AlwaysFight = True
Objectives[80]mission_Actors[10]Seeing_Range = 30
Objectives[80]mission_Actors[10]Hearing_Range = 30
Objectives[80]mission_Actors[10]CombatMovement = Defensive
Objectives[80]mission_Actors[10]weapon = CombatMGMk2
Objectives[80]mission_Actors[10]Variation = Random
Objectives[80]mission_Actors[10]Task = 2
Objectives[80]mission_Actors[10]Task_Guard_Range = 5
Objectives[80]mission_Actors[10]Task_Stay_In_Range = True
Objectives[80]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[10]Task_Scenario = NONE
Objectives[80]mission_Actors[11]SpawnInVehicle = True
Objectives[80]mission_Actors[11]SeatIndex = 3
Objectives[80]mission_Actors[11]Survive_Number = 0
Objectives[80]mission_Actors[11]Failed_Text = 
Objectives[80]mission_Actors[11]Remove_After = 0
Objectives[80]mission_Actors[11]positionX = 2379.591
Objectives[80]mission_Actors[11]positionY = 3044.757
Objectives[80]mission_Actors[11]positionZ = 48.0517
Objectives[80]mission_Actors[11]Heading = 299.7911
Objectives[80]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[11]Relationship_Group = Enemy1
Objectives[80]mission_Actors[11]AddBlip = True
Objectives[80]mission_Actors[11]ShowCone = False
Objectives[80]mission_Actors[11]Invincible = False
Objectives[80]mission_Actors[11]SetHealth = 100
Objectives[80]mission_Actors[11]DieFromHeadShot = True
Objectives[80]mission_Actors[11]CanExitVehicle = False
Objectives[80]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[11]AlwaysFight = True
Objectives[80]mission_Actors[11]Seeing_Range = 500
Objectives[80]mission_Actors[11]Hearing_Range = 500
Objectives[80]mission_Actors[11]CombatMovement = Stationary
Objectives[80]mission_Actors[11]weapon = 0
Objectives[80]mission_Actors[11]Variation = Random
Objectives[80]mission_Actors[11]Task = 0
Objectives[80]mission_Actors[11]Task_Guard_Range = 5
Objectives[80]mission_Actors[11]Task_Stay_In_Range = True
Objectives[80]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[11]Task_Scenario = NONE
Objectives[80]mission_Actors[12]Survive_Number = 0
Objectives[80]mission_Actors[12]Failed_Text = 
Objectives[80]mission_Actors[12]Remove_After = 0
Objectives[80]mission_Actors[12]positionX = 1153.809
Objectives[80]mission_Actors[12]positionY = 2355.348
Objectives[80]mission_Actors[12]positionZ = 56.17566
Objectives[80]mission_Actors[12]Heading = 177.2586
Objectives[80]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[12]Relationship_Group = Enemy1
Objectives[80]mission_Actors[12]AddBlip = True
Objectives[80]mission_Actors[12]ShowCone = False
Objectives[80]mission_Actors[12]Invincible = False
Objectives[80]mission_Actors[12]SetHealth = 200
Objectives[80]mission_Actors[12]DieFromHeadShot = True
Objectives[80]mission_Actors[12]CanExitVehicle = True
Objectives[80]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[12]AlwaysFight = True
Objectives[80]mission_Actors[12]Seeing_Range = 30
Objectives[80]mission_Actors[12]Hearing_Range = 30
Objectives[80]mission_Actors[12]CombatMovement = Defensive
Objectives[80]mission_Actors[12]weapon = BullpupRifleMk2
Objectives[80]mission_Actors[12]Variation = Random
Objectives[80]mission_Actors[12]Task = 99
Objectives[80]mission_Actors[12]Task_Guard_Range = 5
Objectives[80]mission_Actors[12]Task_Stay_In_Range = True
Objectives[80]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[12]Task_Scenario = NONE
Objectives[80]mission_Actors[12]Task_List_Count = 6
Objectives[80]mission_Actors[12]Task_Repeat = True
Objectives[80]mission_Actors[12]Task_List[0]Type = WalkTo
Objectives[80]mission_Actors[12]Task_List[0]DestinationX = 1152.498
Objectives[80]mission_Actors[12]Task_List[0]DestinationY = 2335.354
Objectives[80]mission_Actors[12]Task_List[0]DestinationZ = 57.91113
Objectives[80]mission_Actors[12]Task_List[0]Rotation = 537.2586
Objectives[80]mission_Actors[12]Task_List[0]Speed = 1
Objectives[80]mission_Actors[12]Task_List[0]GoStraitToCoord = False
Objectives[80]mission_Actors[12]Task_List[1]Type = WalkTo
Objectives[80]mission_Actors[12]Task_List[1]DestinationX = 1149.876
Objectives[80]mission_Actors[12]Task_List[1]DestinationY = 2335.495
Objectives[80]mission_Actors[12]Task_List[1]DestinationZ = 57.91113
Objectives[80]mission_Actors[12]Task_List[1]Rotation = 537.2586
Objectives[80]mission_Actors[12]Task_List[1]Speed = 1
Objectives[80]mission_Actors[12]Task_List[1]GoStraitToCoord = False
Objectives[80]mission_Actors[12]Task_List[2]Type = Pause
Objectives[80]mission_Actors[12]Task_List[2]PositionX = 1149.832
Objectives[80]mission_Actors[12]Task_List[2]PositionY = 2335.461
Objectives[80]mission_Actors[12]Task_List[2]PositionZ = 57.91113
Objectives[80]mission_Actors[12]Task_List[2]time = 5
Objectives[80]mission_Actors[12]Task_List[3]Type = WalkTo
Objectives[80]mission_Actors[12]Task_List[3]DestinationX = 1152.411
Objectives[80]mission_Actors[12]Task_List[3]DestinationY = 2335.541
Objectives[80]mission_Actors[12]Task_List[3]DestinationZ = 57.91113
Objectives[80]mission_Actors[12]Task_List[3]Rotation = 537.2586
Objectives[80]mission_Actors[12]Task_List[3]Speed = 1
Objectives[80]mission_Actors[12]Task_List[3]GoStraitToCoord = False
Objectives[80]mission_Actors[12]Task_List[4]Type = WalkTo
Objectives[80]mission_Actors[12]Task_List[4]DestinationX = 1153.773
Objectives[80]mission_Actors[12]Task_List[4]DestinationY = 2355.369
Objectives[80]mission_Actors[12]Task_List[4]DestinationZ = 55.68058
Objectives[80]mission_Actors[12]Task_List[4]Rotation = 537.2586
Objectives[80]mission_Actors[12]Task_List[4]Speed = 1
Objectives[80]mission_Actors[12]Task_List[4]GoStraitToCoord = False
Objectives[80]mission_Actors[12]Task_List[5]Type = Pause
Objectives[80]mission_Actors[12]Task_List[5]PositionX = 1153.773
Objectives[80]mission_Actors[12]Task_List[5]PositionY = 2355.369
Objectives[80]mission_Actors[12]Task_List[5]PositionZ = 55.68058
Objectives[80]mission_Actors[12]Task_List[5]time = 5
Objectives[80]mission_Actors[13]Survive_Number = 0
Objectives[80]mission_Actors[13]Failed_Text = 
Objectives[80]mission_Actors[13]Remove_After = 0
Objectives[80]mission_Actors[13]positionX = 1129.482
Objectives[80]mission_Actors[13]positionY = 2359.07
Objectives[80]mission_Actors[13]positionZ = 53.33484
Objectives[80]mission_Actors[13]Heading = 177.2586
Objectives[80]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[13]Relationship_Group = Enemy1
Objectives[80]mission_Actors[13]AddBlip = True
Objectives[80]mission_Actors[13]ShowCone = False
Objectives[80]mission_Actors[13]Invincible = False
Objectives[80]mission_Actors[13]SetHealth = 100
Objectives[80]mission_Actors[13]DieFromHeadShot = True
Objectives[80]mission_Actors[13]CanExitVehicle = True
Objectives[80]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[13]AlwaysFight = True
Objectives[80]mission_Actors[13]Seeing_Range = 30
Objectives[80]mission_Actors[13]Hearing_Range = 30
Objectives[80]mission_Actors[13]CombatMovement = Defensive
Objectives[80]mission_Actors[13]weapon = PumpShotgunMk2
Objectives[80]mission_Actors[13]Variation = Random
Objectives[80]mission_Actors[13]Task = 99
Objectives[80]mission_Actors[13]Task_Guard_Range = 5
Objectives[80]mission_Actors[13]Task_Stay_In_Range = True
Objectives[80]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[13]Task_Scenario = NONE
Objectives[80]mission_Actors[13]Task_List_Count = 4
Objectives[80]mission_Actors[13]Task_Repeat = True
Objectives[80]mission_Actors[13]Task_List[0]Type = WalkTo
Objectives[80]mission_Actors[13]Task_List[0]DestinationX = 1129.367
Objectives[80]mission_Actors[13]Task_List[0]DestinationY = 2336.322
Objectives[80]mission_Actors[13]Task_List[0]DestinationZ = 52.7864
Objectives[80]mission_Actors[13]Task_List[0]Rotation = 537.2586
Objectives[80]mission_Actors[13]Task_List[0]Speed = 1
Objectives[80]mission_Actors[13]Task_List[0]GoStraitToCoord = False
Objectives[80]mission_Actors[13]Task_List[1]Type = Pause
Objectives[80]mission_Actors[13]Task_List[1]PositionX = 1129.367
Objectives[80]mission_Actors[13]Task_List[1]PositionY = 2336.322
Objectives[80]mission_Actors[13]Task_List[1]PositionZ = 52.7864
Objectives[80]mission_Actors[13]Task_List[1]time = 5
Objectives[80]mission_Actors[13]Task_List[2]Type = WalkTo
Objectives[80]mission_Actors[13]Task_List[2]DestinationX = 1128.974
Objectives[80]mission_Actors[13]Task_List[2]DestinationY = 2357.662
Objectives[80]mission_Actors[13]Task_List[2]DestinationZ = 52.87875
Objectives[80]mission_Actors[13]Task_List[2]Rotation = 537.2586
Objectives[80]mission_Actors[13]Task_List[2]Speed = 1
Objectives[80]mission_Actors[13]Task_List[2]GoStraitToCoord = False
Objectives[80]mission_Actors[13]Task_List[3]Type = Pause
Objectives[80]mission_Actors[13]Task_List[3]PositionX = 1128.942
Objectives[80]mission_Actors[13]Task_List[3]PositionY = 2357.552
Objectives[80]mission_Actors[13]Task_List[3]PositionZ = 52.87875
Objectives[80]mission_Actors[13]Task_List[3]time = 5
Objectives[80]mission_Actors[14]Survive_Number = 0
Objectives[80]mission_Actors[14]Failed_Text = 
Objectives[80]mission_Actors[14]Remove_After = 0
Objectives[80]mission_Actors[14]positionX = 1028.225
Objectives[80]mission_Actors[14]positionY = 2437.918
Objectives[80]mission_Actors[14]positionZ = 49.56553
Objectives[80]mission_Actors[14]Heading = 92.25858
Objectives[80]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[14]Relationship_Group = Enemy1
Objectives[80]mission_Actors[14]AddBlip = True
Objectives[80]mission_Actors[14]ShowCone = False
Objectives[80]mission_Actors[14]Invincible = False
Objectives[80]mission_Actors[14]SetHealth = 100
Objectives[80]mission_Actors[14]DieFromHeadShot = True
Objectives[80]mission_Actors[14]CanExitVehicle = True
Objectives[80]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[14]AlwaysFight = True
Objectives[80]mission_Actors[14]Seeing_Range = 30
Objectives[80]mission_Actors[14]Hearing_Range = 30
Objectives[80]mission_Actors[14]CombatMovement = Defensive
Objectives[80]mission_Actors[14]weapon = BullpupRifleMk2
Objectives[80]mission_Actors[14]Variation = Random
Objectives[80]mission_Actors[14]Task = 2
Objectives[80]mission_Actors[14]Task_Guard_Range = 5
Objectives[80]mission_Actors[14]Task_Stay_In_Range = True
Objectives[80]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[14]Task_Scenario = NONE
Objectives[80]mission_Actors[15]Survive_Number = 0
Objectives[80]mission_Actors[15]Failed_Text = 
Objectives[80]mission_Actors[15]Remove_After = 0
Objectives[80]mission_Actors[15]positionX = 1027.768
Objectives[80]mission_Actors[15]positionY = 2437.779
Objectives[80]mission_Actors[15]positionZ = 53.61564
Objectives[80]mission_Actors[15]Heading = 92.25858
Objectives[80]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[15]Relationship_Group = Enemy1
Objectives[80]mission_Actors[15]AddBlip = True
Objectives[80]mission_Actors[15]ShowCone = False
Objectives[80]mission_Actors[15]Invincible = False
Objectives[80]mission_Actors[15]SetHealth = 100
Objectives[80]mission_Actors[15]DieFromHeadShot = True
Objectives[80]mission_Actors[15]CanExitVehicle = True
Objectives[80]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[15]AlwaysFight = True
Objectives[80]mission_Actors[15]Seeing_Range = 30
Objectives[80]mission_Actors[15]Hearing_Range = 30
Objectives[80]mission_Actors[15]CombatMovement = Offensive
Objectives[80]mission_Actors[15]weapon = BullpupRifleMk2
Objectives[80]mission_Actors[15]Variation = Random
Objectives[80]mission_Actors[15]Task = 2
Objectives[80]mission_Actors[15]Task_Guard_Range = 5
Objectives[80]mission_Actors[15]Task_Stay_In_Range = True
Objectives[80]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[15]Task_Scenario = NONE
Objectives[80]mission_Actors[16]Survive_Number = 0
Objectives[80]mission_Actors[16]Failed_Text = 
Objectives[80]mission_Actors[16]Remove_After = 0
Objectives[80]mission_Actors[16]positionX = 1027.749
Objectives[80]mission_Actors[16]positionY = 2437.762
Objectives[80]mission_Actors[16]positionZ = 58.37405
Objectives[80]mission_Actors[16]Heading = 92.25858
Objectives[80]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[16]Relationship_Group = Enemy1
Objectives[80]mission_Actors[16]AddBlip = True
Objectives[80]mission_Actors[16]ShowCone = True
Objectives[80]mission_Actors[16]Invincible = False
Objectives[80]mission_Actors[16]SetHealth = 200
Objectives[80]mission_Actors[16]DieFromHeadShot = True
Objectives[80]mission_Actors[16]CanExitVehicle = True
Objectives[80]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[16]AlwaysFight = True
Objectives[80]mission_Actors[16]Seeing_Range = 500
Objectives[80]mission_Actors[16]Hearing_Range = 500
Objectives[80]mission_Actors[16]CombatMovement = Stationary
Objectives[80]mission_Actors[16]weapon = MarksmanRifleMk2
Objectives[80]mission_Actors[16]Variation = Random
Objectives[80]mission_Actors[16]Task = 2
Objectives[80]mission_Actors[16]Task_Guard_Range = 5
Objectives[80]mission_Actors[16]Task_Stay_In_Range = True
Objectives[80]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[16]Task_Scenario = NONE
Objectives[80]mission_Actors[17]Survive_Number = 0
Objectives[80]mission_Actors[17]Failed_Text = 
Objectives[80]mission_Actors[17]Remove_After = 0
Objectives[80]mission_Actors[17]positionX = 1010.752
Objectives[80]mission_Actors[17]positionY = 2459.832
Objectives[80]mission_Actors[17]positionZ = 49.56553
Objectives[80]mission_Actors[17]Heading = 87.25858
Objectives[80]mission_Actors[17]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[17]Relationship_Group = Enemy1
Objectives[80]mission_Actors[17]AddBlip = True
Objectives[80]mission_Actors[17]ShowCone = False
Objectives[80]mission_Actors[17]Invincible = False
Objectives[80]mission_Actors[17]SetHealth = 100
Objectives[80]mission_Actors[17]DieFromHeadShot = True
Objectives[80]mission_Actors[17]CanExitVehicle = True
Objectives[80]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[17]AlwaysFight = True
Objectives[80]mission_Actors[17]Seeing_Range = 30
Objectives[80]mission_Actors[17]Hearing_Range = 30
Objectives[80]mission_Actors[17]CombatMovement = Defensive
Objectives[80]mission_Actors[17]weapon = SNSPistolMk2
Objectives[80]mission_Actors[17]Variation = Random
Objectives[80]mission_Actors[17]Task = 2
Objectives[80]mission_Actors[17]Task_Guard_Range = 5
Objectives[80]mission_Actors[17]Task_Stay_In_Range = True
Objectives[80]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[17]Task_Scenario = NONE
Objectives[80]mission_Actors[18]SpawnInVehicle = True
Objectives[80]mission_Actors[18]SeatIndex = 3
Objectives[80]mission_Actors[18]Survive_Number = 0
Objectives[80]mission_Actors[18]Failed_Text = 
Objectives[80]mission_Actors[18]Remove_After = 0
Objectives[80]mission_Actors[18]positionX = 1058.106
Objectives[80]mission_Actors[18]positionY = 2481.219
Objectives[80]mission_Actors[18]positionZ = 49.26997
Objectives[80]mission_Actors[18]Heading = 10.35004
Objectives[80]mission_Actors[18]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[18]Relationship_Group = Enemy1
Objectives[80]mission_Actors[18]AddBlip = True
Objectives[80]mission_Actors[18]ShowCone = False
Objectives[80]mission_Actors[18]Invincible = False
Objectives[80]mission_Actors[18]SetHealth = 200
Objectives[80]mission_Actors[18]DieFromHeadShot = True
Objectives[80]mission_Actors[18]CanExitVehicle = True
Objectives[80]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[18]AlwaysFight = True
Objectives[80]mission_Actors[18]Seeing_Range = 500
Objectives[80]mission_Actors[18]Hearing_Range = 500
Objectives[80]mission_Actors[18]CombatMovement = Defensive
Objectives[80]mission_Actors[18]weapon = 0
Objectives[80]mission_Actors[18]Variation = Random
Objectives[80]mission_Actors[18]Task = 0
Objectives[80]mission_Actors[18]Task_Guard_Range = 5
Objectives[80]mission_Actors[18]Task_Stay_In_Range = True
Objectives[80]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[18]Task_Scenario = NONE
Objectives[80]mission_Actors[19]Survive_Number = 0
Objectives[80]mission_Actors[19]Failed_Text = 
Objectives[80]mission_Actors[19]Remove_After = 0
Objectives[80]mission_Actors[19]positionX = 962.9719
Objectives[80]mission_Actors[19]positionY = 2219.967
Objectives[80]mission_Actors[19]positionZ = 51.7924
Objectives[80]mission_Actors[19]Heading = 335.0125
Objectives[80]mission_Actors[19]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[19]Relationship_Group = Enemy1
Objectives[80]mission_Actors[19]AddBlip = True
Objectives[80]mission_Actors[19]ShowCone = False
Objectives[80]mission_Actors[19]Invincible = False
Objectives[80]mission_Actors[19]SetHealth = 200
Objectives[80]mission_Actors[19]DieFromHeadShot = True
Objectives[80]mission_Actors[19]CanExitVehicle = True
Objectives[80]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[19]AlwaysFight = True
Objectives[80]mission_Actors[19]Seeing_Range = 30
Objectives[80]mission_Actors[19]Hearing_Range = 30
Objectives[80]mission_Actors[19]CombatMovement = Defensive
Objectives[80]mission_Actors[19]weapon = CombatMGMk2
Objectives[80]mission_Actors[19]Variation = Random
Objectives[80]mission_Actors[19]Task = 99
Objectives[80]mission_Actors[19]Task_Guard_Range = 5
Objectives[80]mission_Actors[19]Task_Stay_In_Range = True
Objectives[80]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[19]Task_Scenario = NONE
Objectives[80]mission_Actors[19]Task_List_Count = 6
Objectives[80]mission_Actors[19]Task_Repeat = True
Objectives[80]mission_Actors[19]Task_List[0]Type = WalkTo
Objectives[80]mission_Actors[19]Task_List[0]DestinationX = 978.4651
Objectives[80]mission_Actors[19]Task_List[0]DestinationY = 2246.365
Objectives[80]mission_Actors[19]Task_List[0]DestinationZ = 53.07584
Objectives[80]mission_Actors[19]Task_List[0]Rotation = -744.9875
Objectives[80]mission_Actors[19]Task_List[0]Speed = 1
Objectives[80]mission_Actors[19]Task_List[0]GoStraitToCoord = False
Objectives[80]mission_Actors[19]Task_List[1]Type = WalkTo
Objectives[80]mission_Actors[19]Task_List[1]DestinationX = 962.164
Objectives[80]mission_Actors[19]Task_List[1]DestinationY = 2255.783
Objectives[80]mission_Actors[19]Task_List[1]DestinationZ = 50.83815
Objectives[80]mission_Actors[19]Task_List[1]Rotation = -744.9875
Objectives[80]mission_Actors[19]Task_List[1]Speed = 1
Objectives[80]mission_Actors[19]Task_List[1]GoStraitToCoord = False
Objectives[80]mission_Actors[19]Task_List[2]Type = Pause
Objectives[80]mission_Actors[19]Task_List[2]PositionX = 960.7674
Objectives[80]mission_Actors[19]Task_List[2]PositionY = 2256.637
Objectives[80]mission_Actors[19]Task_List[2]PositionZ = 50.83812
Objectives[80]mission_Actors[19]Task_List[2]time = 5
Objectives[80]mission_Actors[19]Task_List[3]Type = WalkTo
Objectives[80]mission_Actors[19]Task_List[3]DestinationX = 978.4353
Objectives[80]mission_Actors[19]Task_List[3]DestinationY = 2246.243
Objectives[80]mission_Actors[19]Task_List[3]DestinationZ = 53.07584
Objectives[80]mission_Actors[19]Task_List[3]Rotation = -744.9875
Objectives[80]mission_Actors[19]Task_List[3]Speed = 1
Objectives[80]mission_Actors[19]Task_List[3]GoStraitToCoord = False
Objectives[80]mission_Actors[19]Task_List[4]Type = WalkTo
Objectives[80]mission_Actors[19]Task_List[4]DestinationX = 963.6257
Objectives[80]mission_Actors[19]Task_List[4]DestinationY = 2221.005
Objectives[80]mission_Actors[19]Task_List[4]DestinationZ = 51.29676
Objectives[80]mission_Actors[19]Task_List[4]Rotation = -744.9875
Objectives[80]mission_Actors[19]Task_List[4]Speed = 1
Objectives[80]mission_Actors[19]Task_List[4]GoStraitToCoord = False
Objectives[80]mission_Actors[19]Task_List[5]Type = Pause
Objectives[80]mission_Actors[19]Task_List[5]PositionX = 963.6257
Objectives[80]mission_Actors[19]Task_List[5]PositionY = 2221.005
Objectives[80]mission_Actors[19]Task_List[5]PositionZ = 51.29676
Objectives[80]mission_Actors[19]Task_List[5]time = 5
Objectives[80]mission_Actors[20]Survive_Number = 0
Objectives[80]mission_Actors[20]Failed_Text = 
Objectives[80]mission_Actors[20]Remove_After = 0
Objectives[80]mission_Actors[20]positionX = 932.4116
Objectives[80]mission_Actors[20]positionY = 2260.603
Objectives[80]mission_Actors[20]positionZ = 48.69075
Objectives[80]mission_Actors[20]Heading = 60.0125
Objectives[80]mission_Actors[20]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[20]Relationship_Group = Enemy1
Objectives[80]mission_Actors[20]AddBlip = True
Objectives[80]mission_Actors[20]ShowCone = False
Objectives[80]mission_Actors[20]Invincible = False
Objectives[80]mission_Actors[20]SetHealth = 200
Objectives[80]mission_Actors[20]DieFromHeadShot = True
Objectives[80]mission_Actors[20]CanExitVehicle = True
Objectives[80]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[20]AlwaysFight = True
Objectives[80]mission_Actors[20]Seeing_Range = 30
Objectives[80]mission_Actors[20]Hearing_Range = 30
Objectives[80]mission_Actors[20]CombatMovement = Defensive
Objectives[80]mission_Actors[20]weapon = BullpupRifleMk2
Objectives[80]mission_Actors[20]Variation = Random
Objectives[80]mission_Actors[20]Task = 99
Objectives[80]mission_Actors[20]Task_Guard_Range = 5
Objectives[80]mission_Actors[20]Task_Stay_In_Range = True
Objectives[80]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[20]Task_Scenario = NONE
Objectives[80]mission_Actors[20]Task_List_Count = 6
Objectives[80]mission_Actors[20]Task_Repeat = True
Objectives[80]mission_Actors[20]Task_List[0]Type = WalkTo
Objectives[80]mission_Actors[20]Task_List[0]DestinationX = 925.973
Objectives[80]mission_Actors[20]Task_List[0]DestinationY = 2265.57
Objectives[80]mission_Actors[20]Task_List[0]DestinationZ = 48.09547
Objectives[80]mission_Actors[20]Task_List[0]Rotation = -1019.988
Objectives[80]mission_Actors[20]Task_List[0]Speed = 1
Objectives[80]mission_Actors[20]Task_List[0]GoStraitToCoord = False
Objectives[80]mission_Actors[20]Task_List[1]Type = WalkTo
Objectives[80]mission_Actors[20]Task_List[1]DestinationX = 919.0845
Objectives[80]mission_Actors[20]Task_List[1]DestinationY = 2274.888
Objectives[80]mission_Actors[20]Task_List[1]DestinationZ = 48.01339
Objectives[80]mission_Actors[20]Task_List[1]Rotation = -1019.988
Objectives[80]mission_Actors[20]Task_List[1]Speed = 1
Objectives[80]mission_Actors[20]Task_List[1]GoStraitToCoord = False
Objectives[80]mission_Actors[20]Task_List[2]Type = Pause
Objectives[80]mission_Actors[20]Task_List[2]PositionX = 919.062
Objectives[80]mission_Actors[20]Task_List[2]PositionY = 2275.219
Objectives[80]mission_Actors[20]Task_List[2]PositionZ = 48.00625
Objectives[80]mission_Actors[20]Task_List[2]time = 5
Objectives[80]mission_Actors[20]Task_List[3]Type = WalkTo
Objectives[80]mission_Actors[20]Task_List[3]DestinationX = 925.9291
Objectives[80]mission_Actors[20]Task_List[3]DestinationY = 2265.586
Objectives[80]mission_Actors[20]Task_List[3]DestinationZ = 48.09674
Objectives[80]mission_Actors[20]Task_List[3]Rotation = -1019.988
Objectives[80]mission_Actors[20]Task_List[3]Speed = 1
Objectives[80]mission_Actors[20]Task_List[3]GoStraitToCoord = False
Objectives[80]mission_Actors[20]Task_List[4]Type = WalkTo
Objectives[80]mission_Actors[20]Task_List[4]DestinationX = 932.6447
Objectives[80]mission_Actors[20]Task_List[4]DestinationY = 2260.778
Objectives[80]mission_Actors[20]Task_List[4]DestinationZ = 48.19731
Objectives[80]mission_Actors[20]Task_List[4]Rotation = -1019.988
Objectives[80]mission_Actors[20]Task_List[4]Speed = 1
Objectives[80]mission_Actors[20]Task_List[4]GoStraitToCoord = False
Objectives[80]mission_Actors[20]Task_List[5]Type = Pause
Objectives[80]mission_Actors[20]Task_List[5]PositionX = 932.709
Objectives[80]mission_Actors[20]Task_List[5]PositionY = 2261.123
Objectives[80]mission_Actors[20]Task_List[5]PositionZ = 48.19653
Objectives[80]mission_Actors[20]Task_List[5]time = 5
Objectives[80]mission_Actors[21]Survive_Number = 0
Objectives[80]mission_Actors[21]Failed_Text = 
Objectives[80]mission_Actors[21]Remove_After = 0
Objectives[80]mission_Actors[21]positionX = 883.9548
Objectives[80]mission_Actors[21]positionY = 2352.647
Objectives[80]mission_Actors[21]positionZ = 51.6842
Objectives[80]mission_Actors[21]Heading = 273.0488
Objectives[80]mission_Actors[21]String_Name = u_m_y_juggernaut_01
Objectives[80]mission_Actors[21]Relationship_Group = Enemy1
Objectives[80]mission_Actors[21]AddBlip = True
Objectives[80]mission_Actors[21]ShowCone = False
Objectives[80]mission_Actors[21]Invincible = False
Objectives[80]mission_Actors[21]SetHealth = 1000
Objectives[80]mission_Actors[21]DieFromHeadShot = True
Objectives[80]mission_Actors[21]CanExitVehicle = True
Objectives[80]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[21]AlwaysFight = True
Objectives[80]mission_Actors[21]Seeing_Range = 500
Objectives[80]mission_Actors[21]Hearing_Range = 500
Objectives[80]mission_Actors[21]CombatMovement = Defensive
Objectives[80]mission_Actors[21]weapon = CombatMGMk2
Objectives[80]mission_Actors[21]Variation = Random
Objectives[80]mission_Actors[21]Task = 2
Objectives[80]mission_Actors[21]Task_Guard_Range = 5
Objectives[80]mission_Actors[21]Task_Stay_In_Range = True
Objectives[80]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[21]Task_Scenario = NONE
Objectives[80]mission_Actors[22]Survive_Number = 0
Objectives[80]mission_Actors[22]Failed_Text = 
Objectives[80]mission_Actors[22]Remove_After = 0
Objectives[80]mission_Actors[22]positionX = 1074.756
Objectives[80]mission_Actors[22]positionY = 2148.884
Objectives[80]mission_Actors[22]positionZ = 55.46101
Objectives[80]mission_Actors[22]Heading = 248.0488
Objectives[80]mission_Actors[22]String_Name = mp_m_avongoon
Objectives[80]mission_Actors[22]Relationship_Group = Enemy1
Objectives[80]mission_Actors[22]AddBlip = True
Objectives[80]mission_Actors[22]ShowCone = False
Objectives[80]mission_Actors[22]Invincible = False
Objectives[80]mission_Actors[22]SetHealth = 200
Objectives[80]mission_Actors[22]DieFromHeadShot = True
Objectives[80]mission_Actors[22]CanExitVehicle = True
Objectives[80]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[80]mission_Actors[22]AlwaysFight = True
Objectives[80]mission_Actors[22]Seeing_Range = 30
Objectives[80]mission_Actors[22]Hearing_Range = 30
Objectives[80]mission_Actors[22]CombatMovement = Defensive
Objectives[80]mission_Actors[22]weapon = CombatMGMk2
Objectives[80]mission_Actors[22]Variation = Random
Objectives[80]mission_Actors[22]Task = 99
Objectives[80]mission_Actors[22]Task_Guard_Range = 5
Objectives[80]mission_Actors[22]Task_Stay_In_Range = True
Objectives[80]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[80]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[80]mission_Actors[22]Task_Scenario = NONE
Objectives[80]mission_Actors[22]Task_List_Count = 6
Objectives[80]mission_Actors[22]Task_Repeat = True
Objectives[80]mission_Actors[22]Task_List[0]Type = WalkTo
Objectives[80]mission_Actors[22]Task_List[0]DestinationX = 1093.011
Objectives[80]mission_Actors[22]Task_List[0]DestinationY = 2140.413
Objectives[80]mission_Actors[22]Task_List[0]DestinationZ = 57.19536
Objectives[80]mission_Actors[22]Task_List[0]Rotation = 968.0488
Objectives[80]mission_Actors[22]Task_List[0]Speed = 1
Objectives[80]mission_Actors[22]Task_List[0]GoStraitToCoord = False
Objectives[80]mission_Actors[22]Task_List[1]Type = WalkTo
Objectives[80]mission_Actors[22]Task_List[1]DestinationX = 1090.064
Objectives[80]mission_Actors[22]Task_List[1]DestinationY = 2134.463
Objectives[80]mission_Actors[22]Task_List[1]DestinationZ = 57.56627
Objectives[80]mission_Actors[22]Task_List[1]Rotation = 968.0488
Objectives[80]mission_Actors[22]Task_List[1]Speed = 1
Objectives[80]mission_Actors[22]Task_List[1]GoStraitToCoord = False
Objectives[80]mission_Actors[22]Task_List[2]Type = Pause
Objectives[80]mission_Actors[22]Task_List[2]PositionX = 1089.631
Objectives[80]mission_Actors[22]Task_List[2]PositionY = 2133.57
Objectives[80]mission_Actors[22]Task_List[2]PositionZ = 57.57135
Objectives[80]mission_Actors[22]Task_List[2]time = 5
Objectives[80]mission_Actors[22]Task_List[3]Type = WalkTo
Objectives[80]mission_Actors[22]Task_List[3]DestinationX = 1092.863
Objectives[80]mission_Actors[22]Task_List[3]DestinationY = 2140.394
Objectives[80]mission_Actors[22]Task_List[3]DestinationZ = 57.19536
Objectives[80]mission_Actors[22]Task_List[3]Rotation = 968.0488
Objectives[80]mission_Actors[22]Task_List[3]Speed = 1
Objectives[80]mission_Actors[22]Task_List[3]GoStraitToCoord = False
Objectives[80]mission_Actors[22]Task_List[4]Type = WalkTo
Objectives[80]mission_Actors[22]Task_List[4]DestinationX = 1075.11
Objectives[80]mission_Actors[22]Task_List[4]DestinationY = 2148.719
Objectives[80]mission_Actors[22]Task_List[4]DestinationZ = 54.96507
Objectives[80]mission_Actors[22]Task_List[4]Rotation = 968.0488
Objectives[80]mission_Actors[22]Task_List[4]Speed = 1
Objectives[80]mission_Actors[22]Task_List[4]GoStraitToCoord = False
Objectives[80]mission_Actors[22]Task_List[5]Type = Pause
Objectives[80]mission_Actors[22]Task_List[5]PositionX = 1075.139
Objectives[80]mission_Actors[22]Task_List[5]PositionY = 2149.481
Objectives[80]mission_Actors[22]Task_List[5]PositionZ = 54.96507
Objectives[80]mission_Actors[22]Task_List[5]time = 5
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 3
Objectives[80]ObjectiveMessages[0]positionX = 1495.372
Objectives[80]ObjectiveMessages[0]positionY = 3622.632
Objectives[80]ObjectiveMessages[0]positionZ = 33.85998
Objectives[80]ObjectiveMessages[0]Message = I've got the locations of enemy operations.
Objectives[80]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[0]Sender = Agent 14
Objectives[80]ObjectiveMessages[0]Subject = 
Objectives[80]ObjectiveMessages[0]MessageColor = White
Objectives[80]ObjectiveMessages[0]PlayFromStart = False
Objectives[80]ObjectiveMessages[0]Delay = True
Objectives[80]ObjectiveMessages[0]DelayTime = 3
Objectives[80]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[0]TypeSubtitle = False
Objectives[80]ObjectiveMessages[0]TypeTextMesage = True
Objectives[80]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[1]positionX = 1498.547
Objectives[80]ObjectiveMessages[1]positionY = 3623.791
Objectives[80]ObjectiveMessages[1]positionZ = 33.86283
Objectives[80]ObjectiveMessages[1]Message = One op is at the Redwood Lights Track, another at the Thomson Scrapyard, and third one
Objectives[80]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[1]Sender = Agent 14
Objectives[80]ObjectiveMessages[1]Subject = 
Objectives[80]ObjectiveMessages[1]MessageColor = White
Objectives[80]ObjectiveMessages[1]PlayFromStart = False
Objectives[80]ObjectiveMessages[1]Delay = True
Objectives[80]ObjectiveMessages[1]DelayTime = 6
Objectives[80]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[1]TypeSubtitle = False
Objectives[80]ObjectiveMessages[1]TypeTextMesage = True
Objectives[80]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[80]ObjectiveMessages[2]positionX = 1501.52
Objectives[80]ObjectiveMessages[2]positionY = 3624.858
Objectives[80]ObjectiveMessages[2]positionZ = 33.86513
Objectives[80]ObjectiveMessages[2]Message = is on an island near San Chianski.
Objectives[80]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[80]ObjectiveMessages[2]Sender = Agent 14
Objectives[80]ObjectiveMessages[2]Subject = 
Objectives[80]ObjectiveMessages[2]MessageColor = White
Objectives[80]ObjectiveMessages[2]PlayFromStart = False
Objectives[80]ObjectiveMessages[2]Delay = True
Objectives[80]ObjectiveMessages[2]DelayTime = 12
Objectives[80]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[80]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[80]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[80]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[80]ObjectiveMessages[2]TypeSubtitle = False
Objectives[80]ObjectiveMessages[2]TypeTextMesage = True
Objectives[80]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[80]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[81]Text = 
Objectives[81]Type = Timeout_Objective
Objectives[81]positionX = 1461.539
Objectives[81]positionY = 3524.898
Objectives[81]positionZ = 35.11828
Objectives[81]Timeout_Min = 0
Objectives[81]Timeout_Sec = 10
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 2
Objectives[81]ObjectiveMessages[0]positionX = 1463.335
Objectives[81]ObjectiveMessages[0]positionY = 3523.185
Objectives[81]ObjectiveMessages[0]positionZ = 35.1828
Objectives[81]ObjectiveMessages[0]Message = I took out the enemy's gatherings. Am I done?
Objectives[81]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[81]ObjectiveMessages[0]Sender = Trevor
Objectives[81]ObjectiveMessages[0]Subject = 
Objectives[81]ObjectiveMessages[0]MessageColor = Orange
Objectives[81]ObjectiveMessages[0]PlayFromStart = True
Objectives[81]ObjectiveMessages[0]Delay = False
Objectives[81]ObjectiveMessages[0]DelayTime = 0
Objectives[81]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[0]TypeSubtitle = False
Objectives[81]ObjectiveMessages[0]TypeTextMesage = True
Objectives[81]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[1]positionX = 1465.443
Objectives[81]ObjectiveMessages[1]positionY = 3523.767
Objectives[81]ObjectiveMessages[1]positionZ = 35.1748
Objectives[81]ObjectiveMessages[1]Message = For now. Keep your militia ready, Phillips. We're gonna need them.
Objectives[81]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[81]ObjectiveMessages[1]Subject = 
Objectives[81]ObjectiveMessages[1]MessageColor = White
Objectives[81]ObjectiveMessages[1]PlayFromStart = False
Objectives[81]ObjectiveMessages[1]Delay = True
Objectives[81]ObjectiveMessages[1]DelayTime = 4
Objectives[81]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[1]TypeSubtitle = False
Objectives[81]ObjectiveMessages[1]TypeTextMesage = True
Objectives[81]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

